Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Mini Game Maps


Reply
 
Thread Tools Display Modes
Old 11-28-2008   #1 (permalink)
Gangtah since 1981
 
Creeping Death's Avatar
 
Join Date: Jan 2008
Gamertag: Creep1ng
Location: Boston,Ma
Posts: 1,874
Send a message via Skype™ to Creeping Death
Tremor Blast





**Link to new version now up. Changes include added bridge height at bases, an additional merged box or two, no more Goose in defenders base, and Brute shots respawn at 2 minutes instead of 3**


*** Players: 7-16 ***

Note: Ideal game would be 4 Tremors and 12 Mice.

Description:

Tremors Blast is a variant created with many great variants of the past in mind, those being Tremors, Tremors and Mouse, and Brute Burnout.

First is the influence of the original Tremors we all know and love. Just like the original you will have to navigate a map filled with structures and hiding places that keep you safe from the Tremors. However, on this map things get really interesting in the form of boxes to jump on and mini tunnel systems to hide in.

All of the tunnel systems were merged into the ground to allow the Mice to enter and hide, but not allow the Tremors to enter. This is also true for the setups at both the Mouse and Tremors base. You can still keep to the top of the boxes if you like, but the tunnels are way more fun in my opinion. For those lost and lazy types that hate to walk, there is a rescue Mongoose in the cave area in the center of the map.

Just like Tremors and Mouse you will be tasked with avoiding the Tremors who want nothing more than to splatter you all over the icy terrain of Iced Valley. Reach the Tremors base, steal the flag, and traverse your way back to your base for the score 3 time and you will win.

Now you may be saying, "But Creep, what about Brute Burnout?" Well my friends, I have incorporated Brute Shots into the Mouse base for a little added protection against those pesky Tremors. The Mouse base houses 4 Brute shots set to 3 minute respawn and 1 clip. Originally you were to start with Brute Shots, but they proved to be a bit too powerful when everyone had one. So when you fire this game up, get ready to hop on a Mongoose, get a partner to ride on the back, and blast those Tremors away before you get splattered!

Gametype:

The gametype is your basic Tremors gametype with a few tweaks. The Flag carrier will turn White to meld into the color of the terrain a bit and also gains a bit of jumping ability. In turn, base player jumping ability and speed have not changed. Everyone starts with Magnums, but they are just place holders for the Brute Shot and are basically pointless.

Due to the magnitude of the map this gametype is 3 scores to win during a 10 minute period. Each player also has 5 lives as opposed to one. Basic Tremor honor rules are also in affect, such as:

Tremors:
No shooting
Stay on the Chopper

Mice:
No Hijacking
No assassinating the Tremor

As a new rule specifically for this game, Tremors ARE NOT allowed to pick up dropped Brute Shots.

In Conclusion:

I really hope you all enjoy this map and gametype as it is a bit cerebral and requires team work among the Tremors. Your best bet is to spread out and play an zone defense against the Mice since the Mongoose is more agile than the Chopper and if a Mouse gets by you it's hard to catch up unless they flip. Keep all your Tremors in one spot and you will lose quickly. You will need both the Map and the Gametype to play this variant. Enjoy!

Special thanks to Lightsout225 for some layout suggestions, all the creators of the original games (Vicious Vice, Teh Mastar, TDF and company) and those who helped test.

Download "Iced Valley"


Download "Tremor Blast" Gametype


Layout Pics:

Tremor Base


Inside Mouse Base (exterior aesthetically similar to Tremor Base)


Tremor side Valley


Tremor side Transition Valley


Center Ramps


Mouse Valley


Action Shots:

Ummmm....Uh oh?


Duck MoFo!?!@!#!$


I'll just watch.


Baaaaaaaammmm!!!!


Never gonna catch meeeee!


Just gotta get to that tunnel...


Courtesy of Speed-e-cake



Last edited by Creeping Death; 12-27-2008 at 02:05 AM.
Creeping Death is offline   Reply With Quote
Old 11-28-2008   #2 (permalink)
Member
 
DieHardAssassin's Avatar
 
Join Date: Sep 2008
Gamertag: DieHardAssassin
Location: Farcry 2.
Posts: 372
I played this today, and it was really fun, except for the fact that if you take the mongoose off the man cannon, you can get up onto the base. It doesn't really effect gameplay all that much, but your teammates can throw the flag up to you. Might wanna fix it, I dunno.
DieHardAssassin is offline   Reply With Quote
Old 11-28-2008   #3 (permalink)
Gangtah since 1981
 
Creeping Death's Avatar
 
Join Date: Jan 2008
Gamertag: Creep1ng
Location: Boston,Ma
Posts: 1,874
Send a message via Skype™ to Creeping Death
This is the new version of the map that nobody has played yet and I took measures to stop that :0) But that and the fact that you don't start with a Brute Shot and you have to pick it up in your base are the only things that are different from what you played.


Creeping Death is offline   Reply With Quote
Old 11-28-2008   #4 (permalink)
Member
 
Kilamanjara14's Avatar
 
Join Date: Jun 2008
Gamertag: kilamanjara14
Posts: 197
Dude this looks really fun, the thing that impress me the most is the fact that there is so much geomerging which you very rarely seen on avalanche... I just love the looks of it, I wish I had some people on my friends list that play something besides forge and matchmaking or Gears of war 2(I can't blame them on that one).

My signiture was too big, therefor it was deleted by Running Chron. Next time I will get an infraction.
Kilamanjara14 is offline   Reply With Quote
Old 11-28-2008   #5 (permalink)
Senior Member
 
bobsagetismyhro's Avatar
 
Join Date: Sep 2008
Gamertag: xxrapscallion69
Location: I'm a glitch' I'm a hack, I'm above
Posts: 654
Sweet! I love these maps. They are so fun to play. I think that Avalanche is the best map for tremors. Anyway, great athsethics and great map. 6/5

(.)(.) Boobies!
~VALSANIC~
bobsagetismyhro is offline   Reply With Quote
Old 11-28-2008   #6 (permalink)
Member
 
Skanky Toast's Avatar
 
Join Date: Oct 2008
Gamertag: Frozen Banshee
Posts: 321
I love how you took so much time to geomerge every box so the tremors can't get you. But It seems that it is a long way for the mice to carry the flag. also, how long does it take for the flag to be returned? 5/5 great adding all tremor games into one

NubCake - (Noun) - A delicious nub-flavored baked treat!

Picture posting guide in there..

Skanky Toast is offline   Reply With Quote
Old 11-28-2008   #7 (permalink)
Senior Member
 
Speed-e-cake's Avatar
 
Join Date: Jun 2008
Gamertag: Speed e cake
Location: The Corner of Confidence (Winnipeg, Manitoba).
Posts: 689
Send a message via MSN to Speed-e-cake Send a message via Skype™ to Speed-e-cake
Quote:
Originally Posted by Creep1ng De4th View Post
Courtesy of Speed-e-cake
Dun worry guyz, I got him in the end :P

What can I say, if Tremors 'n' Mouse is more like Cat 'n' Mouse, this one is more like Tremors, but don't forget the Brute Burnout added for teh epic launches and annoyances :D. All game ideas used to make this are great, so when you put them together the game runs well in both theory and reality.

When you have a match with honorable players, this becomes one of my favorite games since the other variations. I like how you reduced the Brute Shot spammage, I didn't find it too overpowering, but it was a slight problem and Needlers were pretty useless, unless a Chopper was sitting still and the user was off a Mongoose (which isn't a good idea BTW).

For the map itself, the interlocking and geo-merging are perfect, Mice can run in through the open crates without any problems that could screw them up and Choppers rarely get stuck in them (MLG Lemon Lime managed to get stuck in one so we all laughed at him). I love the man-cannon jumps, they spice up the map nicely.

Thank you for letting me play test, it was a very enjoyable experience that I hope to do again sometime. Overall, I think this is the best game since Tremors 'N" Mouse, haz enough interlok 5/5 :P
Speed-e-cake is offline   Reply With Quote
Old 11-28-2008   #8 (permalink)
Member
 
SoLo92's Avatar
 
Join Date: Sep 2008
Gamertag: SoLo92
Location: ಠ_ಠ i see what you did thar
Posts: 399
looks great. best tremor map yet. i like how u geomerged the single boxes at an agle, theyre perfect ramps! anyway, this is really great. cant wait to play with a bunch of people. 5/5
btw, i love how in the "haxorz" pic he looking right at the camera. lol.

SoLo92 is offline   Reply With Quote
Old 11-28-2008   #9 (permalink)
Junior Member
 
breszhnev's Avatar
 
Join Date: Aug 2008
Gamertag: i cant tell u
Location: look out your window...
Posts: 52
All right. No one else has said it so Ill say it. Enough of the dam tremors already! Lately there of been so many tremors and catch "a" mice games. There clogging up the feature nao list.

Nice map by the wayy. The hiding places will be fun to hide in.

I have no signature. Or do I? Duh, duh. duhhh...
breszhnev is offline   Reply With Quote
Old 11-28-2008   #10 (permalink)
Member
 
Cryptokid's Avatar
 
Join Date: Jan 2008
Gamertag: Cryptokid
Location: That place over there
Posts: 276
Send a message via AIM to Cryptokid Send a message via MSN to Cryptokid Send a message via Yahoo to Cryptokid Send a message via Skype™ to Cryptokid
Lol I remember playing this today in Insane's party lol this was so fun. Very creative, aesthetically pleasing (to me anyways) and game play was good definitely a 5/5. Hope it gets featured! (Premium!)
Cryptokid is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:01 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0