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Old 11-07-2008   #1 (permalink)
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Probably the two most satisfying feelings in Halo are splattering with a Ghost and successfully sticking a moving vehicle. I’ve decided to combine them in this infection variant. The zombies zoom around in Ghosts and the humans defend themselves with stickies.

The map has a really simple layout, one that’s set up to support smooth movement with the Ghost, lots of jumps and wide open spaces.

The defining feature of this map are the two ramps connected to either side of the main structure. Ghosts can ride up this thing and land at the top.


From there they can boost over onto the overhanging fence platform.


If you’re pro though, you’ll cut out the middleman and just boost diagonally strait from the ramp onto the chain link fence area.


On the back wall are a couple fence platforms separated by small gaps. Hit the boost here, stay straight, and you’ll fly across no problem.


Stick if you're a human


Splatter if you're a zombie


Gameplay is just that simple.


I have a lot of fun designing maps around Ghosts, and if people like the idea of this gametype I’d love to make a bigger version on Avalanche. So let me know what you think.

Map: Zhost Hill

Gametype: Zhost


Last edited by BattyMan; 11-09-2008 at 07:24 PM..
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Old 11-07-2008   #2 (permalink)
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not a bad mp! i like it plus with some of your others it seems as if they just go hand in hand. i liked the other one on black out but i never seen a ghost spawn on the map when i played it. ever. any way this map is really good and i love the use of ghost in your maps.

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Old 11-07-2008   #3 (permalink)
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Your right, splatering and sticking vehicules are things I really enjoy doing in Halo 3. As for the map, it really looks smooth and well interlocked and I really <3 that ramp.

gameplay wise, this is probably the 1st time I see a mini game/infection like this and i can't w8 to try it with some friends!

PS: what's the preferd party size for this?

Edit: Oh and I would love to see a larger scale of this on Avalance :D
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Old 11-07-2008   #4 (permalink)
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The idea is a great one at the least. I like the smoothness of this map, and the bridge sections! The gameplay seems very fun and completely new! Now i have found something to complain about! The 6th pic shows the blocked of part of Foundry.... it looks sloppy and It just takes away from this great map! I would like to see that somehow revised. Now if you do not have the budget or the number of items, just try something, cause this is a great map! Good map, Great post!


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Old 11-07-2008   #5 (permalink)
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this map looks like a lot of fun. it sort of reminds me of tremor and mouse without vehicles except for the ghost. I love the huge bridge ramp things. They are amazing and i bet lots of people could get splattered. avalanch would be sick and you should definitly build it. 5/5 dl definitly



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Old 11-07-2008   #6 (permalink)
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This map is truly unique and creative, with the forging skill necessary in today's modern forged productions. The idea of combining two of the greatest pleasures, such as the ones stated previously, is an exceptional concept when making an exceptional map.

Since I have not viewed this map in my perspective via downloading, yet, I cannot provide precise feedback regarding the gameplay. Instead I will download and test the map and gameplay for myself.

This map appears great, and I hope it will be worth my time. If I have any addition feedback regarding your map, after my analysis, I will be certain to leave additional positive, and possibly negative, criticism. For now, I must rate this a 9 out of 10. Good job!



P.S. What's the suggested number of maximum players?


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Old 11-07-2008   #7 (permalink)
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looks great and a well forged maps... is it extremely hard to kill the ghost (zhost) w/ the nades tho??? b/c it seems like the ghost would have the def. advantage in the face to face senerio... but never the less it is a great map well forged and clean as well as a great idea... for improvement u could add a little more i believ u still have the side oppisite the main structure... avalanche would be a big feat but if u could pull it off i would play that.... and the rugged terrain and a large map might make it harder for the ghost.... and do the humans have 1 life b/c it would get boring on avalanche waiting for the ghost to get evryone... but other than that i think it would be worth the effort... oh BTW this one is great too... nice layout n jumps and such add more if u just want to go the easy way


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Old 11-07-2008   #8 (permalink)
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Quote:
Originally Posted by carbone1993 View Post
Your right, splatering and sticking vehicules are things I really enjoy doing in Halo 3. As for the map, it really looks smooth and well interlocked and I really <3 that ramp.

gameplay wise, this is probably the 1st time I see a mini game/infection like this and i can't w8 to try it with some friends!

PS: what's the preferd party size for this?

Edit: Oh and I would love to see a larger scale of this on Avalance :D
Number of players, probably like 4-10. Your basic infection party size, the bigger the better, you know?
Quote:
Originally Posted by IrishBeast View Post
The idea is a great one at the least. I like the smoothness of this map, and the bridge sections! The gameplay seems very fun and completely new! Now i have found something to complain about! The 6th pic shows the blocked of part of Foundry.... it looks sloppy and It just takes away from this great map! I would like to see that somehow revised. Now if you do not have the budget or the number of items, just try something, cause this is a great map! Good map, Great post!


-Irish
Yeah that's fair, the wall is just kind of there, being all ugly. I never intended to post this map, this was supposed to be one of those quick forges that only my close fiends would see, so I didn't really concentrate too much on the details. Like for example, the main structure isn't actually in the center of the map, it's off to the left by quite a bit. It's one of those things you feel compelled to point out yourself before anyone calls you out on it.

But thanks for the compliments so far. If anyone plays this let me know if you think are too tough for either the zombies or humans, I'll adjust the game accordingly.

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Old 11-07-2008   #9 (permalink)
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Quote:
Originally Posted by Boyle06 View Post
looks great and a well forged maps... is it extremely hard to kill the ghost (zhost) w/ the nades tho??? b/c it seems like the ghost would have the def. advantage in the face to face senerio... but never the less it is a great map well forged and clean as well as a great idea... for improvement u could add a little more i believ u still have the side oppisite the main structure... avalanche would be a big feat but if u could pull it off i would play that.... and the rugged terrain and a large map might make it harder for the ghost.... and do the humans have 1 life b/c it would get boring on avalanche waiting for the ghost to get evryone... but other than that i think it would be worth the effort... oh BTW this one is great too... nice layout n jumps and such add more if u just want to go the easy way
Look at the pictures the humans have a plasma pistol so it is balanced.... Also, if it was one live then the second the zombie died; round over. Use your eyes and your brain...

As for the map. Great idea! I love the idea and the map is great too. I like how a lot of things are interlocked. I also like the ramp.

3.5/5 Now you may think this is a low score but i rarely give out 5/5 even to featured maps and 4/5 is pretty uncommon so 3.5/5 is still absolutely amazing I just go on a different rating system for personal reasons.


Hey, please check out my list of all the puzzles in halo 3. link
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Old 11-07-2008   #10 (permalink)
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Looks like a lot of fun Batty. Im gonna have to get some people together to play this in the very near future. Fresh ideas = win. And you have gobs of em. Well done, Ill try and get back with some more feedback after I give it a go.

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