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Originally Posted by Boyle06
looks great and a well forged maps... is it extremely hard to kill the ghost (zhost) w/ the nades tho??? b/c it seems like the ghost would have the def. advantage in the face to face senerio... but never the less it is a great map well forged and clean as well as a great idea... for improvement u could add a little more i believ u still have the side oppisite the main structure... avalanche would be a big feat but if u could pull it off i would play that.... and the rugged terrain and a large map might make it harder for the ghost.... and do the humans have 1 life b/c it would get boring on avalanche waiting for the ghost to get evryone... but other than that i think it would be worth the effort... oh BTW this one is great too... nice layout n jumps and such add more if u just want to go the easy way
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If you play this game and think that it's too tough on the humans one thing you could do is set grenades to recharge. I didn't set the game up that way because It think it leads to mindless grenade spamming. But play it however you like.
Quote:
Originally Posted by Gamerguy45
Look at the pictures the humans have a plasma pistol so it is balanced.... Also, if it was one live then the second the zombie died; round over. Use your eyes and your brain...
As for the map. Great idea! I love the idea and the map is great too. I like how a lot of things are interlocked. I also like the ramp.
3.5/5 Now you may think this is a low score but i rarely give out 5/5 even to featured maps and 4/5 is pretty uncommon so 3.5/5 is still absolutely amazing I just go on a different rating system for personal reasons.
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No, your rating is fine, I'll take it as a compliment. I mean, call my map garbage if you want, as long as your being honest and explain your problems with the game/map I'll appreciate the post.
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Originally Posted by LIGHTSOUT225
Looks like a lot of fun Batty. Im gonna have to get some people together to play this in the very near future. Fresh ideas = win. And you have gobs of em. Well done, Ill try and get back with some more feedback after I give it a go.
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Yes, please, any feedback is great. I have this tendency to not playtest my maps as thoroughly as I should, so any feedback is great.
Thanks for all the compliments so far.