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Old 11-07-2008   #11 (permalink)
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Originally Posted by Boyle06 View Post
looks great and a well forged maps... is it extremely hard to kill the ghost (zhost) w/ the nades tho??? b/c it seems like the ghost would have the def. advantage in the face to face senerio... but never the less it is a great map well forged and clean as well as a great idea... for improvement u could add a little more i believ u still have the side oppisite the main structure... avalanche would be a big feat but if u could pull it off i would play that.... and the rugged terrain and a large map might make it harder for the ghost.... and do the humans have 1 life b/c it would get boring on avalanche waiting for the ghost to get evryone... but other than that i think it would be worth the effort... oh BTW this one is great too... nice layout n jumps and such add more if u just want to go the easy way
If you play this game and think that it's too tough on the humans one thing you could do is set grenades to recharge. I didn't set the game up that way because It think it leads to mindless grenade spamming. But play it however you like.
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Originally Posted by Gamerguy45 View Post
Look at the pictures the humans have a plasma pistol so it is balanced.... Also, if it was one live then the second the zombie died; round over. Use your eyes and your brain...

As for the map. Great idea! I love the idea and the map is great too. I like how a lot of things are interlocked. I also like the ramp.

3.5/5 Now you may think this is a low score but i rarely give out 5/5 even to featured maps and 4/5 is pretty uncommon so 3.5/5 is still absolutely amazing I just go on a different rating system for personal reasons.
No, your rating is fine, I'll take it as a compliment. I mean, call my map garbage if you want, as long as your being honest and explain your problems with the game/map I'll appreciate the post.
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Originally Posted by LIGHTSOUT225 View Post
Looks like a lot of fun Batty. Im gonna have to get some people together to play this in the very near future. Fresh ideas = win. And you have gobs of em. Well done, Ill try and get back with some more feedback after I give it a go.
Yes, please, any feedback is great. I have this tendency to not playtest my maps as thoroughly as I should, so any feedback is great.

Thanks for all the compliments so far.

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Old 11-07-2008   #12 (permalink)
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This looks like a new creative infection map.It seems and looks very clever.Its basic but with like 10ppl its probably very enjoyable.Nice work man.I didn't know you were premium?
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Old 11-07-2008   #13 (permalink)
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Can the ghosts shoot the humans? or are they invincible also the map has a nice layout i don't really see anything wrong with it :)
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Old 11-07-2008   #14 (permalink)
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hmm after playing this I must say that its really NOt that fun

-The humans are over powerd (plasma pistols that freezes the zombies ghost and it's to easy to stick the ghost because it gets stuck in places)
-It's really difficult to maneuver the ghost around the map

But this gameplay has potential, I'm really looking forward for the more open Avalanche version
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Old 11-08-2008   #15 (permalink)
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Just had a game the gameplay is very fun and addicting, though the arena is kinda small for the ghosts just a few flaws

1.Near the Grav lift elevator people can jump up near the fence wall and stick to the ceiling.

2.People can sit on the Window Panel at the top of the elevator and the crane

3.Ghosts can kill people by shooting them..which some noob always does .

But if you're gonna make an avalanche version then you should'nt have those problems. I really like the layout if this map espicially the back part
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Old 11-08-2008   #16 (permalink)
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if you make a larger one on avalanche you've got my download. my que is full right now but i'll download later. this is like skate park except with ghosts. keep up the great work Battyman.


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Old 11-08-2008   #17 (permalink)
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Played a game today with some of the ghosts (plus a couple others) in a party of about 10 or 12. It really was a lot of fun. You took a relatively simple idea and slapped it in an intricate map thats very replyable. Well done, sir. The only minor concern I had was when zombies respawn, at times its a trek to the next available ghost (through the back hallway). Im not sure if that's fixable or not, and it certainly wasn't a game breaker at all. Just something to think about. Grood stuff though Batty, as always.

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Old 11-08-2008   #18 (permalink)
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Seems very creative. Very nice job on it, I hope I could play on this soon. It sucks that my cache is almost a hundred already so I'll do my best to try to delete some maps so that your could fit. 5/5

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Old 11-09-2008   #19 (permalink)
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Quote:
Originally Posted by HandiCappKill3r View Post
This looks like a new creative infection map.It seems and looks very clever.Its basic but with like 10ppl its probably very enjoyable.Nice work man.I didn't know you were premium?
Yeah, I snuck in while they were still doing featured map packs. Suckers.
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Originally Posted by carbone1993 View Post
hmm after playing this I must say that its really NOt that fun

-The humans are over powerd (plasma pistols that freezes the zombies ghost and it's to easy to stick the ghost because it gets stuck in places)
-It's really difficult to maneuver the ghost around the map

But this gameplay has potential, I'm really looking forward for the more open Avalanche version
Thanks for the feedback. When I make another version of this map I'll try to give the Ghost more space to move.
Quote:
Originally Posted by XI KuRuPt XI View Post
Just had a game the gameplay is very fun and addicting, though the arena is kinda small for the ghosts just a few flaws

1.Near the Grav lift elevator people can jump up near the fence wall and stick to the ceiling.

2.People can sit on the Window Panel at the top of the elevator and the crane

3.Ghosts can kill people by shooting them..which some noob always does .

But if you're gonna make an avalanche version then you should'nt have those problems. I really like the layout if this map espicially the back part
Thanks for the feedback. If you ever get stuck on a grav lift you can just crouch to detach yourself. And the Ghosts can shoot people if they want, I didn't intend for them not to.
Quote:
Originally Posted by LIGHTSOUT225 View Post
Played a game today with some of the ghosts (plus a couple others) in a party of about 10 or 12. It really was a lot of fun. You took a relatively simple idea and slapped it in an intricate map thats very replyable. Well done, sir. The only minor concern I had was when zombies respawn, at times its a trek to the next available ghost (through the back hallway). Im not sure if that's fixable or not, and it certainly wasn't a game breaker at all. Just something to think about. Grood stuff though Batty, as always.
Thanks for this, Lightsout, the unnecessary distance between a zombie and his Ghost is a good point. I'll go ahead and add a two way telepoeter to the back rooms and update the map link.

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Old 11-09-2008   #20 (permalink)
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Great job i love the quarter pipe that the ghost is ridding on nice touch. I love them map, the game type is fun and most of all simple! Very nice job, very neat 4.5/5 from me!!





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