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Map Overview (lolz)
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DISCLAIMER:
This map is hard, really really hard. You must be an experienced puzzle map player if you want even the slimmest hope of finishing this map. I would advise AT LEAST completing my
Hell on Earth and
Re on Carnation puzzle maps first, even those won't help you that much because I use new ideas that you won't have seen before. Basically you need to really THINK HARD and use that thing called a BRAIN! If you're too lazy to think then don't bother playing my puzzle maps, 'nough said.
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Opening Comment
This is my latest and, most likely, last puzzle map until the release of the Mythic Map Pack. It's been more and more of a struggle to come up with several brand new unique puzzle concepts with each release and, rather than stagnate and make crappy predictable puzzles, I've decided to make this my last until I get some new inspiration.
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Features
So, with my last puzzle map, what makes this one special? I'll break some points down for you:
- Geo-merging (In a puzzle map? Madness!) - Yes I've actually spent alot of extra care and attention making this puzzle map neat, something you will rarely see in a puzzle map. So now you can admire its elegance whilst tearing your hair out!
- Yet more unique ideas. Out of the 13 or so puzzles, there are at least 8 or so completely unique concepts that I guarantee you've never seen before. You'll never know what to expect and you'll have to keep on your toes if you hope to succeed.
- No budget glitch. I set myself a little challenge to see if I could build an interesting puzzle map whilst keeping to the budget of the map, I hope I accomplished this.
- Unique layout. You'll be sent to a few different areas of Foundry, but I managed to avoid using the middle of Foundry. Each area uses the Map's geometry, giving each room a different look.
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Important Notes
Before bringing on the pics and hints (Which you WILL need to study if you want to stand a chance of completing this) I shall just say a few important things:
- This is a solo puzzle map. The idea is to complete this map on your own. By all means have people in your party, but do not jump off their heads and do not use them to block teleporters!!!
- This map uses a checkpoint system. At some point you will reach a room with several teleporters, this is the hub. During the course of the puzzles you will unblock teleporters for the hub; this is a convenience I have created for you so that you don't have to redo puzzles.
- There are no "Rooms of death" or "Wrong passageways". I do not try to trap you or send you the wrong way. When you make progress in the map you are actually making progress, every step is a step further to your goal.
- I have greatly reduced the "Challenging Jumping" elements of the puzzles. After feedback from my previous puzzle maps, I've made it so that you won't have to be a master jumper to complete the map. That said, there is still a jump or two you have to perform, but nothing of the difficulty in Re on Carnation.
- My maps have always been a mixture of Mental and Physical challenges. This is still the case. You will find puzzles that test your brain and others that test your skills.
- This map is fairly short. Because I wanted each puzzle to be interesting and unique and I didn't use the budget glitch, I couldn't make this as large as Hell on Earth or Re on Carnation. This is about the length of Blockout but with the difficulty of Re on Carnation (minus the jumps). You may prefer this because it's not as Daunting.
- To hide or not to hide? In the "Pics and Hints" section, for each of the puzzles I have stated whether there are hidden objects or not. If a puzzle has hidden objects then you will need to find those first to help you solve the puzzle. If a puzzle does not have hidden objects then everything you need is in plain sight and there's no point spending forever trying to look for something that doesn't exist, the puzzle will be about using what you have been given in some inventive way.
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Pics and Hints
Quote:
Regarding extra help on puzzles: I'm not going to provide any more assistance than the clues in my pictures and hints. I can assure you that they truly are extremely helpful to you, if you read carefully and concentrate. I can not emphasise enough how much printing them off will help you.
If you're not prepared to put in the time to work out my puzzles then just don't play them. I'm not going to give you an "Easy way out" with blaitent hints or a walkthrough guide. What's the point of playing a puzzle if I give you the solution? You may aswell go buy games that you can just watch complete themselves for you, oh wait, they're called movies.
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Puzzle 1 - No this isn't a karaoke contest, but you will be "Reaching on up!". Gravity is both your friend and your foe in this situation. Please make sure the path is clear though before attempting to reach the higher ground.
(Hidden objects)
Puzzle 2 - You wont want an itchy trigger finger here, every bullet counts. You need to end for the map to truly begin. Clay pigeon shooting at its finest!
(No hidden objects)
Puzzle 3 - Ah a room with a view, shame that what you need cannot be seen. You'll want to dig for oil at the base of the pipeline, don't get too close though, them pipes be toxic! Oh and we dig with our feet around here. Do you remember the cigarette packet from Re on Carnation?
(Hidden object)
Puzzle 4 - This is the hub! The weapons help enumerate the paths of each teleporter. So you'll be wanting number 1 then, shame it's blocked. You'll go flipping mental trying to work this one out. Pull the hidden leaver!
(Hidden object)
Puzzle 5 - "Hey how'd you get up there?" I'm standing where you need to get to! One powerup helps while another hinders, how to use one without disturbing the other? A hidden item will be very useful for a very short period of time. Once you reach your destination, remember to unblock the teleporter for your first checkpoint.
(Hidden object)
Puzzle 6 - Drain the source, and only the source, of the mongoose's ability to fly and you'll be able to escape this box.
(Hidden object)
Puzzle 7 - To get to where I am you'll need your helpful goose again, but how to get it there? An annoyingly un-reachable item from the very very beginning of the puzzle map may not be so un-reachable anymore.
(Hidden object)
Puzzle 8 - Everything you need to block the misdirecting path can be seen in this pic. But the objects are not necessarily used in the way you think they are. Infact, if you really want to block something properly, best using yourself.
(No hidden objects)
Puzzle 9 - Shoot through the portal to unblock the portal, but don't sharpen those bullets too much, you only wish to wound, not to kill. Powerup to power down, but be quick about it!
(Hidden object)
Puzzle 10 - Use the force, your mind, mind-bullets,
telekinesis, whatever you want to call it. Moving the ball to unblock the teleporter is a case of mind over matter, and if you can't do it then you're just "
Really
Bad".
(No hidden objects)
Puzzle 11 - Make yourself a lift to reach out of this room. A mysterious glow provides a clue, as does another mysterious glow!
(Hidden objects)
Puzzle 12 - Explosive bowling is the new pass-time here. Don't worry, the powerup will keep you safe if you misjudge the fuse.
(No hidden objects)
Puzzle 13 - Last puzzle! No hints for this room, but if you've managed to get this far then you're probably the next Einstein so this one shouldn't be a problem for you. Just remember that gravity has no barriers.
(Hidden object)
End! Yes you're rewarded by getting exploded into millions of pieces, life is cruel!
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