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View Poll Results: how much do you like the gametype?
1/5 poor 2 25.00%
2/5 fair 0 0%
3/5 good 1 12.50%
4/5 very good 3 37.50%
5/5 exellent 2 25.00%
Voters: 8. You may not vote on this poll

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Old 10-25-2008   #1 (permalink)
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Default Whack a Spartan v1.1


Whack a Spartan v1.1

New Changes: More pictures, Changed from casual maps to Minigame maps, and last man Recueves -9 points.. THis is because when I played, The last man always Got 24+ points form killing zombies. So, with the new system, the zombie kill points is 3 per zombie, and as long as you have a 4+ player game, the last man should get 3+points to kill all zombies and respawns.. link to previous post:

http://www.forgehub.com/forum/casual...tml#post538964

This is a map that was originally someone else's idea, but the map was a piece of crap. So, After about 6 hours and starting from scratch, I Pronounce the new... Whack a spartan! The original map and game-type were called "wakamole" But I revamped them:



I really liked the gametype, where, the humans spawn in a room full of mongooses;



And their only way out was underneath a bridge that you couldn't crouch through, thus forcing each player to hop on a mongooses and skedaddle:



Since there are only 8 mongooses, if you have a party of more than 10, players have to ride on the back of other's mongooses:



Taking another person on the back of your mongooses isn't so bad, since everyone has a sword, including the zombies, if the zombie lunges at your mongoose, the person on the back can deflect the blow, allowing your getaway. There are two alpha zombies. They spawn in a fence box behind the Barricade:



In the zombie spawn, there are a few friendly soccer-balls bouncing around to entertain the zombies during the 20 seconds of pure boredom and agony before the mancannon releases them to [feast] upon the scurrying moles:



I have noticed during gameplay that a determined zombie can make it out of the spawn before the man-cannon, but it is hard and takes a while, so I didn't fix the glitch.

The basic traits of the humans (moles) is 300% damage resistance, 100% damage, and 90% speed. the makes it so, in the act of a traffic jam or something* a player can venture out from underground and [sort of] can defend him or herself, even though, since the alpha zombies have 1000% damage resistance and 300% damage, they will probably die anyways.
The alpha zombie has 110% speed so, it can't really outrun a mole (in a mongoose) thus forcing the zombie to use his comrade and pincer the mole.

*

The last man standing is an exact equal to the zombie, except that he has good camo, an enhanced radar to 25m, and 150% speed. The main strategy of the last man should be to ASSASSINATE the zombies... not go attack them face to face. because once a mole is killed, 45 seconds pass, and the mole turns into a zombie minion. the minion has poor camo, 90% speed, 200% damage and 500% damage resistance. the reason for the long spawn time is because everyone in the game has only two lives. And if moles become zombies immediately, the map would be way too crowded.

Here are smore pics for you. So, everyone who tries the map should find out some tricks of the trade (getting out of spawn early) so have fun!

Ahh a discarded mongoose blocks the way!!


An epic sword clash:


Mole spawn with walls:


A narrow miss


El download links
map: Bungie.net : Bungie Online : Halo 3 File Details
Gametype:
[url="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=56743224"]
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Old 10-25-2008   #2 (permalink)
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This looks fun. I like the idea that you should run untill your the last one alive then try to pick off the zombies one by one. One question: what forces the players to get out of the first room? Can the zombies go in there or did you just expect that everyone would want to leave? Other than that it looks like a good map.


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Old 10-25-2008   #3 (permalink)
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Quote:
Originally Posted by GMF Painkiller View Post
This looks fun. I like the idea that you should run untill your the last one alive then try to pick off the zombies one by one. One question: what forces the players to get out of the first room? Can the zombies go in there or did you just expect that everyone would want to leave? Other than that it looks like a good map.
Well, there is that teleporter you see there in the center of the map. That leads to the teleporter in the mole spawn. in a few of the pics, the grav lift that spawns isn't there. It takes 30 seconds for that to spawn to allow the zombies access to the mole spawn. and after 45 seconds, a mancannon spawns in the mole area, letting the zombies back out.
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Old 10-25-2008   #4 (permalink)
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looks like a nice map
better rather than just an open field that you have obstacles and boxes and other stuff.
all the other mole games were basically an open field
like yor gametype better also, bcuz the last man sounds kewl
worth a dl for the uniue gametype and reamped map
4.67/5 =D

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Old 10-25-2008   #5 (permalink)
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looks pretty cool i like that you took a peice of crap map and revamped it lol this is definitly worth a dl im gonna have to delete something becuase this looks soooo kool ill give it a 5/5


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Old 10-25-2008   #6 (permalink)
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Quote:
Originally Posted by DKsavage99 View Post
looks like a nice map
better rather than just an open field that you have obstacles and boxes and other stuff.
all the other mole games were basically an open field
like yor gametype better also, bcuz the last man sounds kewl
worth a dl for the uniue gametype and reamped map
4.67/5 =D
4.67? Lol for random decimals!
Finally people are happy about me Making crap... into GOLD!! i am an alchemist of forge.. I hope........
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Old 10-28-2008   #7 (permalink)
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Quote:
Originally Posted by highSPLATTERY1 View Post
looks pretty cool i like that you took a peice of crap map and revamped it lol this is definitly worth a dl im gonna have to delete something becuase this looks soooo kool ill give it a 5/5
Please Give suggestions and such, I appreciate the compliment but i need some constructive feedback
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