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Old 10-24-2008   #1 (permalink)
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Default Tremor N' Mouse Reloaded.


The Revamped version of Tremor N' Mouse


I was not satisfied with my first version, so this is the V2.
Download MAP
Download GAMETYPE
I was playing some customs the other day, Tremor Cliffs to be exact.. And I thought.. The funnest thing about Tremors is being the Tremor and splattering people. Then I realised that the most exciting part of Cat N' Mouse is being the mice and running away.

So... Why not combine the best of both worlds?

Tremor N' Mouse uses the infection gametype to bring a fresh and exciting twist on two classic mini games.


__________________________________________________ _

How the game works

Its Tremor vs. Mice.
At the start of the game the mice are free to frolic in the rolling meadows of their cage..

Until 20 seconds into the round, a grav lift spawns. Allowing the infected player access to the Chopper.

So at about 30 seconds in, the Tremor is in the mouse cage. His ROFL Chopper goes OM NOM NOM NOM.

The Tremor boosts into the panicking mice, exploding them in a shower of blood and fire.
Mice only have one life per round, they ain't no cats yo.

More and more mice fall victim to the Tremor's powerfull OM NOM NOMs. The Tremor gains one point from each mouse he/she eats.
Untill only one is left..
The Last Mouse Standing gains 5 points for his efforts, but death is inevitable.



______________________________________

Quick info

  • Tremor gains one point per Mouse kill
  • Last mouse standing earns 5 points
  • Five rounds total
  • Five Minute Round time limit
  • One life per round for the mice.
I gave the mice a 10m motion tracker, allowing them to glimpse a gigantic red blip in the lower left hand corner of their eyes and yelping OH SHI- before getting slammed.

The Tremor too, has a 10m Motion tracker, he/she can feel the vibrations of the mice as they scurry around in fear.

Tips
Tremor should not try and follow the mice around, but instead attempt to predict their route choice and cut them off with a boost mega OM NOM to the face.

Mice need to stay moving as much as possible, these Tremors are smart y'all. If the mice fall over or spin out, they're pretty much done for.

Changes
  • Pretty much everything has been Geo Merged
  • New obstacles added
  • Tremor player is now invisible, so it looks as if an empty Chopper is chasing you.
  • Extended wallplant bank.
  • New jump interlocked into wall, and geo merged into the ground. Near the man cannon.
  • Towering new structures made from stairs, have replaced the dumpsters.
  • I have set the Mongeese to respawn - Never.
  • Added respawn points to let players who join mid game spawn inside the map.
  • Cleaned up interlocks and Geo Merges around the map.



Honour Rules
Ofcourse.. there are some little rules...
  • Hijacking of the Tremor is prohibited and will result in the offending mouse being booted from the game. Mice and Graboids are two different species. They can't produce viable offspring.
  • The Tremor isnot allowed to shoot at the Mice with its cannons. That's unfair as it knocks them over. Don't play with your food ya know?
  • This last rule isn't as important. Mice should try and stay in their vehicles at all times. Mice can't walk on two legs! That's crazy talk.
Pictures :]
(captions above the pics)

Mice walkin' on their hind legs, about to go down on all fours though, its k.


Lets ride


Frolicking


The Tremor is released






The Back wall extended [Do wallplants here]




OMNOMNOM


New Jump added




Middle Jump Merged


Oh Shi- Oh Shi- Oh Shi-


Go go go go! D;


The man cannon that spawns at 60 seconds has been Geo Merged.




BANG




Special Thanks: Smeagle for helping with a bit of merging and giving me a couple ideas.
Vicious Vice for giving encouragement and ideas
Insane54 for encouragement and ideas
All that have put up with countless testing games to get everything just right. You know who you are.

P.S. Linu is fantastic ;]

Download MAP
Download GAMETYPE


Last edited by Mastar; 10-25-2008 at 04:26 AM..
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Old 10-24-2008   #2 (permalink)
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wow im not gonna lie that looks pretty bad ass ill dl
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Old 10-24-2008   #3 (permalink)
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looks great! Im just not to sure about the stair case though, it seems that it may ruin it for the tremor. Hopefully thats not true, I can't wait to play it though. I really liked the first one, 5/5 for an awesome map.


Infection maps:
Jurassic Park
Map 1 in progress
Map 2 in progress
Map 3 in progress

Mini Game's maps:
Idea 1 in progress
Idea 2 in progress

Other Maps:
None lolololol
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Old 10-24-2008   #4 (permalink)
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Originally Posted by StreetSoccer12 View Post
looks great! Im just not to sure about the stair case though, it seems that it may ruin it for the tremor. Hopefully thats not true, I can't wait to play it though. I really liked the first one, 5/5 for an awesome map.
Which stair case are you talking about?

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Old 10-24-2008   #5 (permalink)
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Sorry, not staircase I meant the "new jump". It seems like its a good place for the mongooses to sit up there, almost like a camping spot from death.


Infection maps:
Jurassic Park
Map 1 in progress
Map 2 in progress
Map 3 in progress

Mini Game's maps:
Idea 1 in progress
Idea 2 in progress

Other Maps:
None lolololol
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Old 10-24-2008   #6 (permalink)
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Wow, me and a friend were just thinking about making something like this.
But now i won't, because you made a sweet one!
Nice, smooth jumps.
Good geomerging, good idea.

8.6/10


My Maps:
Syndicate v2.1
Stockade (95% done)
[Message me if you want to test Stockade]
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Old 10-24-2008   #7 (permalink)
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wow amazing i just dl'ed it and explored it, i havent played a game on it yet but i am in a few min. overall the map looks very clean i think a suggestion would give the last mouse standing a little more points for surviving becuase it seems pretty hard to survive in this game ill give 2 ratings MAP: 4.50/5.00 GAMETYPE: 5/5


CURRENT MAPS

Hurricane Ike- Posted

Area 53- Idea

Faction-Idea

http://www.youtube.com/rhsproductions101
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Old 10-24-2008   #8 (permalink)
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Quote:
Originally Posted by Mastar View Post
P.S. Linu is fantastic ;]
QFT

Spoiler:



I'm pumped to see you've posted this. From the looks of it, it appears to be twice as epic as the original. I'll be making sure to give this a whirl asap.

The original was amazingly fun, lets hope this has topped it. Those extra structures look like they'll add some spice to gameplay and I'm glad to see the wall plant has been extended. In the original, it rendered those corners a little lifeless.

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Old 10-24-2008   #9 (permalink)
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Quote:
Originally Posted by StreetSoccer12 View Post
Sorry, not staircase I meant the "new jump". It seems like its a good place for the mongooses to sit up there, almost like a camping spot from death.

eh, its not that great a spot to camp to be honest. The Tremor can just boost up it and dominate the mice.

If they try to jump down and escape you, they are likely to fail. Don't worry about it dude. I've tested this situation alot. It doesn't seem to be a problem at'all

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Old 10-24-2008   #10 (permalink)
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Looks really fun. I brand new twist on the two games and I love both the originals. I'll DL for sure but, could a mongoose slip up under the two bridges? (They can sleep into really small places, damn rats) that would kill the game. But I maybe the geomerging fixes that.


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