I was playing some customs the other day, Tremor Cliffs to be exact.. And I thought.. The funnest thing about Tremors is being the Tremor and splattering people. Then I realised that the most exciting part of Cat N' Mouse is being the mice and running away.
So... Why not combine the best of both worlds?
Tremor N' Mouse uses the infection gametype to bring a fresh and exciting twist on two classic mini games.
Its Tremor vs. Mice.
At the start of the game the mice are free to frolic in the rolling meadows of their cage..
Until 20 seconds into the round, a grav lift spawns. Allowing the infected player access to the Chopper.
So at about 30 seconds in, the Tremor is in the mouse cage. His ROFL Chopper goes OM NOM NOM NOM.
The Tremor boosts into the panicking mice, exploding them in a shower of blood and fire.
Mice only have one life per round, they ain't no cats yo.
More and more mice fall victim to the Tremor's powerfull OM NOM NOMs. The Tremor gains one point from each mouse he/she eats.
Untill only one is left..
The Last Mouse Standing gains 5 points for his efforts, but death is inevitable.
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Quick info
Tremor gains one point per Mouse kill
Last mouse standing earns 5 points
Five rounds total
Five Minute Round time limit
One life per round for the mice.
I gave the mice a 10m motion tracker, allowing them to glimpse a gigantic red blip in the lower left hand corner of their eyes and yelping OH SHI- before getting slammed.
The Tremor too, has a 10m Motion tracker, he/she can feel the vibrations of the mice as they scurry around in fear.
Tips Tremor should not try and follow the mice around, but instead attempt to predict their route choice and cut them off with a boost mega OM NOM to the face.
Mice need to stay moving as much as possible, these Tremors are smart y'all. If the mice fall over or spin out, they're pretty much done for.
Changes
Pretty much everything has been Geo Merged
New obstacles added
Tremor player is now invisible, so it looks as if an empty Chopper is chasing you.
Extended wallplant bank.
New jump interlocked into wall, and geo merged into the ground. Near the man cannon.
Towering new structures made from stairs, have replaced the dumpsters.
I have set the Mongeese to respawn - Never.
Added respawn points to let players who join mid game spawn inside the map.
Cleaned up interlocks and Geo Merges around the map.
Honour Rules Ofcourse.. there are some little rules...
Hijacking of the Tremor is prohibited and will result in the offending mouse being booted from the game. Mice and Graboids are two different species. They can't produce viable offspring.
The Tremor isnot allowed to shoot at the Mice with its cannons. That's unfair as it knocks them over. Don't play with your food ya know?
This last rule isn't as important. Mice should try and stay in their vehicles at all times. Mice can't walk on two legs! That's crazy talk.
Pictures :]
(captions above the pics)
Mice walkin' on their hind legs, about to go down on all fours though, its k.
Lets ride
Frolicking
The Tremor is released
The Back wall extended [Do wallplants here]
OMNOMNOM
New Jump added
Middle Jump Merged
Oh Shi- Oh Shi- Oh Shi-
Go go go go! D;
The man cannon that spawns at 60 seconds has been Geo Merged.
BANG
Special Thanks: Smeagle for helping with a bit of merging and giving me a couple ideas.
Vicious Vice for giving encouragement and ideas
Insane54 for encouragement and ideas
All that have put up with countless testing games to get everything just right. You know who you are.
looks great! Im just not to sure about the stair case though, it seems that it may ruin it for the tremor. Hopefully thats not true, I can't wait to play it though. I really liked the first one, 5/5 for an awesome map.
Infection maps: Jurassic Park Map 1 in progress Map 2 in progress Map 3 in progress
Mini Game's maps: Idea 1 in progress Idea 2 in progress
looks great! Im just not to sure about the stair case though, it seems that it may ruin it for the tremor. Hopefully thats not true, I can't wait to play it though. I really liked the first one, 5/5 for an awesome map.
Wow, me and a friend were just thinking about making something like this.
But now i won't, because you made a sweet one!
Nice, smooth jumps.
Good geomerging, good idea.
wow amazing i just dl'ed it and explored it, i havent played a game on it yet but i am in a few min. overall the map looks very clean i think a suggestion would give the last mouse standing a little more points for surviving becuase it seems pretty hard to survive in this game ill give 2 ratings MAP: 4.50/5.00 GAMETYPE: 5/5
I'm pumped to see you've posted this. From the looks of it, it appears to be twice as epic as the original. I'll be making sure to give this a whirl asap.
The original was amazingly fun, lets hope this has topped it. Those extra structures look like they'll add some spice to gameplay and I'm glad to see the wall plant has been extended. In the original, it rendered those corners a little lifeless.
Sorry, not staircase I meant the "new jump". It seems like its a good place for the mongooses to sit up there, almost like a camping spot from death.
eh, its not that great a spot to camp to be honest. The Tremor can just boost up it and dominate the mice.
If they try to jump down and escape you, they are likely to fail. Don't worry about it dude. I've tested this situation alot. It doesn't seem to be a problem at'all
Looks really fun. I brand new twist on the two games and I love both the originals. I'll DL for sure but, could a mongoose slip up under the two bridges? (They can sleep into really small places, damn rats) that would kill the game. But I maybe the geomerging fixes that.