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Old 10-21-2008   #1 (permalink)
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Default Air Hockey v2


Air Hockey v2
created by DieHardAssassin

Gametype: Bank Shot (Single Territory)
Supports: 16 players
Recommended: 4-8 players
Captures to Win: 1
Number of Rounds: 3

Weapons
Primary: Brute Shot
Secondary: Rocket Launcher

Damage Resistance: Invulnerable
Grenade Count: Map Default
Infinite Ammo: Enabled
Motion Sensor: 10m


Air Hockey, but no Air? Sorry, not enough grav lifts.

All 1st story Boxes contain Plasma Shields, which makes them repel the soccer ball easily.

Use your teamwork to have a consistent barrage of brute shots/ rockets firing on the soccer ball to score a goal.

When a goal is scored, a teleporter will be opened up, and will allow you instantly score the territory.

When you capture the territory, the flag of the winning team with be shown on top of the arena.

A second soccer ball is introduced after one minute.

Dont forget to use your grenades wisely, and at the right times.


Pictures:


Soccer Ball spawns and the game has begun



Score the Ball



When you are about to score, and the other team can't see the ball. They now have an "explosive goalie"



On defense, go to the middle of your box and throw a grenade straight up into the Plasma door.



Grenade Bounce 1



Grenade Bounce 2-- into Goal



Explosive Goalie



The ball emerging from your goal



If the ball would have scored, it would go back through the man cannons...



Which would unblock the teleporter



When you would then jump through your teleporter (picture showing red team from other game, not blue which is actually scoring)




Which results in an instant Win











Last edited by DieHardAssassin; 10-22-2008 at 05:44 PM..
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Old 10-21-2008   #2 (permalink)
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awwwww I was whating for a v2. I loved the idea of this. THe interlocking is great and the idea is fantastic. Me and my friends love playing this. I also love the decorative interlocking you put on the walls. 5/5 great job!
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Old 10-21-2008   #3 (permalink)
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Great job, the interlocking is fantastic especially those diamond boxes, wonderful. Map could seem fun, mabye get a little old at some times. I like also how you simplified the rules and gameplay too us. the only thing i don't understand is about the grenade bouncing thingy ma jig. Anyway looks like a fun and well rounded mini game map 4/5

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Old 10-21-2008   #4 (permalink)
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Quote:
Originally Posted by Youtuber View Post
Great job, the interlocking is fantastic especially those diamond boxes, wonderful. Map could seem fun, mabye get a little old at some times. I like also how you simplified the rules and gameplay too us. the only thing i don't understand is about the grenade bouncing thingy ma jig. Anyway looks like a fun and well rounded mini game map 4/5
you throw a grenade into the plasma shield above your box. It then bounces off the shield into another one, into your goal, where it explodes and propels the ball out.



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Old 10-21-2008   #5 (permalink)
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O, I see now, so you could actually save yourself from being scored on, but kinda or not really?????

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Old 10-21-2008   #6 (permalink)
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Again, this map is really awesome, with some small, but very effective changes. I always hated not being able to do anything while waying for them to score and just end it. This improvement is very great. Nothing else seems to have changed, though. Great job!


[url=http://www.rewards1.com/index.php?referrer_id=347047] [img]http://www.rewards1.com/common/images/banners/contestbanner1.jpg
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Credits to Dekulink333 for the picture.
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Old 10-21-2008   #7 (permalink)
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Quote:
Originally Posted by Youtuber View Post
O, I see now, so you could actually save yourself from being scored on, but kinda or not really?????
exactly. Its a limited time goalie, because you only have two grenades, and it will work everytime if you get the grenade to bounce right in the middle. With more people, you get more shots at getting the ball out, or you can just tell someone to be full time goalie and tell them when to throw a grenade or not, then switch out goalies.



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Old 10-21-2008   #8 (permalink)
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Ok i was able to try it out. Very creative i must say. I only had two problems. One sides wire spool was not sitting very well over the teleporter and i was able to score with out making the ball in. And i also noticed one sides top bridge was lower than the other one making it difficulty to bank the grenade. I made a few changes to it for my own purposes and it works perfect now. You might want to check it out and do a quick update before everyone DL's.
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Old 10-22-2008   #9 (permalink)
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Quote:
Originally Posted by DeathstarsOG View Post
Ok i was able to try it out. Very creative i must say. I only had two problems. One sides wire spool was not sitting very well over the teleporter and i was able to score with out making the ball in. And i also noticed one sides top bridge was lower than the other one making it difficulty to bank the grenade. I made a few changes to it for my own purposes and it works perfect now. You might want to check it out and do a quick update before everyone DL's.
k thanks, ill fix it up if i get a chance



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Old 10-22-2008   #10 (permalink)
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wow, nice job cleaning this map up from v1. i love how you solved the defence problem with the shield doors, its truly on of those genius ideas that actually works perfectly. i like the asthetics too, they're a really nice touch to an otherwise visually bland map. im really glad you made a v2 because v1 had was a good concept, it was just missing a few key things that you added. definitely a keeper: 8.7/10
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