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Old 10-12-2008   #1 (permalink)
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Birds Eye View of the playing field.


Gate Closed.


Gate Open.


Other Notes
  • You do not need to walk directly on the territory base to capture it. The capture zone stretches the entire width of the playing field.
  • The gate will open after a minute and a half automatically if the other team decides to not grab their switch.
Comments and Suggestions are welcome.



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Old 10-12-2008   #2 (permalink)
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this whole thing seems to be pretty ingenious and really fun! nice ideas nice effort and i hope people like it! :D


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Old 10-12-2008   #3 (permalink)
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Wow I didnt expect this when I saw the name "tug of war"
This is one of the best posts I have seen in a long time, I can see that it took longer to set the post up then it did to make the map.
Also the originality of this map is excellent and its so professionally set up
Good Job

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Old 10-12-2008   #4 (permalink)
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Actually the post only too me a total of 30 minutes to make, upload, and write. The map however took me close to 3 days. But that includes testings and also bug fixes.



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Old 10-12-2008   #5 (permalink)
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really nice post. it seems like a nice idea. i have seen tug of war type games before, but none executed like this. one question, how long does it take to capture a territory? because those are so close.
the gameplay concerns me a bit, because since you just have two square rooms, it seems the other team would spawn right in front of you when you are capturing their territories, making it easy to spawn kill if you were playing with rockets, hammers, swords, or most weapons.



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Old 10-12-2008   #6 (permalink)
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This is truely originality at it's peak.
However, there are too many "action" screenshots, and not enough overview shots.

Overall this map deserves a hapy face and a 4/5.


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Old 10-12-2008   #7 (permalink)
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wow this is very original i really like the idea. one question cant one team just stay on there side without activating their switch? thats the only exploit i can see wit the map so good job *hands over cookie*

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Old 10-12-2008   #8 (permalink)
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The territories capture instantly. Pretty much the overview screenshots I have shown are all there is. Its just 2 rooms, you only have the weapons you start out with (you die before you use up all your ammo). There is only a gate and the territories on the map.

This is more of a fast paced action packed game. Also, if the other team has rockets, that means you have them too, so you can easily kill them before they kill you. Spawn killing really isn't that much of a problem. Ive tested this game at least 30 times and I never really saw spawn killing as a problem.

EDIT:

Other Notes

  • You do not need to walk directly on the territory base to capture it. The capture zone stretches the entire width of the playing field.
  • The gate will open after a minute and a half automatically if the other team decides to not grab their switch.



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Old 10-12-2008   #9 (permalink)
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Wow, I swear to god, I was thinking about doing something like this last week, except on Avalanche.......just for the ingenious-ness of it, 5/5 =D


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Old 10-12-2008   #10 (permalink)
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meh looks alright
i can see that this is more of a fun map but it still looks empty, add shield doors or somthing to reduce spawn killing for rockets and other projectiles.
the inter locking on the walls and gate look good
i guess the only thing wrong with this is the player limit, oh well we cant all be perfect
4/5 for inginiousness


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