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Old 10-07-2008   #1 (permalink)
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Default Runnin on Empty (puzzle map)


Alright this is my map. It is a challenging puzzle map. If you like puzzle maps then try this and if you beat/break it send me a film. anyway here it is.


I See!


This should be obvious.


I try to focus on moving up in the world.


Everything is here.


Yes! I got promoted.


Remember to clean your room before you leave.


Always go with the pane.


Where does that go.


Back on top.


Block the way to gain entry.


I have gained entry.


Take the fall to get a future rise.


The eagle sees you.


If you forgot what happened back tracking is always a good idea.
But dont forget to back track forward after.


The way is cleared only to be blocked again.


Now take out the trash.


Now for your time out.


FLY! FLY! FLY! You can go higher than you think.


Now climb the stairway to victory!




click this for the map.
Bungie.net : Bungie Online : Halo 3 File Details


click this for the game.
Bungie.net : Bungie Online : Halo 3 File Details


Runnin on Empty:Brainstorming -- construction -- testing -- editing -- POSTED

WT=Nightmare(W/Jesus):Brainstorming -- CONSTRUCTION -- testing -- editing -- posted
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Old 10-07-2008   #2 (permalink)
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very nice map puzzle maps are allways fun
seems well made,
not to terribly messey or not to complicated,
mabey make the walkthrough a spoiler or sumthin,
or only have 1 pic
good interlocks?


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Old 10-07-2008   #3 (permalink)
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hmmm. interesting. It looks a little easy. Some rooms that are very small are a lot easier to get out because it narrows where they would go.

The interlocking looks good for a puzzel map.
I'm not that big into puzzel maps, but this i will down load.
4/5
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Old 10-07-2008   #4 (permalink)
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lolz. this looks pretty sick from the pics.cant wait to play. "But dont forget to back track forward after." LOLOLOL!!!! 5/5 from the looks of it. ill tell u what i think when i play it tomorrow. i less than three puzzle mapz!

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Old 10-07-2008   #5 (permalink)
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Kind of looks sloppy, tighten things up a pit in V.2, wheres the 1st place in foundery? =P never seen it before


I Am currently working on 11 Maps,just need to
perfect them. So much ideas just to lazy to do
perfectly, I will finish them sometime though
In the mean time....Find the walrus!

Spoiler:
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Old 10-07-2008   #6 (permalink)
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Well thanks for the comments. I'm not sure what you (bobsagetismyhro) are talking about with the narrow thing. BTW bluemasterchief the first place is in the building in a spot your not suppossed to be able to get to.


Runnin on Empty:Brainstorming -- construction -- testing -- editing -- POSTED

WT=Nightmare(W/Jesus):Brainstorming -- CONSTRUCTION -- testing -- editing -- posted
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Old 10-07-2008   #7 (permalink)
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From my point of view I have not witnessed any interlocking.

For that fact of the matter I can only proceed to give you a 2/5.
The only reason you didn't receive a one out of five is the fact that you don't see many obstacle course maps, and I personally enjoy "puzzle maps" a lot.

Try interlocking more ofter, you'll agree that you and your maps will receive more publicity.


Mongoose FTW
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Old 10-08-2008   #8 (permalink)
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BTW You need to download the gametype with the map.


Runnin on Empty:Brainstorming -- construction -- testing -- editing -- POSTED

WT=Nightmare(W/Jesus):Brainstorming -- CONSTRUCTION -- testing -- editing -- posted
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Old 10-08-2008   #9 (permalink)
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In my opinion interlocking isnt the most important part of a map if the map is good than it doesnt need interlocking and just so you know i did interlock quite a bit and in the screenshot "go with the pane" I interlocked with the wall on the right.


Runnin on Empty:Brainstorming -- construction -- testing -- editing -- POSTED

WT=Nightmare(W/Jesus):Brainstorming -- CONSTRUCTION -- testing -- editing -- posted
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Old 10-08-2008   #10 (permalink)
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Yay I love puzzle maps! Seems like there should be more, but not many people make them. Most puzzles that I've tried I can complete fairly easily, however your pics make this one look somewhat difficult.

I can't wait to play it. If you wish, you can try the puzzle I made for size (look on my profile). Anyways, I agree with your view on interlocking. It is very pleasing to the eye, but I think that gameplay should be the main factor when people rate maps, especially puzzles. And sometimes, interlocking removes some sense of creativity for me, when I'm creating puzzles. Regardless, I'll be back later after I've played the map.
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