
Created by
Lawful Chilli
Some of you might know that small, enclosed maps are my specialty. They are my favorite types of maps to play on and make. This was an extremely fun map to make, test, and play. Even though i was working on it for about a month(i was working slowly), it was well worth it. I hope you can have as much fun playing it as i did creating it. Protoplasm is best played with 1-8 players. I find 2v2v2 (another v2 if you want, but its crowded) team slayer to be a very fun game. I would also recommend multiflag as the best objective game.
Link to map
here.
Team slayer gametype
plasmaburst
Multi Flag gametype
Plasma Flag
Assault gametype
Plasma Bomb
Due to limited space on my filesahre, i cannot have every gametype on it. You can adjust the gametypes to the game you want to play, such as switching team slayer to slayer and reducing the kills.
The map also works with VIP and Team King, but i didn't have enough space on my fileshare for them.
Protoplasm is a small, symmetrical mini game/ casual map with fast paced gameplay. The basic layout of the map is 2 hallway-like bases with a large room in the middle. Two teleporters on opposite sides of the room give you very fast access to any point on the map. Needler battles and lots of sticks make this a very fun game to play with friends. The map is interlocked throughout, and the aesthetic details prove to be easy on the eyes while playing, such as the mancannons on the walls, the base of the shield doors interlocked into the floor, and the covenant vehicles and weapons under the fence boxes. The blue covenant theme provide a refreshing break from the brown of foundry.
The gametypes were inspired by fbu's rave, which means they use needler starts, but it is far from exactly the same.
Weapons:
plasma pistol x2- 20 second respawn
plasma rifle x8- 45-60 second respawn
beam rifle x1- 150 second respawn
plasma grenade x10- 20-30 sec respawn
needler x4- 30-45 second repawn (2 spare clips)
When you first spawn, you start with only a needler as your tool of destruction, no grenades. But ammo should never be in short supply. The many deaths should provide you with just about infinite needler ammo, and the plentiful amount of plasma grenades and plasma weapons should leave you with another weapon always close at hand.
Here are some pics to give you a feel for the design and layout of the map:
(captions are under the pics)
These first few are with the roof deleted, so you cannot get out.

This is the A side, with the A base on the far right and teleporter on the far left.

Here is the B side, which is identical to A side.

Here is view of the center room from the side.
These next shots are with nothing of the map deleted.

from the back of the base, where you spawn in 2 team games.

another look from inside the spawn, although this is further up.

looking into the base from the middle room

looking across the middle room

a closer view of the center structure (the beam rifle is at the top, it blends with the grav lift)

a view from inside one of the teleporter rooms
Action shots:
*these were taken before the map was completed, mostly just aesthetics.

get ganked.

Is that a ghost back there?
thanks to all who helped test and offer suggestions
another thanks to
fbu and
chips for the inspiration.
Please play and rate or comment, its greatly appreciated.