EDIT: Only these two Links work!
LINK
[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=53637218&fse t=1511]GAMETYPE[/url[
PICS ARE NOW WORKING!
Trapnesium is a rather inventive, creative map that I decided to make after playing Iraqui Tunnel(which sucks). In that map you would hope the zombie would run into obviously marked traps or you would hit a button to delay him(which would usually kill you in the process). So, I decided to make a map that like that, but with a twist.
Trapnesium is an Infection game where the zombie tries to eliminate the humans with dumpsters, trucks, explosions and suicide paths/pits. All of these traps are activated by simple switches: Powerups and destroying one object to make a second spawn. Now, onto the pictures and an explanation of the traps.
OVERVIEW(Of zombie's area):
First off, there are some things that you will have to explain to your party during the lobby. First off, if they spawn as the zombie, there will be a grav lift(equipment) in front of them(A), they must pick it up. Then, they must throw it at one of the barrels behind the two fence walls in front of them(B). One or the other, it doesnt make a difference until the end.
A
B
If they spawn as the humans, make sure they dont move at the spawn, there is a gap right in front of them. This is mainly to seperate the 8 year olds from the 9 year olds.(Human spawn is the fence box all the way in the front of the picture)

The humans must jump across the gap and then one more gap, the second gap has a door in the middle that you have to land on, they jump across. The twist is that your gravity is at 150%. The majority of your party will die on one of those gaps.
Next up we have my favorite trap! The wall of pallets(A). Dont worry theres nothing there to worry about(B). The trap is activated by the zombie destroying the propane tank(C).
A
B
C
The third trap is rather simple, a fusion coil that falls in a constant loop after activation(A). You have to time your run right and make behind the shield doors, or youll be blown off the edge(or lose most of your shields)(B).
A
B
The next trap is just like the Wall of Pallets. You have to run across a bridge no strings attached, guarenteed(A). You can activate the trap by destroying the Grav Lift(B).
A
B
The next two traps are activated by picking up a Powerup, which in return shoot out a dumpster.
The final trap was activated right at the beginning of the round. Remember the barrels? Depending on which teleporter you unblocked, either the left or right entrances will be Death Doors! Unblocking the left door makes the left path unnaccesible and vice versa. If you happen to get teleported, youll be brought to where the barrel was unblocked.(Refer to the first picture)
Congratulations! You won! Pick up a BR, Shotgun or Sentinal Beam and own the zombie(A)! Or pick up the rockets, no way does it teleport you to the FAIL BOX!(B and C). The teleporter circle thing brings you above the zombie's area, watch though, he can hide and use a deployable cover to make your life harder!
A
B
C
LINK
Honor Rule:- If you fall in one of the gaps or off the edge of the path, use one of the grenades provided to suicide(You wont lose a point)
And last but not least, the gametype: Watch Out!.(This is off the top of my head, will include more when i have access to my Xbox)
GAMETYPE LINK
General- One life per round
- No loss for Suicide
- No friendly fire
Humans- 110% damage resistance
- Spawn with Energy Swords
- 90% speed
- 150% grav
- White
- No radar
- No grenades
- Weapon Pickup ON
- NO SHIELD REGEN
Zombies- 150% damage resistance
- 50% Shield Regen
- 125% speed
- Wepaon Pickup ON
- 200% grav
- Spawn with Energy Sword
- No radar
- Purple
GAMETYPE LINK
Known Issues: - Zombie using grav lift to break map
- Zombie hitting humans through the wall when at the Pallet Wall(If theyre hugging the wall)
- Humans not killing themselves and waiting 5 minutes until round end
- Truck temporarily blocking the path at the Pallet Wall
All of my maps are unique in design. Originality is a must in a map, that combined with great aesthetics and a plan makes a map. Check out my four other maps, each of which have never been done before.
- The Carnival: A Ministhetic map that houses five different carnival games. Each is playable and is exactly like its' counterpart in real life.
- Milk Bottles: Step right up and grab yourself a power drain. Can you knock down the stack of barrels?
- Cone Shooting: With only three shots of your magnum, can you find the hidden gun under the sixteen cones?
- Test of Strength: Pick up a grav hammer and test your strength! Hit the wire spool as hard as you can and try to knock the soccer ball into the wizzing machine.
- Basketball: Three stickies for $2, three stickies for $2! Can you get two points?!
Dunk Tank: Get up on the platform and grab a nade. Get it through the hole and knock down your guest!
- 2008 Foundry Olympics: Yet another ministhetic map comprised of three minigames all inspired by the Olympics! Not to mention a FULLY working torch, that you light just at the Chinese did in the Olympics! The torch even stays lit in a constant loop, no fusion coils used!
- Hurdles: Can you clear the teleporters while running around in an oval? What if you had 200% gravity?! Go around three times and see who is the fastest of your friends!
- Skeet: One man throws the tripmines into the cannons, the other snipes the little discs as they go flying by. Best of ten wins!
- Fencing: Grab a sword and try and hit your friend is this round of Epees! Feint, Lunge and Swipe!
- Trapnesium///☺\\\(Currently Viewing): The zombie has taken over the control board! Escape the streets and get to higher ground. Watch out though! The zombie has found out how to use the automated defense systems!
- The Jumps: The zombie has opened up two pits in the path! Jump to the other side, watch out though you have higher gravity in this alternated world!
- Wall of Pallets: The zombie has found the lever! Watch out for the truck that shoots from the wall, it might be your end!
- Loop Coil: Time your run and get behind the S.H.I.E.L.D.! The explosion keeps falling, it may push you over the edge!
- Grav Truck: Cross this perilous bridge carefully! The purple button might just send oncoming traffic your way!
- Trash Shooter: The red and blue buttons control the trash system. Seems the zombie has turned these dumpsters against you!
- Last but Not Least: Choose your path wisely! One leads to certain death, and the zombie chooses which one!
The Door Room: One door brings you to another in this room of FFA madness! Grenades are everywhere and the explosions never stop! And get this! The chandelier has been replaced with a Rocket Launcher!