v2
Downloads:
MAP
GAMETYPE
Intro
Finally v2 is here! Sorry I took so long to release it but I have been busy but ayway it's finally here and is a huge improvement onthe last. I got loads of great feedback on the first version and over 300 downloads please help get this map more attention as I think it is alot better than the first. For people who read the original thread here is the list of changes and fixes if you don't want to read all of the post (please do though):
Changes
- The game now supports 16 people!
The biggest complaint was that people could stand in th bottom o the pit and not die, this has now been fixed by adding longer slopes funneling the humans into a smaller area, the floor is also lowered so you can now see the teleporter sticking out slightly. (there are pics further down)
The second problem was the mancannons outside of the map sometimes did not fire you to you death this has been fixed.
The pallets now have two weapon holders on top preventing people from accidently tipping them and falling through.
Humans now do no damage so they cannot destroy the pallets themselves to betray people.
Because humans deal no damage the pistol can no longer destroy the fusion coils so instead after 2 mins th humas recieve 3 firebomb grenades to distract the zombie.
You now score 1 point for being the last man standing.
Pallets now have a respawn ate of 20
Even if you did read the original thread please read on, as there are new screenshots and more info.
What is it?
Well you've all seen those infection mini-games like duck shooting and jenga and this mini-game also uses an infection varient. However unlike Jenga tower where the humans simply wait to die, in this game the humans can prevent their deaths, thats where the distraction comes in.
I will use pictures to help explain.
First here is an overview of the map, at the moment it won't make much sense :P As you can see I have tried to interlock as much as possible and make the map as good-looking as possible.
This is the floating base and is the place where the humans will spawn, as you can see the entire floor is made from pallets supported by reciever teleporters (Now with weapon holders on top to keep the steady). Underneath the pallets which you cannot see is a shield door (I will explain why later ;)
This is where the zombies spawn and canot escape as they start with no grenades.
Now I'll explain the aim of the game. Each round lasts 3 minutes, in the 3 minutes the zombie will try to shoot fusion coils that fly across the room using the sniper and BR that he starts with (both have infinite ammo).
If they manage to shoot one of the coils at the right time the pallets will either break (they no longer flip around and jumble up because of the weapon holders). Here are some pictures of two successful shots :) As you can see the humans are thrown about. (The shield door is to stop the zombie cheating by simply shooting the pallets directly).
When a fusion coil is hit it definatley doesn't mean you are going to fall and die, you can still easily stay inside the base, this is because each pallet has a respawn rate of 20 and there is a minimum runtime of 2 pallets meaning there is always a floor to stasnd on. However there is an equal chance that you will fall into the pit to your death :(
Here is the pit: (I had to make the pit funnel you into a smaller area and the floor has been lowered down since the last version this means it no longer looks like spikes but it mean now that you cannot cheat).
Two people epic failin
Both humans and zombies are invunverable, the only way to die is to fall to your death, you only have one life so if you die you are out for the round :( So basically the aim is to survive for 3 minutes!
You may be thinking that it must be difficult to survive when only one succesful shot could be the end of you! This is where the DISTRACTION comes in :D
Distractions:
To help the humans survive for the hectic 3 minutes there are a number of way to distact the zombie trying to make precision shots.
1. The first is very simple, all humans spawn with a plasma pistol simply shooting the zombie in the face with these is enough to put them off alot of shots, watch your ammo as it is limited, here is how distracting the pistol actually is:
The other three distractions will become available via late respawns further into the round
2. The second way to distract the zombie will appear after 30 seconds. This item is a flare and will greatly put off the zombie for a few seconds while you prepare your self. This will respawn again 30 seconds after use. Here it is and how it helps:
3. The third way to distract the zombie will repaw at 1 minute and is a needler, when the needles explode on the zombie, the zombie will be thrown back and put of from their shots, watch your ammo as it is limited. Here it is in action:
4. The last distaction will spawn at 2 minutes (well done if you make it that long) It is 3 firebomb grenades (it used to be a magnum but the pistol was less of a distraction and more of a cheat),There are only three so use them well and don't waste them, they will more or less blind the zombie so they are quite handy, here they are being used:
So theres the map :D
Scoring:
You can now score by being the last man, this rewards 1 point unlike in version one where no points were awarded you also lose a point for dieing so it a test of survival.