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Old 08-20-2008   #1 (permalink)
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The Factory
Author - Grandmas House
Yeti/The factory
Available Gametypes: Infection
Recommended Gametypes: Infection
Gametypes made for map: Yeti
Recommended Players: 3 - 8 Players. No More than 8 players.
Description: The Yeti's have invaded the factory and it is up to you and your warthogs to stop them from taking over your factory..

This is a pretty simple game. The point is to splatter the zombies as they try and infect the other "employee's" in the factory. It usually takes 3 hits to kill an employee, which are purple. The yeti is obviously white and has overshields and starts with sword and grav hammer. Humans start with BruteShots and Plasma Pistols. Zombies must obviously try and kill the players and they also start with grav hammers and swords. The gravhammers have a large range and effect a lot of the movements of the warthogs. I was gona post some Zombie "do's and don'ts", but I figured that was taking it too far lol.

Last man has 200% damage increase to give him a chance. He also has a forced color of yellow.

3 Players - 1 Zombie
4 Players - 1 Zombie
5 Players - 2 Zombies
6 Players - 2 Zombies
7 Players - 3 Zombies
8 Players - 3 Zombies



Weapons:
1 active Camo @ 180 seconds


1 Custom Powerup @ 180 seconds

There isn't much to a blank foundry and a wall so here are 2 pictures.


~It's a little hard to really understand and feel how this map plays from the screenshots, seeing as it is really a blank Foundry with vehicles and a simple teleport system, so please, feel free to download :)~

Map created by Grandmas House
Do not under any circumstance rename or change the map in any way, nor give the map a new author with out the author's consent.


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Last edited by Grandmas House; 08-20-2008 at 12:44 AM.. Reason: More of a description.
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Old 08-20-2008   #2 (permalink)
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seems pretty simple but it sounds like a good game
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Old 08-20-2008   #3 (permalink)
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ok, cool map, and yea i dont understand but i download and c!
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Old 08-20-2008   #4 (permalink)
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Ok thanks you very much. Be sure to get back to me on how your games both went.


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Old 08-20-2008   #5 (permalink)
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Looks fun but really easy to make 2/5 but the gameplay is better more like 4/5. Try adding cover, mancannons, or some kind of structure. Pretty fun though.
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Old 08-20-2008   #6 (permalink)
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Budgetgravy:

Thanks for the reply. Actually I did try your suggestions (except a structure, which I dont think would work well. Read below). They did not work well at all. Mancannons made it too easy for the humans to escape and just sit in the corner of the map on a turret. I did not include cover, seeing that the point of this game is to get splatters and the zombies do start with grav hammers and swords. The grav hammer have quite a large range on the map (Over 1/4 of the map, which is basically 1/4 of Foundry) and cover just gets in the way. This is a minigame map, so those items, in my opinion dont seem fit for this type of play. I suppose I could have added a structure, but this really was supposed to be sort of a univeral gametype for other maps, just in case someone wanted to make a map for this on let's say....Avalanche. It wouldn't really do anything to the map, besides getting in the way of the occasional ( Lulz. ) flying warthog(s). The Map was supposed to be sort of a "Place holder" sort of speak. If you know what I mean..

And hey, who doesn't like to see warthogs soaring through the air across Foundry?

Hope that wasn't too defensive lol...


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Old 08-20-2008   #7 (permalink)
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what a well constructed map! lol, anyway the game does sound fun, although you could have just used grifball's map and delete everything except the wall, but whatever sounds like a fun game! ; )


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Old 08-20-2008   #8 (permalink)
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Well then I would have nothing to post with the gametype :) Plus the boxes add more a "Factory" theme. Which really does nothing..

And taking the grifball map...

I couldn't.


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Old 08-20-2008   #9 (permalink)
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correct me if i am wrong did u use the fungcgeo nerg or no and like i idea simply

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Old 08-20-2008   #10 (permalink)
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Hehe, you used my geomerged money glitch thingy, glad to see somebody actually use it.

But back to the map/gametype, it sounds and looks cool but you could have added a couple of factory scenery but it might affect the gameplay so I guess I can' be talking.

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