Gametype: Air v3 >>>>
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Game: The Vent v3 >>>> Gametype: Air v3 >>>>
http://www.bungie.net/Forums/posts.aspx?postID=25100172

Everyone knows of the original vent... and well to be honest. it had a lot of flaws.
The Vent v2.5 was the start of my renewing the vent with a new style to it.
First off, the first Vent (not by me) you could get out of the map, being the zombie, therefore the zombie could hit the walls and kill them, as well as just going down the vent and killing. You basically could do what ever you want. But one of the biggest flaws was it was easy to hide behind objects and live, which isnt fun. :p
The Vent v2.5 had the idea to where you COULDN'T hide behind the objects that flew down the vent. Which lead to no back wall, but instead teleporters. The teleporters stopped humans but not objects. Unfortunaltly it did not go as well as i plannend :(. Anyway the zombie could still get out, and the humas too, as where they could just keep getting man cannoned though the tele's until it didnt send them through once. That lead to teleing up to the zombie and shooting him once(instant kill).....
Now, The Vent v3 is here. And its betting than either of the two other variants... which is what i had planned.

The Vent v3 includes
1. Wider walls for increase chance of living (since u couldnt hide anymore)
2. A floor that has been raised up. (instead of v2.5's that just has a slope at the end.)
3. Teleports at the end as a wall for items but not humans could go though. Now you cannot get through them. Multiple reciever nodes so you cant have a team block them. (improvement of which v2.5 there was a man cannon on the tele which lead to getting out.)
4. The Zombie CANNOT get out of the map. No matter hard he tries. If he goes down the vent itself the humans have instant kill.... So Dont Do It Zombie :p

5. Easier getting BIG things downt the vent... E.I.> Dumpsters, and Barriers. They have special "Triggers" to them that allow for easy movement.
6. The good ol' fun from the original...
7. NO MORE CONSTANT THROWING OF TRIP MINES AND ENERGY DRAINERS!!!
This was a HUGE problem to the original and 2.5. You could just throw down a lot of trip mines..... then throw a lot of energy drainers to blow them up. It was an instant killing for the zombies. v3 includes radar,flare, and energy drainers, but.... only one trip mine for every once in a while... just to unstick things if they happen to get caught at the back (rareity) or if you just like feeling like it :p
8. Once you are infected you run out of lives...duh, but... if you quit and rejoin you respawn...(as it is in all zombie games) so, to fix this, I've added spawn outside the map. When you quit and rejoin and turn into a zombie you spawn outside the map, slide down a wall, and fall to you death. :P Eat it.
The Vent v3 is a great new, and fun way to play the old classic one.
Author: ArmedCrapSack/QsK Legendary
Testers: Sabre884, Bbag97, ll JuiceBoXz ll , DAxJOKERx777, Qsk Legendary, ArmedCrapSack
Special Thanks: To who ever created The Vent :p
Special I Don't Like You But You Gave Me An Idea: Xanaxa who I still don't like :p
COMMENT AND RATE AND DL PLEASE