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Hello Forge Hub Community. My name is Jester, and today I am posting the revised version of my Battleship Mini-Game.
My first Battleship game got a good reception from many of you at Forge Hub, but I had always intended to improve upon it. For v2 I have made the following modifications:
- I lowered everything below the edge of the cliff to make it impossible to escape the map.
- I built a dividing wall between the two teams.
- I made the platforms sturdier, and built them at equal distances and heights.
- I increased the number of cannons from 4 to 8.
- I gave players the ability to lob spike grenades.
- I added scenery to add to aesthetics.
I am proud to present
Battleship v2 to the Forge Hub Community.
Game-Type: You sank my
Once again I used an infection variant as a pallet for my game-type. This allows the game to make half the party zombies and half human, thus creating equal teams without all that hectic shuffling in the pre-game lobby. Because
everybody has the same attributes the game plays more like team slayer than infection.
Player Attributes:
- 1 life per round
- Invincibility
- Sniper rifle with infinite ammunition.
Map: Battleship v2
I will explain the map and gameplay with the help of screenshots:
The playing field...
...consists of two sides, one for each team (duh). The field is almost completely escape proof, and only in the rarest of circumstances will a player be launched out of bounds.
Behold your battleships...
...but carefully, as they are rickety as hell. I redesigned the ships to eliminate a problem where people were getting stuck between barriers. They are more study now, which is to say they will only collapse if a stiff breeze passes through. These ships are the only thing keeping you from the cold depths of the ocean, so watch your step!
Behold your artillery...
...the ever-adaptable fusion coil. Designing the release system and calibrating the trajectory of the man-cannons took
FOREVER, so you had better appreciate it! These cannons are your main offensive weapons, so learning to use them is vital!
ARTILLERY OPERATION MANUAL
STEP 1: CHOOSE A FIRING METHOD
When firing your artillery, you have two methods to chose from.
Method A: Single fire

To fire an individual round, simply shoot the yellow ammunition holder twice with your sniper rifle to release the round.
PROS: Immediately fires the round; Spaces out the rounds to prevent mid-air collisions.
CONS: Only fires a single round; Requires more accuracy to perform.
Method B: Barrage Fire

To fire all of your rounds at once, simply shoot one of the suspended rounds. The chain reaction will destroy all of the holders, and when the ammunition respawns, all rounds will launch simultaneously.
PROS: Fires multiple rounds; Requires less accuracy to perform.
CONS: 10 second delay until actual firing of barrage; Higher risk of mid-air collision.
Regardless of your firing method the results are the same:
BOMB GETS LAUNCHED
BOMB GOES UP
BOMB COMES DOWN
With enough direct hits you will utterly destroy your opponents, sending them into the dark depths!
SECONDARY WEAPONRY: SPIKE GRENADES
Its hard to accomplish, but hell, you might get lucky.
In case of incoming fire...

...simply shoot the enemy rounds out of the sky! It is tricky to do well, but essential if you want to survive. Keep those eyes up!
Hoist the anchor and prepare for epic battlzordz!


Now for some aesthetics:
I can haz epic interlockz?
Sideline scenery!
[COLOR=Red]
Y[COLOR=Black]ou have permission to DL this map UNDER ONE CONDITION!!!!!!!
[COLOR=Red][B]As you plummet to your death, don't forget to scream...
OH S**T! YOU SANK MY F*****G BATTLESHIP!
DOWNLOAD Battleship v2
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