Danger Zone
Created by DimmestBread
Download danger zone here
Download navigation here
Supported Gametypes:
Navigation: (Oddball)
No grenades.
Assault rifle start and sword secondary.
Infinite ammo.
*Those are the settings for the gametype for anyone who is to lazy to download the gametype or doesn't have room.*
Map Description
Danger zone is a map created on foundry where the main idea is to push the soccer ball to the end. I got the idea from a friend who plays marble blast ultra so I made something like it that he can't do so I feel happy. Once you get to the end, you push the soccer ball over the teleporter, which will allow you to walk through the teleporters in front of the door, and you can grab the oddball to win. Danger zone has 13 obstacles you must get by.
*There are 10 pictures. I will give a thorough description on each one. *
_________________________________________________
The spawn - At the spawn, there are 4 soccer balls to choose from. Each ball has a 60 second respawn time. If the ball falls off the course just run back to the start and begin with a new ball. The way to start the course is to push the ball into the shield door and get it on the double box.
Upwards ramp - The first obstacle is to push the ball across a line of 3 double walls. Next, push the ball up an upwards slope. The fence walls act as a barrier, in case the ball falls behind you, so it won't fall off as easily.
Downwards ramp - The next obstacle is to manuever the ball down the next ramp without it going off the edge which will result in you starting over. Then, push the ball up the pallete ramp.
The banked ramp - This is much harder than it looks. You must push the ball across the banked turn and to the other double box, but don't fall of yourself as it is very easy.
Push and run - Next, you push the ball up the slope using the fence walls strategically so you won't push the ball off. Then, you must push the soccer ball through the teleporters and run around to the fence wall jutting out. Then you must figure out a way to stop the ball from falling off the edge once it gets to the bottom.
Precision push - Next, you will proceed to push the ball onto the shield doors. You must be very precise or the ball will miss where it is supposed to land. Then, you will have to find a way over to the double walls and proceed to push the ball onto the platform.
High climb - Next, you must push the ball up a double box, out onto a platform, push the ball to the other side of the platform, and proceed to push the ball up the next double box and onto a platform.
Catwalks - Next, you must push the ball across a bridge and then switch onto another bridge and keep pushing. Keep in mind that these bridges are slightly slanted so you can't let the ball go or it will roll of the edge. Then, you push the ball off the end of the bridge onto the platform, but don't let it roll off the edge.
The fans - Next, you must push the ball down a small downwards slope. The last part is the fans and it is probobly one of the hardest. You mush guide yourself and the ball through the 4 fans to the end.
You win - Once you get past the fan, you push the ball on to the reciever node. Then you proceed to walk through the two teleporters blocking the door and you will walk through and be able to grab the ball.
_________________________________________________
*Everything in this map is made as it is. Some spots are slanted on purpose and spots aren't interlocked on purpose.*
Thanks to all of my testers and anybody else who helped me make this map. Please comment and download and enjoy! If you have questions or need help and hints, post in this thread and I will anwser. Please post back if you finish.