Please Read Before Posting
Sorry about the massive red text but if you are reading this then it worked and got your attention. I'm going to ask for helpful criticism about this map. When I say helpful, I mean don't just look at the screenshots which I have been forced to post and tell me I need to Interlock more. I DONT CARE! I interlocked enough so that things don't look too sloopy and so that people can't get out but I really wan't to stress that most forgers don't care if thier double box was interlocked half and inch into the ground or if every corner isn't perfect. So, please, download this before posting and comment on gameplay. It only takes one space and then you can delete it. This was posted under the Mini-Game section. Not the asthetic section so I don't want to hear the same crap again about interlocking. I swear that sometimes people on the Forgehub judge a map too astheticaly and not enough on gameplay.
Finnally...
Introducing
Escape the Bomb Shelter
A map that's guarenteed to puzzle you.
The story goes like this...
Once upon a time in the not so distant future, world war three had left the world recovering from a nueclear winter (I don't know what that is either, just go along with it, it sounds good.). One survivor from a large battle was walking across a field of snow trying to make his way back to his base. Luckily his suit kept him safe from the radiation. Suddenly, the ground beneath his feet trembled before giving away compleatly sending our survivor into an abyss.
The game starts with our survivor falling down an old shaft into the abandoned bomb shelter.

Our hero stops briefly to recover when he notices that the power to the place is still running because the teleporter system appears to be in working order.

It couldn't hurt to check right? Guess again.
The survivor realizes that the door is shut tight.

Perhaps if power were cut to the door the lock would release, but I don't see any wires.
Finally, the door opened and our hero can continue.
Notice! The door will become unable to open after a set amount of time. This is marked by the spawning of a window pannel in front of the door.
Woah! The crust above the Bomb Shelter must be unstable because a loud explosion was just heard by the Spartan who realizes that time is short.

At least the explosion open a hole in the wall allowing the Hero to continue on his way.
The explosion appeared to carve a large gaping hole in the concrete lining of the shelter.

It appears that our hero has done a number to this place.

What purpose could this room serve?

Must obey sign on wall...

Our hero can see the sky once again, but to ne prevale because how is he to get up the large elevator shaft?

Finally, all our hero needs to do is step onto the elevator to the top and push the big yellow button.

VICTORY!! Our hero has finnally escaped the crumpling bomb shelter!

That's about it. Links are here.
The gametype is required.
For added fun, I tried increasing the the shield multiplier to three and added shield depleation over time to simulate the nueclear radiation and create the feeling of being timmed but if you don't want to do that, just go ahead and play the default gametype I gave you in the link above.
Thanks for reading. Please DL and criticise.
Oh, and if anybody's interested in sharing and testing puzzles, I have an interesting bnet group that does just that for you. Give it a peak if your in the mood.
Puzzled Productions
Quote:
Quote by Speed-e-cake
This is a pretty innovative and a stand alone puzzle maps that looks like it would stand out in the crowd of 100's of the overwhelming time consumers. The puzzle looks well planed out and executed.
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It is, I'm not going to deny it.
Quote:
Quote by SPARTAN 118
a litle sloppy
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It is, I'm not going to deny it.
Quote:
Quote by J3R3MY 117
the puzzle looks like it would take time... I hope you didn't reveal too much in the pics
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Don't worry, I thought carfully about the pics, I chose angles that would not reveal the answer but at the same time describe the room. I did a poor job on the room with the caption that reads "What purpose could this room serve?" though but thats because I tried not to show the hero's face until the end. Don't ask why. I have no clue. It felt like the right thing to do.
Quote:
Quote by masterjelly7
I would make a V2 and clean up a few things- NOT SAYING TO INTERLOCK EVERYTHING BTW.
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I guess I kinda turned off the people telling me to interlock anything. I'm not saying that you shouldn't tell me to interlock. I like criticsm like that. It tells me how to improve my map. I'm just sick of the people who real quick scan the pictures then decide "whoops, needs more interlocking" because that's all they can type. I wan't people to read and see what my maps about before telling me to interlock. Thats the message I tried to convey.
Quote:
Quote by budahcrane (did I spell that right?)
Well I think that gets the award for the shortest puzzle map I've ever played.
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I knew that sombody would point that out eventually. I spent too many recources on scenery that I had to cut the map shorter than intended and move the last puzzle, to the second. It was a necesarry sacrafice to maintain the scenery of the map. Unfortunatly the puzzle was not as difficult as I had imagined earlier therefore it did not take as long, but I didn't want to do more editing to it after I had to remove three puzzles. Notice how the elevator at the end was sloppy. Just one other reminder of how Foundry is limmited.