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Old 07-28-2008   #1 (permalink)
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Default Castle Siege


-Castle Siege-
Created by Squiddish

Supported Gametypes:
-Works best with Siege Warfare gametype (link at bottom)
-Also supports Slayer variants and is playable with one-sided Territories
-Recommended party size 6-10 (3v3 to 5v5)

+The Basics+
Castle Siege is in essence, exactly what it sounds like. One team, the stalwart remnants of the castle's army, is holed up in a giant castle that spans the majority of the map. Their only goal is to hold off the endless horde of attackers for as long as possible. The gameplay centers around one simple fact: You really don't want to let any of those pesky invaders in your castle! The gametype is a simple one-sided VIP variant, with the VIP on the attacking team representing a squad leader or commander of some sort. Points are allotted as follows:

Kill--------1 point
VIP kill-----2 points
Destination-5 points

Rounds are played first to 50, with a time limit of 10 minutes placed on each round. There are only two rounds: so each team gets a chance to play each role. Now, I'm sure you're al eager to explore the gameplay, so let's jump right in!


+Attackers+

You have on goal and one goal only: GET IN THAT CASTLE!
Pictured above is your starting/respawn point. The attacking team has a forced color of brown, while the VIP is forced black. Now, before you just go run off all willy-nilly to go crash your castle, you have an important decision ahead of you: What role do you want to play in the upcoming battle? Caste Siege is equipped with a class selection system for the attackers; you can choose to be a swordsman or an archer every time you respawn.

Should you choose the noble path of the Swordsman (straight where we were looking in the picture of your starting spawn), you'll find yourself in this room. Grab your shotgun, pick up some spike 'nades, and make sure you don't forget the flare! Then head on over to the teleporter and prepare for battle!

Archers will proceed forth into this armory, well-stocked with whatever kind of long range weaponry you prefer. Choose between a BR or Carbine as your primary weapon, and if one is avaliable, you can grab a Sniper as your backup. The two snipers are both set on a 60 second respawn timer. Make sure to stop by the shelves on the far wall for some good ol' frags and either a Bubble Shield or a Regenerator.

Once through the teleporter, you will find yourself at one of two random teleporter spawns outside of the castle. Get ready for some action, and go forth to victory! FOR THE HORDE... or something. You know, whatever gets you goin'



There's what you're up against. It's not that bad, now get in there and get fighting!


+Defenders+
You guys got the hard job... defend the castle! It's important to remember that your castle is... well, under siege. What that means to you is that no supplies are coming in. What THAT means is... weapons don't respawn. So, use your starting SMG whenever possible, and save those grenades, BRs, and precious power weapons for when you really need them. To be fair, ONE BR and ONE grenade will respawn every 45 seconds in each armory, but with 0 extra clips. If you're desperate for ammo, get killin'! Grab some of the weapons your foes leave behind (though they won't have much ammo either)

See all those green corpses? Those were once the valiant defenders of the castle. Then, they apparently decided they were too good for the castle. Moral of the story: Stay in the castle. This pic not a good enough reason to stay indoors? Well, like any castle worth its salt, yours is equipped with a wide array of defensive measures:

If you look closely, you can see a lonely fusion coil headed on its way into some oblivious attacker's face. There is one of these siege ballistae on each side, and they will continually fire upon the advancing attackers outside.

Your main gate isn't left undefended, either. A quick grenade or precise spray of bullets down either side of the drawbridge will blow it to pieces, hindering the assault. The attackers CAN jump this gap, but it'll be close. One misjudgement and they'll end up in the moat (and for kicks and giggles, our moat is filled with fusion coils!)


Also, up above, you can see the buckets of pitch ready to be dumped (in english: more fusion coils). This ledge can be accessed from either rampart, and if you crouch underneath the overhang you can push those coils over the side. If the bridge is out, the fall will set them off. If not, a quick shot or grenade will scatter your foes in a heartbeat.


AND NOW...
+HILARITY!+

Me about to score at the destination! Go Team!

...me immediately after my arrival (I'm the flaming dead one)

Your health doesn't regenerate, so try to avoid losing it to stupid things like the Ballistae

A purely aesthetic catapult. One of the attacker's spawn teleporters is right behind it.

Don't feel too safe up in that tower! Seriously, undeadmarine100 stuck me from the floor. That was ridiculous!

The general level of chaos around the drawbridge.

I believe my plan was inherently flawed... yeah that's me.






Anyway, thanks to all who took the time to read that entire mess, and a second thanks to all who decide to DL. This is my first map, so I understand that the interlocking and whatnot isn't perfect. I got most of it as close as I could. If you have a good, lighthearted group who just kinda enjoys a little chaos (and some occasional teabagging), this map can provide endless fun. Special thanks go out to Pablo Zoodles (My grav lifts aren't on instant respawn? D'oh!) and the rest of the beta-testing team: Fraekin Ninja, xPaRaNoId BiOx, DullPowerdevil, and undeadmarine100.




Happy sieging!




Download Castle Siege HERE

Download Siege Warfare gametype HERE


The Best of Squiiddish




Remember, your map earns the kudos, but your POST earns the DL

Last edited by Squiiddish; 08-04-2008 at 09:09 PM..
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Old 07-28-2008   #2 (permalink)
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wow i really like the drawbridge. and everything about it. good geomerging and interlocking! and also |LONG POST|


Pics Embedding tutorial here
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Old 07-28-2008   #3 (permalink)
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looks pretty good, when my que clears up i'll download
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Old 07-28-2008   #4 (permalink)
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i have these maps....if i like these kind of maps i qould rate it a 4/5, but i think that it is an okay siege map



Go yellow guy...
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Old 07-28-2008   #5 (permalink)
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Quote:
Originally Posted by DANGER2URHEALTH View Post
wow i really like the drawbridge. and everything about it. good geomerging and interlocking! and also |LONG POST|
Thanks, I tried to get everything to line up pretty straight. And I know it's a long post, I kinda got carried away XD


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Remember, your map earns the kudos, but your POST earns the DL
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Old 07-28-2008   #6 (permalink)
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This map looks really fun and you have used many advanced techniques, also i like the way youve used the back rooms + passage, not many maps on foundry have this feature. 8/10 Has my DL

Keep em Comin :)



Castle Crashers FTW!
Thx boydy =)

Current Maps:

Download Dragoon Raceway

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Old 07-28-2008   #7 (permalink)
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GREAT Geomerging 5/5,


Maps to be released:Star County Jail 90% (putting on roof)A Jail where doors are operated with a switch, And is based of a real jail...
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Old 07-28-2008   #8 (permalink)
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Thanks guys, sounds like it's not bad for my first attempt at forging =D


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Old 07-28-2008   #9 (permalink)
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For your first map this is absolutly great and I'll definatly download, the only problem is that it's not origional and I can't blame you, there's so many maps now that it's impossible to be origional.

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Old 07-28-2008   #10 (permalink)
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Wait a minute, did you say swordsmen carry SHOTGUNS?!

Ya know, ever since Halo 2, they've had this long glowing pointy thing called an Energy Sword, so was I jumping to conclusions too early when I saw swordsman and figured that they'd actually carry...er...swords?

Anyway, pretty good castle map, although it could use more depth and the idea isn't original.

7/10


Come check out my newest map: Z3novation



Other maps by JJ3672 -- Enigma (250+ DL's)

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