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Old 07-25-2008   #1 (permalink)
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Hijackman! V2
Created by Ace Of Light
Supported Gametypes:
Hijackman! V2
Map Description
IF YOU HAVE ALREADY PLAYED Hijackman!
<<Changes from the first version>>

Map changes:
-MUCH better arena, structurally and aesthetically.
-Box wall is higher
-Starting area looks better and has 2 man cannons to enter the
arena fast.
-Camo has been switched with a custom powerup
-Man cannons are now in the wall
-Catwalk removed and replaced with a teleporter system
-Ghosts spawn earlier
-Two plasma pistols now spawn at the same time as the chopper,
on the opposite side of the arena, to combat the chopper.
-Huge "HA" in the floor for Hijack Arena!(Thanks xR0ckNRollx for the suggestion!)

Gametype changes:
-Players do 0% damage, basically making players invincible
except to vehicle collision.
-Gametype allows weapon pickup (for plasma pistols)
-Custom powerup gives 15 seconds of Good Camo and 150% move
speed.
-Point limit extended to 20 points per round.

IF YOU HAVE NOT PLAYED Hijackman!
<<Read the following>>

BASIC CONCEPT:The Hijack Arena V2 is the map configured for
the Hijackman! V2 Gametype. Hijackman! V2 is based on this
simple but fun concept: Splattering people is FUNNY! The map
itself is nothing special- there are two starting areas with
two warthogs each, a teleporter system for drop-down hijacks,
and a large, open central area.

HOW THE GAME WORKS: There are 2 rounds that last to 20 points
OR 5 minutes each. Players gain 2 points by splattering
another player, but lose 1 point for assassination. This point
system, especially in large parties, forces players to have to
hijack to get a vehicle to kill people.

WHAT MAKES IT SPECIAL: There is an custom powerup in in the
middle of the arena that grants speed and invisibility, for
those OMG-I-GOT-HIJACKED-BY-AN-INVISIBLE-GUY moments (also
those omg-I-splattered-an-invisible-guy-in-reverse moments).
After 1.5 minutes, 2 ghosts will spawn. After 3 minutes, a
chopper falls from the sky (Warning: The chopper has been know
squash people waiting for it to spawn), and plasma pistols
appear at the opposite side of the arena to combat it. The
chopper is, in essence, the map's "Power Weapon".

The V2 version has already been heavily tested and perfected-
there is close to nothing that can be abused.Recommended party
size is 3-8 players. Trust me, with every player higher than 3
the fun doubles.
_________________________________________________
The Arena

One of the Starting Areas

The Teleporter system

Unseen Aesthetics

Ghost and Chopper spawns


Action Shots!

Me doin' a wheely

Maverick doin' a wheely

Me hijacking Maverick

Maverick having bad luck

Maverick having bad day

_________________________________________________

I want to thank my testers, especially XR0ckNRollx (for aesthetic suggestions), MelowMaverick (seen in above funny screenshots), and PhoenixMagicman (for teaching me outside-the-map stuff).

Download Hijack Arena V2
Download Hijackman! V2

Last edited by Ace Of Light; 07-26-2008 at 03:27 PM..
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Old 07-25-2008   #2 (permalink)
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i like how you the map have those geomerged bridges. that just looks cool. so i think this would be kind fun for large parties, but with the smaller parties, not so much. any way, i give the map a 4/5.

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Old 07-25-2008   #3 (permalink)
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looks like fun but if every one spawns together wouldn't the first person to the warthog just keep reversing to splatter people as they spawn

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Old 07-25-2008   #4 (permalink)
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What would happen if you got on one of the teleporter recievers couldn't you just camp?




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Old 07-25-2008   #5 (permalink)
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It's so awesome how you have got those Bridges in the ground, is that a "H" and a "a''?

Anyway, I will try this map out and see how it plays.


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Old 07-25-2008   #6 (permalink)
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Quote:
Originally Posted by Commander Jako View Post
What would happen if you got on one of the teleporter recievers couldn't you just camp?
What would be the point of that??? There are multiple teleporter recievers, and you are sent to one randomly. Besides, you can't camp- assassinations give no points. Please read above.

And yes, that is an "H" and an "A", for Hijack Arena =P
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Old 07-25-2008   #7 (permalink)
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Who wouldn't want to splatter and and hijack their friends all day long? This is just so much fun. Excellent work, Ace. You are a Legend in the making ^_^.


"I love RockNRoll..."
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Old 07-25-2008   #8 (permalink)
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Quote:
Originally Posted by alienman911 View Post
looks like fun but if every one spawns together wouldn't the first person to the warthog just keep reversing to splatter people as they spawn
The warthog requires more speed than that in order to splatter- it's pretty close to the spawns, so it wouldn't have enough room to work up speed in reverse to kill. Also, there are TWO spawn areas, just one of them is not shown in above images.

Also, it can be fun with small parties (it's been tested with everywhere from 3-8 players), but above 4 is where it really starts to get crazy.
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Old 07-26-2008   #9 (permalink)
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i like how you used the brideges to make a design on the ground but the gameplay is pretty basic. cool looking though 4/5




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Old 07-26-2008   #10 (permalink)
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the geomerged bridges are wonderful, the game itself sounds very fun, i gotta play this. send me an invite when im on ace.


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