Please wait for v3
Old School CTF
12-16 players, Teams of 6-8
150+ downloads!
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Remember those days at school or with your friends and you guys would play Capture the Flag/Football/Object? You had to get the item from your opponents base and bring it back to yours for a point. If you got tagged, then you went to jail. If one of your teamates got to the jail and tagged you, then you would be free to go back to your side of the field. Well, I have brought this experience to Custom Games! Read on for more info.
Now, many of you might be asking, how can you tag someone in Halo 3 when they're in jail? The method is by using a switch. A custom powerup (Spawn at start: yes, Respawn time: 20) is preventing a fusion coil (Spawn at start: no, Respawn time: 20) from reaching the jail box, which is floating in the air. If someone grabs the custom powerup, then the fusion coils travel up and explode against the jail, blowing up more fusion coils (Spawn at start: no, Respawn time: 20) and destroying two grav lifts (Spawn at start: yes, Respawn time: 10) that are preventing the prisoners from escaping through a teleporter. The teleporter brings them back to their side of the map where they can resume guarding or attacking theirs or their opponents' flag.
The playing field is a modified Summer League Grifball Map, used only because of the perfect wall, effectively blocking off the non-arena area of the map. There are 2 "bases", with the switch mechanism in the back middle of each side, and a jail above each of those. The game consists of 5 rounds of 5 minutes each, 3 captures to win each round. Players spawn with energy swords. They move at 110% speed and have 110% shield recharge rate. The custom powerup traits give you a waypoint over your head for 10 seconds. The flag carrier has 150% damage resistance, deals 50% damage, moves at 75% speed, and has a 90% shield recharge rate. Flag return time is instant to deter those flag dribblers that try to move as fast as the enemy chasing them. Flag dribbling near a jail with opponents inside may also cause the flag to be returned if thrown.
I spent many hours working on this map, and I tried almost a dozen variations before I could get the jail foolproof. Many adjustments were made to the switch mechanism until it worked 100% of the time.
Now, for the pics, which you probably skipped to, but if you didn't read the above information, go back and read the second paragraph after you're done with the pics to see what the fusion coils are for.
Note: These pics are from a beta version of this map. The only major difference is that the teleporters are upside-down in the current version to prevent teleporter blocking. Teleporter camping is still allowed and is a legitimate strategy. There are several minor changes, but those will become apparent when you download the map.

Where the players spawn in the beginning of the round.

The gravlifts are on the weapon holder and push the players back, stalling their path to reach one of two teleporters.

When you die, you respawn in the jail.

What the switch looks like from the top. The mancannon pushing the fusion coil up is behind the bridge.

Someone grabbing the trigger for the switch

The fusion coil rises up and explodes against the bottom of the jail...

...blowing up 4 other fusion coils and destroying the grav lifts.

The players rush out through one of two teleporters...

...and come out through one of two teleporters, not necessarily on the same side as they went in.

Look and admire the 2 perfectly interlocked items in this timeless masterpiece of Forge. :)
Now for some action screenshots:

Blue team viciously tries to defend their territory

All 6 reds are let out by a half-dumb blue team member.

A red team flag carrier meets his doom trying to fight off 3 blue team members at once.

I look at my energy sword with a feeling of wonder and awe as I think what this blade is capable of doing.
If you have any questions, comments or suggestions, feel free to post and I'll get back to you ASAP. Remember to rate after you downloaded it!
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