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Originally Posted by stin10
if you could find a way to make it so that you can only die on the enemy side that would be great. also, is the flag return point at the middle line or your base, becasue don't you score once you cross the line. either way, great map very origonal
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No, that would involve 2 KOTH and 1 CTF game going on at the same time and the hill would have to be able to differentiate between each team to apply the traits. That's out of the scope of Halo, but it'd be a nice addition.
The flag return is at the base because it's a short distance from the base to the middle, so to make it more challenging, the flag return is at the flag spawn.
Quote:
Originally Posted by Alienvsbon
That looks like great fun, it seems to be a very tactical game.
I will DL and see how it actually plays, for now, 5/5!
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It is a very tactical game, it's best to travel in pairs so if one of you clash with an opponent, the other guy can finish him off. The only problem is that sometimes your whole team is in jail. I'm thinking about placing a fusion coil that will shoot up by itself without a switch and is on a timer, so you get set jailbreak times every 90 seconds or so. I haven't playtested this many times, and the teams I used were blatantly unbalanced. Try playing with more even teams and see if a whole team is ever in jail at the same time.
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Originally Posted by Wingsofhalo
Great Job, could you possibley make a tutorial on how to make this Jail Mechanism? Its very innovative!
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Do you want the exact tutorial on how to make this specific device or how to make this type of switch? It won't be able to be a video because I don't own a capture card. The jail mechanism took a while to get right, but then duplicating it one the other side was relatively easy, thanks to Foundry's grid and my good memory.