Bungie.net post
Hey guys I made a mini-game called 'I am Legend'. Predictably, it is an infection gametype where zombies have a partial speed boost and weight loss, but are much, much weaker. Humans are slower and have magnums.
Zombies start trapped in a room. After 30 seconds a grav lift spawns pushing a dumpster, unblocking a teleporter receiver ndoe allowing them to escape. In this time humans must have mounted up in mongooses and drove to the house. On the way, there is alot of debris to steer their way through, and after 30 seconds a wall (made of 4 double boxes) blocks the way back. This is because fusion coils are placed all round the map, apart from the 'street' (place with lots of debris). If the street doesn't get blocked off, zombies could avoid the fusion coils. The reason there are fusion coils is because in the movie, when the KV infected humans are coming, Will Smith blows them up (well some of them). The fusion coils can be shot fro miside the house and cause a chain reaction all round the front and zombie side.
Huamns must (well should) retreat to the lab, where there are some guns with low ammo (a single grenade, two magnums, two BRs). Also, there is a resistive switch where when the CP is taken a dumpster blocks the entrance. To get past this zombies must destroy the dumpster so that after a bit it disappears. This is the part of the movie where Rober Neville, Anna and Ethan repeat to the bottom of the house, to the lab, and all the KV infected humans are right infront of them, blocked only by a glasss door, which they slowly break. The grenade should be used when alot come. It respawns in 60 seconds, I think.
Onto some screens (because you all probably scrolled past this wall of text)

Human driving through the street to the safety of the house.

Zombie spawn- stuck in room for 30 seconds.

The fusion coil defence mechanism (which never respawns) is activated, killing a KV infected human. Yey.

Will the door close before the zombie comes in?

Overview.
This map features interlocking, though sparingly, as I only interlocked where it was necessary. This isn't the msot aesthetically pleasing maps, it is designed around game-play, which is why it is in 'mini games' not 'aesthetic maps'.
If you D/L please comment. Praise or constructive critisism appreciated, as well as rep (its still blue ffs).
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