Judgement Day
Created by Big Boy 2013
Gametype:
Storm is the best for this map, where the zombies die by one bullet, and humans have unlimited ammo. Otherwise, any infection will work as long as you have only 1 zombie to start. Also, you can use the human base's bottom to make you own floating base, and I put the fxes in easy to find spots, 2 outside the energy blockers and 4 inside. (I kept the two outside because they got really annoying, and at the end of forging I finally put the rest in. The filters are to make it extremely hard to see the zombies, to make the turrets almost useless.
Description:
This is a very simple map within Avalanche's caves, and the humans have a small floating base that can hold up to 8 people, with 3 turrets and a handful of weapons. (Sorry its a little tipped over, but its hard to get stuff to float straight in there =(.)The humans spawn on the base, and the zombies spawn in the little cage. The base's slanted design makes it harder for zombies to land perfectly in it, making it so they have to lunge at the humans with their swords. At the beginning, the humans get 30 seconds to get their weapons ready, find their bearings, and laugh at the pitiful zombie stuck in his cage, or just lounge around and wait til you get infected. After those 30 seconds, a fusion coil blows up the fusion coil on the teleport, and lets the zombies out, and nighttime comes. If you see the pics, its really tough to see the zombies in the dark since they are black, to the zombies advantage. There are tons of cannon mans aimed at the base for the zombies to launch themselves, but if they land on the top of the base, its hard to get to the bottom without falling off the map. After those first short 90 seconds, comes blindness. The map is all blurry with white spots and black spots, with the zombies almost impossible to see. But yet, the base stands out in the darkness to the zombie's advantage. Even if you can survive awhile, in the end, you will all die.
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This is the whole overview, with the human base in the back and its very bright out.
The human base with its slanted roof and base and 3 turrets for protection.
The back of the human base, with the handful of small weapons for more defense. (They are set to instant respawn, so if you want one and your comrade takes it, just push him off the edge and it will respawn =)
This is the start-off zombies cage, with a non-working teleport for the first 30 seconds, and see-through walls for a short laugh.
After 30 seconds, this is where the zombies come through with cover for all out annialation.
Looking forward from the human base, this is the left zombie's side with 2 cover boxes and 2 mancannons leading towards the humans, and another leading to the other side which is higher but faster then the giant cannon thingy. This is also where the zombies get teleported to.
The opposite side of the zombies platforms is the right side, with the cage and 3 mancannons all aiming at the base and a giant one leading to the otherside. The energy blocker slightly illuminates this side.
After those first 30 seconds, here is the same overview of the map. Way darker and gloomier. And, as you see, the human base stands out most besides the energy blockers, cannon mans, and those big cannons, you get what I mean.
Then comes time for the zombies to frolick and kill humans, so a fusion coil opens up the teleport so the zombies can attack. The only bad thing though, it keeps goin off every 30 seconds, so zombie heads can fly from time to time =P.
As you see, from the human base, if you look closely you can just see the energy sword and the zomzibar. See how hard it is?
After 90 seconds, then vision gets blurry, and everything is either too bright or too dark to spot zombies until it is usually too late. This makes the game nice and fast. And, for the zombies, the base is still easily spotted.
In this pic, it shows almost how impossible it is to see the zombies after 90 seconds. The zombie's sword can be seen by the open box by the man cannon. Nearly impossibly.
This last pic shows, from the zombies view, how easy it is to spot the base. But even for the zombies, falling off the edge comes frequently. (Lol, you can tell by my score =P.)
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If you think this sucks, NO REFUNDS!!! Otherwise, play safe please.
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