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Old 07-04-2008   #21 (permalink)
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It is incredibly neat, tidy, and well made. However, you have to think about gameplay as well as aesthetics. Unless, you know, you're into that sorta thing.
Other than that, it is fairly rudimentary, but it's amazing at how well done the platform is. By this single map, I already have the feeling that you're very good at interlocking and the like, simply by the screenshots. The gameplay does need some work, especially the spawns, where I suggest you read the F101 on Spawn Zones by Devinish, if you want to consider making more competitive maps rather than excessively aesthetic. If not, and you'd rather make some more Aesthetic scultpture maps, then you're already really good at it.


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Old 07-04-2008   #22 (permalink)
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Quote:
Originally Posted by Nemihara View Post
It is incredibly neat, tidy, and well made. However, you have to think about gameplay as well as aesthetics. Unless, you know, you're into that sorta thing.
Other than that, it is fairly rudimentary, but it's amazing at how well done the platform is. By this single map, I already have the feeling that you're very good at interlocking and the like, simply by the screenshots. The gameplay does need some work, especially the spawns, where I suggest you read the F101 on Spawn Zones by Devinish, if you want to consider making more competitive maps rather than excessively aesthetic. If not, and you'd rather make some more Aesthetic scultpture maps, then you're already really good at it.

What many people have failed to realize is that you only have one life a round. Then it's over, that's all there is to it. It doesn't need complicated spawn systems because you only spawn once.
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Old 07-05-2008   #23 (permalink)
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It does get pretty boring after a few games. I can only sword fight so much before my patience quickly runs out. Maybe make a few more platforms like that so you will have to jump to each platform to kill your opponent. I think that will add some additional skill in timing your jump as well as your lunge.
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Old 07-06-2008   #24 (permalink)
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i like the map not very unique but one thing is for sure i love the design made by the beautifully interlocked bridges



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Old 07-06-2008   #25 (permalink)
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I made something like this once. I blocked off everything leading out of the center ring of Guardian and gave every1 swords.
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Old 07-07-2008   #26 (permalink)
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I made something like this once. I blocked off everything leading out of the center ring of Guardian and gave every1 swords.
But this is pretty different... fall deaths are possible on both, but this one has no walls and is inescapable.
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Old 07-07-2008   #27 (permalink)
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i could tell right off the bat that the gameplay will be so much fun, but other ppl just judged it by how it looked, it could cause some hectic gameplay, would it be good with 4 players or would that cause too much crowding?
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Old 07-07-2008   #28 (permalink)
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Originally Posted by Wu pmouse View Post
i could tell right off the bat that the gameplay will be so much fun, but other ppl just judged it by how it looked, it could cause some hectic gameplay, would it be good with 4 players or would that cause too much crowding?
It is NOT, I repeat, NOT set up for four players. Edit it at will, but the spawns will not work correctly for four player mayhem on the default map and gametype.
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Old 07-07-2008   #29 (permalink)
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nice, this map will be great for demolishing my friend in swords

5/5




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Old 07-13-2008   #30 (permalink)
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Looks awesome, a defo downloads, me and my bro are always trying to reinact Star Wars, cheers deers ;)
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