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Old 06-03-2008   #1 (permalink)
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Default Ricochet V2


Ricochet V2
Created by Cory2992

Supported Gametypes:
Team slayer 2 teams sniper start
Map Description
Ok the arena is still the same as the orignal only with some minor changes. You still kill your oppents by ricocheing the bullets off the walls floor and ceiling. I tried the whole fuel rod you guys were talking about in the orginal but it pwns to hard on this map so i settled for a nade in the arena that spawns every 60 secs. My friends were complaining about the orginal spawn and all the beam rifles. So i decided to make a slide that they spawn on and get pushed off after 10 secs to prevent people from sitting in their spawns. You can try to snipe the opposing team as they slide down. (I have yet to accomplish this so far) and now there are only 2 beam rifles per team so hold Rb as your sliding down.
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A view of one spawn there both identical


same picture only a different angle


One of my friends going for the kill while riding the slide


And they fall right into the teleporter


You still have to kill by bouncing your bullets off the walls or floor.


the nade spawns against the right side facing the wall on both sides


The nade doing its job

_________________________________________________

heres a link to the orginal Ricochet forge hub post http://www.forgehub.com/forum/mini-game-maps/12536-ricochet.html

Thank you all who downloaded. All comments are appreciated and suggestions are taken into consideration and tested.

a new link to the map http://www.bungie.net/Forums/posts.aspx?postID=21684461
and heres the gametype http://www.bungie.net/Forums/posts.aspx?postID=21684655

Last edited by Cory2992; 06-03-2008 at 11:52 PM..
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Old 06-04-2008   #2 (permalink)
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the original didnt really look all that great to me, but if you say this map is better, i may give it a chance. was the first version your first post?



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Old 06-04-2008   #3 (permalink)
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Looks awsome, Ill DL.

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Old 06-04-2008   #4 (permalink)
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hm so you did try out my idea. cool. anyways, il bet i can break it. and the fuel rod cannon would probably work with a bigger map ya know? il tell you if i do break it




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Old 06-04-2008   #5 (permalink)
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Quote:
Originally Posted by knight kninja View Post
hm so you did try out my idea. cool. anyways, il bet i can break it. and the fuel rod cannon would probably work with a bigger map ya know? il tell you if i do break it
ok thank you but ive already tried to break it with a bunch of friends and failed.
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Old 06-04-2008   #6 (permalink)
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Looks like a fun concept.

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Old 06-06-2008   #7 (permalink)
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I have to say there is only one problem with this map. I downloaded it, tested it with some friends, and it is GREAT! But, the problem is that when you spawn, the Grav-Lift does not push you down out of the little box. One more thing, I've found a way to get out of the map because the Grav-Lift does not push you out all the way. Hopefully you will fix these problems soon. Good job though! I love the concept..


It takes so much effort not to make an effort!




Maps being worked on:

The Arch, a symmetrical MLG style map.

Project 09, an asymmetrical map, set on a construction site of a train terminal.

Envisage, Semi-symmetrical Slayer map. It's so awesome, I will post it first, soon.

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Old 06-06-2008   #8 (permalink)
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cool concept. it does look a bit messy tho.. im still not totally sure how its run either. maybe sometime ill just have to check it out for myself

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Old 06-06-2008   #9 (permalink)
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Wow, talk about being a killer sniper. I saw TrueDarkFusion use this technique and wanted to know how to do it. Now i just stumbled upon this. Looks really fun and nicely made.




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Old 06-06-2008   #10 (permalink)
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Thsi is why you always want to test your map a few times before realesing it because htere can be probalem- one of the many other forging rule book rules and this one is an important and basic rule that everyone should do.



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