Defend the covenant ship against human attackers! Epicenter is a hugely tactical map, based around a central covenant ship. The defenders are trapped inside, and must defend the territories outside from the attackers. Both teams must use excellent team co-ordination and tactical play to become sucessful and capture the ship once and for all!
The attackers are using a range of firepower to capture the territory.
The defenders fight fire with fire.
The warthog is a very effective transport vehicle.
Turrets can prove very helpful for the defenders, but will make you vulnerable.
Use the walls as cover, and co-ordinate your team well to be successful.
Its a good tactic to spread your team out over many territories.
The defenders have 2 floors to rain death onto thier enemies.
The attackers will spawn at both sides of the map.
The defenders are equiped with a whole range of weapons. Be ready.
Flame grenades are very useful at deterring attackers
Positive:
- Its actually really fun to be both the attackers AND the defenders, which is always a good thing. I've found that one or the other can get stale in some gametypes.
- Your forging skills take a jump forward every time you post something.
- Weapon balance is excellent as always.
- Teamwork is actively encouraged and needed. So if you decide to go it alone you get punished.
Negative:
- Its nothing major, but when you're inside the sphere i found it slightly irritating shooting out when there was a few people inside trying to shoot out the same slit (if you know what i mean) ... but its a mini-game, so its not mega important.
- Having to jump at the grav lift to get to the second level annoyed me (but thats just cause i suck at halo, so its no biggie either).
Raise my fist and resist. Asleep, though we stand in the midst,
Of a war. Gotta get mine; Gotta get more. Keepin' the mic warm against the norm.
'Cause what does it offer me? I think often it's nothin' but a coffin.
Gotta get wreck 'til our necks never swing on a rope; From here to the cape of no hope
------------------------------------------ Close Call | The Longest Yard | Scatterbrain | Sub-Station B
Last edited by TexturedSun; 05-22-2008 at 01:30 PM..
Reason: 1337ness
looks nice i like the way you have done the main structure and built it around it, i like how you can shoot and even throw grenades out and around while staying inside. I will have to check this out and get back to you with my improvments, i am sure i will find atleast one thing to improve :)
[17:07] <Projectt2501> You are pulling me.....
[17:07] <Projectt2501> lol
[17:07] <Domi_Boy> Indeed.
finally, a featureable mini-game!
matty, you are constantly improving in all aspects of forge, aesthetics, creativity, precision and of course playability. this map is epic, in every sense of the word (except epic poem) and i can only hope to be as good as you.