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Felipe dos Felipe dos is offline

HalfNakedRodeo

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  1. Felipe dos
    12-23-2008 - permalink
    Felipe dos
    is taking
  2. Felipe dos
    12-23-2008 - permalink
    Felipe dos
    up all
  3. Felipe dos
    12-23-2008 - permalink
    Felipe dos
    the space
  4. Felipe dos
    12-23-2008 - permalink
    Felipe dos
    on my
  5. Felipe dos
    12-23-2008 - permalink
    Felipe dos
    page.
  6. Oo WH1T3W0LF oO
    12-22-2008 - permalink
    Oo WH1T3W0LF oO
    HEY CHECK THIS OUT!
    LOLOLOL!
  7. Oo WH1T3W0LF oO
    12-22-2008 - permalink
    Oo WH1T3W0LF oO
    Hey felipe!
  8. Debo37
    12-22-2008 - permalink
    Debo37
    For the most part yes I've been arguing for starts, but also for keeping people from heading straight for the structure.
  9. Debo37
    12-22-2008 - permalink
    Debo37
    Exactly. Because the top area becomes clogged due to interest, people need to spawn on default Blackout to even this tendency out so they're safely respawning AND the people up top are able to play Halo through the madness.
  10. Debo37
    12-22-2008 - permalink
    Debo37
    It WILL make a difference. Even though the top is one giant respawn area, people can and will spawn in there during combat if the alternative spots are clogged. You need to reach a balance of combat between the default map and the structure, while not making the top too filled and not leaving the bottom too sparsely populated. Adding spawns to the bottom won't keep the structure from being played on as you fear; rather, the extra spawns will keep the top from being too heavily crowded and unfun. People will still spawn up there though, if you noticed during our 4-man games spawning was very fair. You need to have the framework for the hella-big games as well as for the small ones, and your small games are fine and big ones need the most work.

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  • Last Activity: 6 Hours Ago
  • Join Date: 07-16-2008
  • Referrals: 2

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