Alright, sorry this has taken so long for me to post...
Pros:
- It's a fun game for when you're just waiting around for something to happen.
- Teaches people how to use rockets effectively and how to lead with rockets for the best effect.
- Takes advantage of new and advanced Forging techniques, such as the reverse shield door, in interesting ways.
- Improves on peoples quick jumping skills.
- The floating platforms are spaced relatively well, making it hard to get stuck in one area.
- The equipment placed around the map allows the players to effectively block the sight lines of the rocketeers for a short while, as well as protect themselves with the use of bubble shields.
- Makes effective use of the death barrier in the cavern on Avalanche.
Cons:
- The starting spawn was very predictable, allowing rocketeers who have played the game before to get multiple spawn kills.
- Some of the spawn points were right near ledges and were dangerous for people who hold the movement stick forward when they spawn.
- The gametype became somewhat repetitive.
- Some people spawned outside of the map and were stuck there for the entirety of the round.
Suggestions:
Note: Some of my suggestions may have been fixed or posted already because this took so long to post.
- Maybe mix it up when playing it by changing the weapons each game or adding secondary weapons for the rocketeers. Needlers, snipers, lasers, or even brute shots could add to the fun.
- Clean up the penalty box for people who join late. Make the interlocking neater, etc.
- Add more starting points to make it less predictable.
- Instead of just one filter coming on near the end of the game, maybe have one come on a little earlier, just to make it more interesting.
- Fix the spawn points that are right near ledges, so that people don't spawn suicide.
- Add two way nodes in the reverse shield door boxes, so that rocketeers can travel back and forth through the map.
- Add teleporters outside of the map, in case people spawn outside and cannot get back in.