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View Poll Results: Which Conquest version do you enjoy playing?
Conquest v3 12 28.57%
Conquest (v4... no version number because of standardization) 18 42.86%
I enjoy playing both for different reasons. 9 21.43%
I do not like to play Conquest. 3 7.14%
Voters: 42. You may not vote on this poll

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Old 03-29-2009   #11 (permalink)
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Quote:
Originally Posted by myshotsakill View Post
Nice guide dude ive been working on a way to make an asymetrical conquest map, (is it possible i have no idea) i have been working on it forever and its been so hard.

lol another sticky
Yes it is possible, Ellement and I will be releasing our Orbital one and then we will be building a cold storage one and ghost town one using proper Conquest techniques... the trick to asymmetrical is to make sure the timing to get to each territory is the same and you balance the advantages of the different sections... I am also going to edit the guide cuz we are deciding to remove Forward spawning period from conquest...
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Old 03-29-2009   #12 (permalink)
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yay! No offense but i hated the forward spawning! This will be way better


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Old 03-29-2009   #13 (permalink)
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Quote:
Originally Posted by AZN FTW View Post
Yes it is possible, Ellement and I will be releasing our Orbital one and then we will be building a cold storage one and ghost town one using proper Conquest techniques... the trick to asymmetrical is to make sure the timing to get to each territory is the same and you balance the advantages of the different sections... I am also going to edit the guide cuz we are deciding to remove Forward spawning period from conquest...
yeah i understand the firs tand second territories but its hard to make the odd territory to were both teams can get to it evenly


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Old 03-29-2009   #14 (permalink)
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The easiest way to do it is have a single start point for each team... the best would be the farthest point for each team... take the shortest path you can through your main path counting how many secs it takes. Then take the final number and split it into the size of the territories (in secs) that you want (remember they don't all have to be the same size, they just have to be the same size as the territory exacly opposite it for the other team). I suggest making your territories atleast 5 secs long (can be shorter, but highly recommended otherwise).

The whole balance between cover and stuff is completely up to you to try to figure out what's fair though...
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Old 03-29-2009   #15 (permalink)
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Yeah im working on it, im still in the forging process, but there will probable be a lot of testing for it, I've never seen an asymetrical conquest map on foundry so im trying for the first


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Old 03-29-2009   #16 (permalink)
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If you need some help we can get the XF certifiers for Conquest to look through it.. currently it is just Ellement and myself, soon coyote and gunnergrunt will be fully trained up as well. Just PM me...
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Old 03-29-2009   #17 (permalink)
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ok thanks for the offer, i think it needs a little more work before its even ready to be shown to others


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Old 06-11-2009   #18 (permalink)
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Quick question: Does "all surfaces" include ramps as well? Like say I have two square platforms. One is on the grid, and the other is floating one double box above it. Do I need to put a territory on the ramp, or just the platforms?
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Old 06-12-2009   #19 (permalink)
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It suggested that you make sure the territory cover the ramp... the main reason for this is because when you are fighting to keep the territory you want to stay in the territory, so you will not utilize the ramp to fight for the next platform. And also it enforces they continue walking without having to stop and capture a territory...
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