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Old 10-03-2008   #1 (permalink)
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Halo: Classic Edition, Now with linked gameplay videos


Edit 2: Now linking gameplay videos.

H:CE Foundry FFA

H:CE The Pit FFA

Edit: I've now created a gamertag, HCE Customs, that can be used to find other HCE players. Simply send a friend request to HCE Customs. After it is accepted, you will be able to view other players who enjoy playing the HCE gametypes and maps.

I've created gametypes and forged maps to recreate the fun of Halo CE. Here are the changes I've made:

-Used custom powerups as health packs. Shields do not automatically regenerate and players must pick up a health pack (or overshield) in order to regenerate shields. Health packs respawn 30 seconds after being picked up.

-Battle Rifle will kill with three headshots or five body shots.

-All power weapons (shotgun, sniper rifle and rocket launcher) are on "drop spawn", meaning that they will respawn at the same times every game (unless someone picks one up as it is dropping). Battle Rifles respawn ten seconds after being picked up. Needlers, plasma pistols and plasma rifles respawn 90 seconds after being picked up. I haven't put ammo on the maps for Assault Rifles in the hopes that this will encourage players to use other weapons. There should still be plenty of Assault Rifle ammo on the maps, however, through dropped ammo from dead opponents.

-Battle Rifle starts with Assault Rifle secondary.

-All vehicles are indestructable. Keep in mind, this does not mean that players can simply ride around and spawn kill opponents the entire game. The boost in the Battle Rifle's damage and the lack of shields automatically regenerating means that players who do nothing but ride in vehicles will die about as quickly as they did in Halo CE. Vehicles are set to respawn after 30 seconds of inactivity.

-Player invulnerability for three seconds after respawn in order to keep spawn-trapping and spawn-killing to a minimum.

-The amplified damage system also makes it so that killing with the plasma pistol and plasma rifle is possible again, as it was in Halo CE. Altogether, all weapons seem to work remarkably similar to Halo CE with this damage system.

Using this system, "flow" type gameplay is naturally encouraged and "set-up" type gameplay becomes counter-productive.

Please keep in mind that there is currently a bug with the health packs (custom powerups). If you are damaged and you pick up a health pack within three seconds of being damaged, the health pack will do nothing. Hopefully Bungie will fix this with the AU2. Please download the gametypes and maps from my fileshare, test, and respond with suggestions and comments. I hope to make this an on-going project. So far I have had good responses from all testers and I hope that you enjoy it as well.

Gametypes:
Team Slayer
CTF
Team Ball
Team King

Maps:
Avalanche
Blackout
Cold Storage
Construct
Epitaph
Foundry
Ghost Town
Guardian
High Ground
Isolation
Last Resort
Narrows
Rat's Nest
Sandtrap
Snowbound
Standoff
The Pit
Valhalla

A big thanks goes out to everybody who helped me test this and to Bungie for providing the game that has kept me so occupied.

Last edited by phlsphr; 10-15-2008 at 03:56 PM. Reason: Updating title
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Old 10-03-2008   #2 (permalink)
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First of all, hello and welcome to ForgeHub!

To save you the trouble of dealing with harpies, let me tell you that you've gotta have pictures of your map(s) in your thread (PM me once you've got them so I can remove this bad stigma-thing from here and let you have your maps in peace). You should also probably take a look at this while you're at it.

In any case, it sounds like you've got a promising gametype set up. My one critique of it would be to get rid of spawn invulnerability. While spawn camping can be an issue, if you've got enough spawn points, you generally don't have to worry about it. Experienced players can also rain hell upon their opponents with those three seconds of invulnerability, regardless of where they're spawned.

As for the maps, are they simply the default maps with weapons modified, or did you modify other parts of them?

EDIT: Oh, and I'm not sure, but you may want to consider asking a moderator to move this to the minigames forum, because I think it might just do better there. ^_^
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Old 10-03-2008   #3 (permalink)
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Welcome to Forge Hub. Here at FH, people will flame the crap outta you if your pictures don't work, or aren't embedded, or simply aren't there.
Use this thread to help you get the pictures up.
I know that this is more than one map, but take a pic of all of them and put one of each up here.

This could go in many different spots, I recommend casual for a nice middle ground, its not a minigame, but its not really competitive due to its non default settings.

I'd love to know what you did with some maps, particularly avalanche: did you use sheild doors to stop vehicles going through the middle of the caves? (thats what I did for one of my H:CE maps a while back).
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Old 10-03-2008   #4 (permalink)
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please read the rules before posting can a moderator please lock this as the person did not even try to put pictures

CURRENT MAPS

Hurricane Ike- Posted

Area 53- Idea

Faction-Idea

http://www.youtube.com/rhsproductions101
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Old 10-03-2008   #5 (permalink)
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Anyone who posts about pictures after this will be reported for spam. Don't do it.

And for future reference, posts that aren't up to standards don't get locked for 24 hours.
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Old 10-03-2008   #6 (permalink)
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not true i know someone who posted a map and it was not up to standards so someone asked a mod and they locked it :D

CURRENT MAPS

Hurricane Ike- Posted

Area 53- Idea

Faction-Idea

http://www.youtube.com/rhsproductions101
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Old 10-03-2008   #7 (permalink)
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To be deleted once opening post is fixed, or at the request of OP.


Splattery, you're wrong, and you shouldn't be posting here after you were warned not to.

Quote:
Map Posting Rules
  1. Maps must include at least one embedded picture of the map.
  2. All pictures must be embedded.
  3. Download links must lead to a posted map on the bungie forums, NOT your fileshare.
  4. You must include at least a brief description of the map.
  5. Post titles must consist of the map name ONLY and no other symbols, comments or irregular formatting.
Failure to post your map correctly will lead to a topic lock after 24 hours in the absence of a fix.
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Old 10-03-2008   #8 (permalink)
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Thisis fine the way it is. He didn't change any of the aesthetics on the maps, just the weapons and the way stuff works. No need for pictures. And I really do like this idea of making a gamertag where peopl who likw Halo ce can find each other and play. I haven't tested it yet to se how it works, but really good concept.
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Old 10-03-2008   #9 (permalink)
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Maps must include at least one embedded picture of the map
yomtvrapsyou are wrong that is what the rules say so they have to be followed okay


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Old 10-03-2008   #10 (permalink)
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I am so confused by what you are talking about. please explain and post pics.
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