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Old 10-27-2008   #31 (permalink)
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Pretty and spacious, blanman, I like the look of it.

But is it really set up for Conquest, or just Territories in general? Conquest maps should have a linear path. I'm all for variations on the formula, but at some point it's not Conquest anymore. Maybe you can make a case for it being a spin-off.

I don't know... I can't download maps to my xbox right now to check it out. Maybe someone can help me out???
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Old 12-09-2008   #32 (permalink)
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Foundry Tunnels works well with Conquest: http://www.forgehub.com/forum/compet...tunnels.html#2

Also, thanks for this guide... it provided a great way for me to describe what Conquest is to those that didn't know.

My signiture was too big, therefor it was deleted by Running Chron. Next time I will get an infraction.
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Old 12-09-2008   #33 (permalink)
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Ramshackle biatch!!!!


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Old 12-09-2008   #34 (permalink)
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Dude... you have to post it first. jeez. [rolls eyes] Is it even finished yet?? Of course Ramshackle's getting listed... it's awesome.

HalfBrian... thanks very much, it looks great!!
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Old 12-09-2008   #35 (permalink)
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Oh it's posted....Check out my sig, it's in the non foundry map pack :0)


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Old 12-09-2008   #36 (permalink)
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lulz... gocha you non-link-postin'..... I thought these were still in their early stages, I am pleasantly surprised.
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Old 12-09-2008   #37 (permalink)
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Glad to hear it :0) You could include Tunnel of Light to if you please, it isnt a traditional 7 territory map, it only has 3. It also has a custom gametype so I am not sure if you want it in there or not.


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Old 12-09-2008   #38 (permalink)
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I'll put it as a spin-off. But could you go in and write a short description for it? I made a space for it, just fill in where I left the ...
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Old 12-22-2008   #39 (permalink)
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Could someone post a list of the exact settings?

I'd think that would be beneficial to the thread.

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Old 12-25-2008   #40 (permalink)
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Conquest v3

Territory cap: 10 seconds
No lock after cap
3 rounds of 3 minutes
Base player traits: all standard
Starting weapon: Assault Rifle
No starting grenades

Custom Power Up settings
10 seconds
Damage resistance (received): invulnerable
Damage modifier (given): 75%
Gravity: 75%
Forced color: Gold
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