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Old 03-30-2009   #151 (permalink)
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Whisper that is spam... it has nothing to do with the thread and it is bashing another member. Pred, breakability is not fine for the gametype this is why we went back to fix cellars. It distracts from the true purpose of the map and should be avoided at all costs. Also I don't care if people make a variant at all. And I didn't create Heavy Conquest, XF is just recognizing it as a variant of the standard... and you don't need heavy conquest as a gametype at all, you can offer it if you want, but you don't have to. It's just putting a term to a change in gameplay.
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Old 03-31-2009   #152 (permalink)
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Originally Posted by AZN FTW View Post
Whisper that is spam... it has nothing to do with the thread and it is bashing another member. Pred, breakability is not fine for the gametype this is why we went back to fix cellars. It distracts from the true purpose of the map and should be avoided at all costs. Also I don't care if people make a variant at all. And I didn't create Heavy Conquest, XF is just recognizing it as a variant of the standard... and you don't need heavy conquest as a gametype at all, you can offer it if you want, but you don't have to. It's just putting a term to a change in gameplay.
Actually, you seemed to care quite a lot about Furious' V3, if I remember correctly.






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Old 03-31-2009   #153 (permalink)
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Wow I think I finally have this thing updated. I'm sure I probably missed something, though.
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Old 03-31-2009   #154 (permalink)
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you did miss something, AZN and ellements new orbital map called station.

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God cannot exist in the same plane as potatoes.
An obstacle course that has never been done before. Features jumping, driving a mongoose, and pushing a ball. Three levels of difficulties for each feature, easy, medium, and hard.
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Old 03-31-2009   #155 (permalink)
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links are always appreciated
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Old 03-31-2009   #156 (permalink)
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Here is a link to The Station... the last map I post on here for a while...
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Old 04-02-2009   #157 (permalink)
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Skyquest

Yet another Conquest map on Sandbox.
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Old 04-08-2009   #158 (permalink)
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Do conquest maps have to be interlocked to the teeth?


A good sig is on the way! *Opens MS paint*



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Old 04-08-2009   #159 (permalink)
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No, of course not. There's really very little that a Conquest map has to be. For my purposes, the only reason I would not list a map here that someone submitted is if it were blatantly incompatible with the game type, or contains no semblance to a single linear path.
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Old 04-09-2009   #160 (permalink)
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-added Mausoleum by Creep and Socratic Method by yours truly
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