Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps


Reply
 
Thread Tools Display Modes
Old 03-17-2009   #121 (permalink)
Senior Member
 
Join Date: Dec 2007
Posts: 981

Agreed.. no offense Whisper, but the point of Conquest is teamwork... not the sniper. That was the reason Conquest had 75% damage to take away the one shot capability of the sniper rifle to take away it's power weapon properties. The same reason why Shotguns don't exist in conquest or the sword... it's about focused constant pressure. I appreciate the comments though... the write up on the theory behind building a good conquest map should be up later today. It will be at XForgery, but I will make sure pred gets the info for the book of conquest so you guys don't have to visit us. However I dont' want to post Cellars or orbital on here... no offense, but I just don't like the way maps get criticized over here... to much on looks and not enough on gameplay. Not to down FH, but this is just why I won't be posting Cellars like everyone wants. Please don't start a flame war over this.

And Orbital started with Ellement, then he asked my opinion and became a co-creator... there has been ALOT of changes, mainly cuz I had to teach him the theory behind a conquest map.. now he knows and I have faith in ellement's abilities to build conquest maps now.. hopefully my description will help everyone else make smoother gameplay conquest maps...
AZN FTW is offline   Reply With Quote
Old 03-17-2009   #122 (permalink)
Testers Guild Staff
 
Whisper's Avatar
 
Join Date: Jan 2008
Gamertag: Whispy
Location: N|A
Posts: 2,410
Send a message via MSN to Whisper Send a message via Skype™ to Whisper
Quote:
Originally Posted by AZN FTW View Post
Agreed.. no offense Whisper, but the point of Conquest is teamwork... not the sniper. That was the reason Conquest had 75% damage to take away the one shot capability of the sniper rifle to take away it's power weapon properties. The same reason why Shotguns don't exist in conquest or the sword... it's about focused constant pressure. I appreciate the comments though... the write up on the theory behind building a good conquest map should be up later today. It will be at XForgery, but I will make sure pred gets the info for the book of conquest so you guys don't have to visit us. However I dont' want to post Cellars or orbital on here... no offense, but I just don't like the way maps get criticized over here... to much on looks and not enough on gameplay. Not to down FH, but this is just why I won't be posting Cellars like everyone wants. Please don't start a flame war over this.

And Orbital started with Ellement, then he asked my opinion and became a co-creator... there has been ALOT of changes, mainly cuz I had to teach him the theory behind a conquest map.. now he knows and I have faith in ellement's abilities to build conquest maps now.. hopefully my description will help everyone else make smoother gameplay conquest maps...
I wasn't saying anything about the damage, really. I'm just saying that the video of your Conquest version looks exactly the same as every single Conquest V3 game I've ever played, besides the longer respawns.






Whisper is offline   Reply With Quote
Old 03-17-2009   #123 (permalink)
Legendary Member
 
RightSideTheory's Avatar
 
Join Date: Nov 2008
Gamertag: RightSideTheory
Location: South Carolina Sexy Level: Hawt Damn
Posts: 2,142
Quote:
Originally Posted by Whisper View Post
I wasn't saying anything about the damage, really. I'm just saying that the video of your Conquest version looks exactly the same as every single Conquest V3 game I've ever played, besides the longer respawns.
There is a lot more going on with the spawning system than just "longer respawns". Trust me, I helped with the gametype a bit. Respawning happens when territories are captured, and you respawn with your team. If you actually play the gametype it's a lot different than version 3.


The new version of Cellars is also a major update.



RightSideTheory is offline   Reply With Quote
Old 03-17-2009   #124 (permalink)
Senior Member
 
Join Date: Dec 2007
Posts: 981
Here is the vid for Orbital Conquest before we changed it around ALOT... it is alot cleaner and the weapons are dispersed better... also more distinct territory seperations... for those that don't know the Orbital Conquest is asymmetrical and works well...

http://www.youtube.com/watch?v=8SZ3e...eature=related

Oh and cool Whipser my bad... lots of peole make mention of the damage difference and it really isn't that big of a deal because of the fact that you are being shot by more than just one person, so you die almost just as fast as you would in a normal slayer game...

Also special thanks to RST for geomerging on the new Cellars, without him it wouldn't have been remade...

Last edited by AZN FTW; 03-17-2009 at 08:43 PM.
AZN FTW is offline   Reply With Quote
Old 03-17-2009   #125 (permalink)
Testers Guild Staff
 
Whisper's Avatar
 
Join Date: Jan 2008
Gamertag: Whispy
Location: N|A
Posts: 2,410
Send a message via MSN to Whisper Send a message via Skype™ to Whisper
Well, I guess I'll just have to see.






Whisper is offline   Reply With Quote
Old 03-17-2009   #126 (permalink)
Heroic Member
 
DimmestBread's Avatar
 
Join Date: Mar 2008
Gamertag: DimmestBread
Location: Pennsylvania
Posts: 1,162
I personally like v3 of conquest and just conquest. They both have their advantages and disadvantages. Personally, having both, people will end up playing conquest more because if they like teamwork, they will use conquest. If they like more individual skill, they will choose v3. To me, its win win situation.

Also to AZN, mind looking at my conquest map on guardian. Its in the book and I'm trying to make it better.

Quote:
Originally Posted by BetaWaffle View Post
God cannot exist in the same plane as potatoes.
An obstacle course that has never been done before. Features jumping, driving a mongoose, and pushing a ball. Three levels of difficulties for each feature, easy, medium, and hard.
DimmestBread is online now   Reply With Quote
Old 03-18-2009   #127 (permalink)
Heroic Member
 
Waylander's Avatar
 
Join Date: Feb 2008
Location: Tauranga, New Zealand
Posts: 1,432
Each version of Conquest is fun and very enjoyable to play. It has fast become my favorite game type and I've got three maps in the works for it.

So who really cares who thinks which version is better or more true to the original idea.

As long as the map is not boring and I don't spend too much time just trying to get to the fight, I'm happy.

Always blow on the pie.
Waylander is offline   Reply With Quote
Old 03-18-2009   #128 (permalink)
Testers Guild Staff
 
Whisper's Avatar
 
Join Date: Jan 2008
Gamertag: Whispy
Location: N|A
Posts: 2,410
Send a message via MSN to Whisper Send a message via Skype™ to Whisper
However, I do hope that both gametypes are compatible with all maps that are in the book... Any idea if some changes in Azn's new version might lessen some maps' playability?






Whisper is offline   Reply With Quote
Old 03-18-2009   #129 (permalink)
Drinking Truth's Kool-Aid
 
Predicide's Avatar
 
Join Date: Jan 2008
Gamertag: Predicide
Location: Galveston, TX
Posts: 1,267
They should all be compatible. Certain maps will definitely be optimized for one or the other, but I believe that using either game would not make for a bad experience.



1001st post!!! (I'm doing this every time from now on)
Predicide is online now   Reply With Quote
Old 03-18-2009   #130 (permalink)
Heroic Member
 
Waylander's Avatar
 
Join Date: Feb 2008
Location: Tauranga, New Zealand
Posts: 1,432
Just a heads up Predicide, the links in the OP don't work. They just go to the last page of the thread.

Always blow on the pie.
Waylander is offline   Reply With Quote
Reply

Tags
conquest



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:29 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0