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Old 02-28-2009   #91 (permalink)
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Conquest Spin-Offs


BTB Conquest

BTB Conquest is just what it sounds like: a large-scale Conquest battlefield for large teams. When Avalanche was first released, there were quite a few forgers who visualized epic vehicular Conquest battles that could be fought here. The pioneer of this, however, was IxGUNxSLINGERxI, and his map, Frozen.
Tunnels by IxGUNxSLINGERxI
Frozen by IxGUNxSLINGERxI

Attention Deficit

Attention Deficit is a more radical variation created by Conquest theorist Furious D 18. Terretories are opened one by one via some brilliant timed map events.
Attention Deficit by Furious D 18

Conflict

Conflict is a spin-off by Rhys J Mitchell. He has 5 maps for it: Hourglass, Tri-Strangle, SIGMA, Nucleus, and Diamond. It is a Land Grab variant and features a central hub from which to control all the territories.
Conflict map pack by Rhys J Mitchell

Leapfrog

This is Cosmic Rick's low-gravity game that takes place on a series of platforms. Still very much in the spirit if Conquest, this is an altogether different playing experience.
Leapfrog by Cosmic Rick

Tunnel of Light

Tunnel of Light, by Creep1ng De4th, is a color-effects showcase on Cold Storage. Amongst the multitude of game types built for it is Light Quest, which is a small-scale version of Conquest (only 3 territories).

Tunnel of Light by Creep1ng De4th

Conquest: High Gravity

Stalemate introduces a Conquest variant that uses heavy gravity settings to help keep players inbounds with the shaky pre-DLC scenery available on The Pit.

Stalemate by evan12075

Mini-Conquest

Mini-Conquest simply compensates for a shortened course (3 territories) with certain minor respawn settings and the removal of sudden death.

Lasting Chaos by Bartoge

Sea Quest

This variation of Conquest is custom-made for sub-marine environments.

Lobster Trap by Nosirrom Mij

Last edited by Predicide; 1 Week Ago at 09:20 PM.
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Old 03-01-2009   #92 (permalink)
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Crosswire by evan12075
Hate to be OCD here, but Crosswise, not Crosswire. Thanks.

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Old 03-01-2009   #93 (permalink)
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typo lol.

Thanks, I wouldn't have noticed that.
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Old 03-01-2009   #94 (permalink)
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For another Standard Deviation, you could put something about fencewalls. Like in Faction, he used fencewalls at the beginning to get battles started early. Now they have been used in several maps and mostly a good feature to have.


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Old 03-01-2009   #95 (permalink)
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For another Standard Deviation, you could put something about fencewalls. Like in Faction, he used fencewalls at the beginning to get battles started early. Now they have been used in several maps and mostly a good feature to have.
OK I added that, and your spawn advice as well. I hope I worded it right... if not let me know.
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Old 03-04-2009   #96 (permalink)
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This is an awesome idea, i love maps were i don't get flanked every 5 seconds!!
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Old 03-08-2009   #97 (permalink)
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WHY YES! OF COURSE!
The holy handgrenade of antiauk! *doesn't know if he spelled that right.*
Monty Python such a classic, clever you are Predicide, clever you are.
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Old 03-08-2009   #98 (permalink)
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Ishiumura by DRiSCOLL

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Old 03-11-2009   #99 (permalink)
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Since I finally posted it, could I have Plunder added to the Conquest Forge-Off section, please?
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Old 03-15-2009   #100 (permalink)
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Much earlier in this thread, I mentioned a concept for a Conquest map on High Ground. The reason I never tested was because of one huge glitch that was unfixable and practically destroyed the map.

About 2 months later, The unfixable has been fixed. Cenith is ready for that long lost test session that got quite a few of my friends fired up. But it is not the only map to warred on upon by disputing people.

Killimanjaro is a concept for Rat's Nest I have taking advantage of the large open space going under the bridge that is the hallmark of The Cellars. I have no idea when this will be released, but it could be a very good, traditional Conquest.

Tethered is an Orbital Conquest that falls into the radical catagory. With Tele-Deathtraps, and a wire spool launcher, it is a one-of-a-kind map. Even better it is geared towards Conquest v4, which was recently released. If anything, this is the most promising of the 3 maps in the wings right now, with almost all who saw it in its first tests were loving it. The descriptions for the 3 are below.

Cenith: Weapon research stations were often named for their founders, such as General Richard Cenith. Conquest v3, by Desert Rat and Zackj191

Killimanjaro: Dug deep into a mountain, this base has been home to many colors. Mostly Red and Blue. Conquest v4, by Desert Rat 852

Tethered: "I can see them!"-Spleentacular. A conquest 29,000 miles above earth. Please avoid the flying geese. 6-12, for Conquest v4

Any one who wants to help test Cenith and Tethered, send me a PM or post on my profile.

Cheers!
Desert Rat 852


Prepare To Drop

Fall 2009...
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