Conquest Spin-Offs
BTB Conquest
BTB Conquest is just what it sounds like: a large-scale Conquest battlefield for large teams. When Avalanche was first released, there were quite a few forgers who visualized epic vehicular Conquest battles that could be fought here. The pioneer of this, however, was IxGUNxSLINGERxI, and his map, Frozen.
Tunnels by IxGUNxSLINGERxI
Frozen by IxGUNxSLINGERxI
Attention Deficit
Attention Deficit is a more radical variation created by Conquest theorist Furious D 18. Terretories are opened one by one via some brilliant timed map events.
Attention Deficit by Furious D 18
Conflict
Conflict is a spin-off by Rhys J Mitchell. He has 5 maps for it: Hourglass, Tri-Strangle, SIGMA, Nucleus, and Diamond. It is a Land Grab variant and features a central hub from which to control all the territories.
Conflict map pack by Rhys J Mitchell
Leapfrog
This is Cosmic Rick's low-gravity game that takes place on a series of platforms. Still very much in the spirit if Conquest, this is an altogether different playing experience.
Leapfrog by Cosmic Rick
Tunnel of Light
Tunnel of Light, by Creep1ng De4th, is a color-effects showcase on Cold Storage. Amongst the multitude of game types built for it is Light Quest, which is a small-scale version of Conquest (only 3 territories).
Tunnel of Light by Creep1ng De4th
Conquest: High Gravity
Stalemate introduces a Conquest variant that uses heavy gravity settings to help keep players inbounds with the shaky pre-DLC scenery available on The Pit.
Stalemate by evan12075
Mini-Conquest
Mini-Conquest simply compensates for a shortened course (3 territories) with certain minor respawn settings and the removal of sudden death.
Lasting Chaos by Bartoge
Sea Quest
This variation of Conquest is custom-made for sub-marine environments.
Lobster Trap by Nosirrom Mij