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Cyclopean by NeverlessWonder

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8/10
An asymmetric map set up for all asymmetric gametypes. Made of gold.
We played One Flag CTF with SMG starts, no starting grenades, 10 meter motion tracker, 5 second player respawns, 10 second flag return timer.
Enjoyment: I’ve played several games on this map, and they have all been fun, with the exception of the Brute Shot starts game. The layout of the map is great. Almost every area on the map has more than one entrance or path you can take. Several times I found myself always taking one hallway or going one direction, but then I decided to mix it up and go somewhere new. I love the way the map flows back into itself in many different ways. I’m still finding new ways to move around the map.
Balance: This map is balanced very well. There doesn’t seem to be any one weapon that dominates too much. And there is a great balance between tight quarters fighting and ranged combat. If there was one negative thing I could say about balance, I would say that the map might be imbalanced in favor of the offense in a One Flag game. Our game ended 2-2. The flag was captured each round. But then again, that might have more to do with the game settings that we used than the map. And there was that one round where the team captured with 1 second to spare, I think.
Durability: It is possible to escape from the map in one spot using the deployable and a difficult grenade jump, but it is hardly even an issue because there’s really nothing you can gain by doing it. The respawns seemed fine for our CTF game, but I know that this map has had trouble in the past. Respawns are frustratingly difficult to get right, and I know you spent a lot of time making them as good as possible.
Aesthetics: Cyclopean is beautiful. It’s obvious that you spent a lot of extra effort merging objects with the map geometry and interlocking them to make this map not only play great but look amazing as well. Whenever I enter the big room, I always want to keep running all the way up to that big wall, even though there is nothing there. It’s just so pretty.
Originality: This map earns very high marks for originality. In a time when everyone seems to be creating symmetrical maps, you come out with an original asymmetrical map with a great layout. And a lot of maps suffer from being too linear, with one way in and one way out. This map flows back into itself in creative ways, with several paths crossing, overlapping, and converging.
Overall: On this map, I’ve played One Flag, King of the Hill, and several games of Slayer, but I still want more. I don’t think we’ve seen this maps full potential yet. I’d like to play a few games of Team Doubles, games with different weapon starts, and maybe even a game of Swords (I hate Swords). And I also want to play a few games with modified weapons on the map. How would this map play if you replaced the fuel rod gun with a brute shot, and replaced the sentinel beam with a laser or a sniper rifle? I know you used those weapons to give this map a unique feel, but I think the map is unique enough without that, and I’d also like to see how it functions with more traditional weaponry.
Also, why no love for the grenades? In my opinion, if you’re going to make it so I don’t start with frags, at least put some on the map. Grenade bouncing is an awesome skill, and it’s incredibly fun when the nade goes right where you want it. There’s just too much cool geometry on this map to not allow people to utilize their grenade bouncing skills.
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Other Reviews by the Review Team
JediWithASniper's Review 8/10
Predicide's Review 8/10
Rick's Recap 9/10
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