Quote:
Originally Posted by daijitsu
I don't have too much info to back this up with, but I was under the impression that halo's screencap system (or more specifically, the XBOX itself) renders the image at full-size, REGARDLESS of the TV it was taken on. The game is sent out at the same resolution and the TV will take care of the visual size, and thus it allows for the game to be played without time-costly tweaking in settings. Sure, Standard size and HD will be sent out at two different sizes THEN fit by the TV, but that's why when you take a sceencap it appears to be re-rendering the entire image, only in smaller regions known by 3d rendering programs such as 3ds Max as "Buckets", which are most common in the Mental Ray renderer.
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Nope, actually.
The 360 sends images at two resolutions.
If you are playing in wide-screen 16:9, the screens will be sent at 1920x1080 px.
If you are playing on standard 4:3, the screens will be sent at 1536x1152 px.
The 360 does re-render the picture when you take the screen, that's how it can send that 1536x1152 image when you're only viewing it at 640x480 (standard def TV res).
However, it will
always render only what's on the screen, and use that aspect ratio for the pic. Why? It's so that your pics come out exactly how you see them, i guess. Also, while screens care about what setting your 360 outputs to, films do not. So, if you want a widescreen shot, save the clip, switch your 360 to 480/wide, and take the screen.
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Also:
HOW-TO
Post Hi-Def images on NEW ForgeHub.com
Just post the image with [IMG] tags. The vBulletin software will automatically resize the image to be 600px wide max, but you can click on the image to enlarge.