Quote:
Originally Posted by Noxiw
...That name, to me at least, does not draw any of those things you listed.
However, the map itself looks pretty solid so far, I'll be paying attension to this thread for updates. :)
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Thanks.
Not sure what you meant with the first bit though.. The name I've put represents a central attraction. Which hopefully when i'm finished, will represent the Central Chokepoint in the map, which is the circular centre.
Quote:
Originally Posted by MousseMooseROCKS
Why is it in the crypt? If you fall off, you could be stuck there for a while...
Your "Overall Idea" pic is a bit hard to understand, but it looks like you must cross through that small center to get to the other side. That would make it hard to cross the other side, so it's a choke point. Just take that into consideration.
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Yes the chokepoint is intentional. With (fingers crossed) 4 points of entry from both sides and three exit points to each base. It should prove to be quite a hard point to control.. as well as an easy choke point to reach. In planning I've tried to make it large enough to be a good strategic area to control, but I dont want it to be a dominant area so all members just sit in the circle and watch all entrances, so Ive made it small enough for enemies to slip through "unnoticed". I've also changed the level 3 box room to have only 1 entrance point, and it will hopefully have a window overlooking the central room, so if the choke point is a dominating point, teams still have the option to overlook it with greater height.
Quote:
Originally Posted by pyro6666
Kartoid
Thermic
Oxalic
Personally I think the last one is the best
just some ideas
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According to google definitions.. Kartoid doesnt Exist..
Oxalic refers to a chemical substance..
Thermic is often referred to as "heat"..
None of these words could be used to describe my map :(