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Old 2 Weeks Ago   #11 (permalink)
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how about we both handle feedback ae Ryan? and also we cant really call it anything else because then when you look at the thread you wont know it is a remake until we tell you... and Ryan, work on making sure your sentences make sense!

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Old 2 Weeks Ago   #12 (permalink)
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Quote:
Originally Posted by dargie1 View Post
how about we both handle feedback ae Ryan? and also we cant really call it anything else because then when you look at the thread you wont know it is a remake until we tell you... and Ryan, work on making sure your sentences make sense!
that's 3 cracks from the whip for you mister. :)

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Originally Posted by pyro6666 View Post
this appears to be coming along nicly, but ricebuckets need to be armored from the outside, placing in a block will cause it to eject when touched by anything. Banshee would cause problems allowing an attack on the rear of the base. The most important thing about the gauss turrets is to place them just outside the towers of the bridge so these block most lines of sight, otherwise a ricebucket (gauss turret) in daylight is utterly overpowering. You might also want to change the name since alpha site is generally associated with the indoor firefight map.
We are debating over this as well. But we will think of something and it's looking like the map will be named simply 'AlphaSite'

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Old 2 Weeks Ago   #13 (permalink)
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darn it Ryan are you undermining my authority?

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Old 2 Days Ago   #14 (permalink)
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Update:

Okay, the map just finished up as of a few hours ago. Here is some things that where added/changed:

  • Mini-Game Change After some analysis of how the map was turning out (and a little help from Shock Theta and Insane54) the map is now a mini-game. It will host a territories game variant (name yet to be decided) with a push-and-pull style gameplay. The attackers goal is to reach the other side of the bridge (UNSC base) while capturing the 3 (may add a 4th) territories as you progress. Once you hit the half-way point (capture territory 2) you will start spawning mid-bridge, so you will gain a slight advantage over the defenders (with an obvious disadvantage of having to back-track in order to grab power weapons).
  • Power Weapons The map will host the following weapons: Defenders: Gauss Hog, Sniper Rifle, Spartan Laser. Attackers: Wraith (enclosed to one side of the map), Beam Rifle, Grav Hammer.
  • New Name It was decided upon that the map will be officially named 'AlphaSite' to reflect the campaign mission but not mimic it.
  • Cover With a slight item restriction we have added in the large barriers you see on the UNSC side of ONI AlphaSite. (1 barrier is symmetrical only on the defenders side while the attacker's side serves to imprison the wraith)
  • Weapons Weapons Run-Down:
(Amount - Re spawn - Spare Clips)
Sniper Rifle (1-90-1)
Beam Rifle (1 - 90 - N/A)
Spartan Laser (1 - 90 - N/A)
Grav Hammer (1 - 90 - N/A)
SMG (2 - 10 - 1)(Spawn at start)
Magnum (Spawn at start only)
Assault Rifle ( 2 - 30 - 1)
Carbine (2 - 30 - 1)
Needler (1 - 45 - 1)
Plasma Rifle ( 1 - 30 - N/A)
Wraith (1 - 120 - N/A)
Gauss Hog (1 - 120 - N/A)
Yes, there is an absence of Battle Rifles. We felt that since there is none in ONI AlphaSite, we would add in magnums at start and be sure to add Carbines, as a replacement.

Testing will begin next week, anybody that wants to help send me a friend request.


Last edited by RedNeck; 2 Days Ago at 03:07 AM.
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Old 19 Hours Ago   #15 (permalink)
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i expexted to find the alphasite firefight map and was dissapointed it wasnt but then i saw your map and changed my mind!
Looks good but sandbox is not the most sutable enviroment too bad there are no maps that suit the enviroment tho because that is the only thing i can see that is wrong with your map.

Maps:
Unnamed VIP/Infection map [67%, building]
Eternal Limbo [5% planning]
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