Update:
Okay, the map just finished up as of a few hours ago. Here is some things that where added/changed:
- Mini-Game Change After some analysis of how the map was turning out (and a little help from Shock Theta and Insane54) the map is now a mini-game. It will host a territories game variant (name yet to be decided) with a push-and-pull style gameplay. The attackers goal is to reach the other side of the bridge (UNSC base) while capturing the 3 (may add a 4th) territories as you progress. Once you hit the half-way point (capture territory 2) you will start spawning mid-bridge, so you will gain a slight advantage over the defenders (with an obvious disadvantage of having to back-track in order to grab power weapons).
- Power Weapons The map will host the following weapons: Defenders: Gauss Hog, Sniper Rifle, Spartan Laser. Attackers: Wraith (enclosed to one side of the map), Beam Rifle, Grav Hammer.
- New Name It was decided upon that the map will be officially named 'AlphaSite' to reflect the campaign mission but not mimic it.
- Cover With a slight item restriction we have added in the large barriers you see on the UNSC side of ONI AlphaSite. (1 barrier is symmetrical only on the defenders side while the attacker's side serves to imprison the wraith)
- Weapons Weapons Run-Down:
(Amount - Re spawn - Spare Clips)
Sniper Rifle (1-90-1)
Beam Rifle (1 - 90 - N/A)
Spartan Laser (1 - 90 - N/A)
Grav Hammer (1 - 90 - N/A)
SMG (2 - 10 - 1)(Spawn at start)
Magnum (Spawn at start only)
Assault Rifle ( 2 - 30 - 1)
Carbine (2 - 30 - 1)
Needler (1 - 45 - 1)
Plasma Rifle ( 1 - 30 - N/A)
Wraith (1 - 120 - N/A)
Gauss Hog (1 - 120 - N/A)
Yes, there is an absence of Battle Rifles. We felt that since there is none in ONI AlphaSite, we would add in magnums at start and be sure to add Carbines, as a replacement.
Testing will begin next week, anybody that wants to help send me a friend request.