Quote:
Originally Posted by RC
Obviously it isn't killing forge, killing forge would be removing all the glitches from forge. Now the playing ground is level and even inexperienced forgers can create good maps, so now skill can be measured by design and not how hard it was to do.
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Ghost merging isn't just simply placing shit. It's not more simple than interlocking. Sure, it's helped make geomerging easier..but you still have to learn the technique, brace objects, use two controllers and be very precise. It has the same level of things to learn as how to do good geomerges or interlocks do, and that's what makes the maps geometry smooth. The technique itself is useful, but it's everything associated with the technique that needs to be learned in order to perfect the technique.
And even still, anyone could practice and learn the techniques after hours if they wanted, it's always been about the designs and how well they played. The well forged map is only the basis, cracks and crevices should have always been nonexistent.