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View Poll Results: Ghost Merge... Killing Forge?
Yes 6 8.70%
No 63 91.30%
Voters: 69. You may not vote on this poll

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Old 2 Weeks Ago   #11 (permalink)
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Quote:
Originally Posted by squidhands View Post
Ghost merging won't fix shitty map design, so to answer your question, no.
The answer to your question lies above.



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Old 2 Weeks Ago   #12 (permalink)
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Yeahhh... no. shitty maps will still be shitty. Nothing against him, but makisupa007 has made some awesome looking maps. the ones in foundry were gorgeous looking. as far as fully well functioning maps, there were not awesome. They WORKED, but not perfect. Hes gotten A LOT better, and the maps still look like artworks more than maps, but people will use this now, and i dont know how many people in custom have been like, "LOOK @ MA KOOOOL MAPS!! tookHOURS!!" and its a fancy looking piece of crap >_> with tons of spawn rape.

This is like comparing windows Paint to Paint Shot Pro then Photo shop. you create a tool and use that tool to make a better one, but some people might as well stick with the rock on a stick till they get better.

it IS making it better though IMO, cause now open boxes in foundry aren't so F***ing stupid to merge >_<

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Last edited by Aranore; 2 Weeks Ago at 03:06 PM.
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Old 2 Weeks Ago   #13 (permalink)
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Obviously it isn't killing forge, killing forge would be removing all the glitches from forge. Now the playing ground is level and even inexperienced forgers can create good maps, so now skill can be measured by design and not how hard it was to do.
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Old 2 Weeks Ago   #14 (permalink)
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We have not killed an art...merely raised the standard.

Quote that shit...

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Originally Posted by AceofSpades0707
You do realize that your signiture isn't funny
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Old 2 Weeks Ago   #15 (permalink)
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If anything, it's not killing it, it's helping it. Map makers now have more time to focus on things like map design, weapon placement, spawns, LoS, etc. rather than having to focus on the actual forging of the geometry as much.
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Old 2 Weeks Ago   #16 (permalink)
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This is a good thing i feel, because it's allowing people who have/had great ideas but weren't great forgers to finally be able to get their ideas out there.
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Old 2 Weeks Ago   #17 (permalink)
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My sentiment exactly. I was an average forger ( and still am or so i believe ) but with ghost merging i can do things that before i knew without lots and lots of practice i would never be able to do.

And experienced forger's will still have the better maps. For 1 they will plan their maps more. 2 they will focus primarily on gameplay then aesthetics. Your new forgers now have the ability to make cooler maps with less effort. But your guys who have been around will have the best maps. Just due to the fact they have that much more experience.
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Old 2 Weeks Ago   #18 (permalink)
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Quote:
Originally Posted by Greatjedi7 View Post
Its a good thing, now the more inexperienced forgers can now make amazing maps with little effort now. And, the better forgers will make even better maps than they could have ever imagined. Take The Hollows for example, before ghost merging surfaced, "Cave Maps" weren't possible.

I'd say its helping forge

EDIT: First.
you said now 3 times. As for ghost merging, I don't think it's hurting anything. It's not like forging is some kind of art that only certain people should be able to do...
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Old 2 Weeks Ago   #19 (permalink)
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Quote:
Originally Posted by RC View Post
Obviously it isn't killing forge, killing forge would be removing all the glitches from forge. Now the playing ground is level and even inexperienced forgers can create good maps, so now skill can be measured by design and not how hard it was to do.
Ghost merging isn't just simply placing shit. It's not more simple than interlocking. Sure, it's helped make geomerging easier..but you still have to learn the technique, brace objects, use two controllers and be very precise. It has the same level of things to learn as how to do good geomerges or interlocks do, and that's what makes the maps geometry smooth. The technique itself is useful, but it's everything associated with the technique that needs to be learned in order to perfect the technique.

And even still, anyone could practice and learn the techniques after hours if they wanted, it's always been about the designs and how well they played. The well forged map is only the basis, cracks and crevices should have always been nonexistent.
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Old 2 Weeks Ago   #20 (permalink)
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Quote:
Originally Posted by Greatjedi7 View Post
Its a good thing, now the more inexperienced forgers can now make amazing maps with little effort now. And, the better forgers will make even better maps than they could have ever imagined.
Even with the no-clip glitch, map making (especially amazing map making) is still time consuming. Sure the ghost-merging technique is simple, but actually getting the object positioned in the exact way that you want requires some effort. Like others have already said, no-clipping or ghost-merging is simply a new tool for forgers to use. You still have to know how to use it properly. Once people become more concerned with designing a map before forging it (rather than forging random areas or random pieces of geometry), then there will be more quality maps out there.



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