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Old 2 Weeks Ago   #1 (permalink)
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100% random teleporters


I've got quite a bit of a problem here. I'll try to explain as best I can what I need. There are 2 teams of two. They both spawn in their own small box on top of each other, so they can't shoot or see the other team. What I need is a method where there are 4 random areas, where both teams are randomly sent to the same area.

My method is having four teleporters for each team (8 total). They are stacked on top of each other and each correspond to opposite sides of an area. 3 of them are blocked randomly. I did this by blocking all of them with a wooden bridge and setting each bridge to Place @ Start: No. They all have a run time minimum of 3, so three of them are automatically forced spawned, leaving one of them open.

However, it seems like everytime I test this, the 3rd one is the only one to be unblocked. Every single time. Out of 15 rounds (these were checked every time I started a new round during my forge progress), the 3rd one was left open 14 times.

Is this method truly random, or do you guys know of a better method where I can send two teams to the same area with 2 different teleporters? Its kind of disappointing right now.
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Old 2 Weeks Ago   #2 (permalink)
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To my knowledge, randomizing objects only works in large numbers. Try spawning at least twelve bridges.


Last edited by Seaboro Kibbles; 2 Weeks Ago at 10:29 PM.
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Old 2 Weeks Ago   #3 (permalink)
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Quote:
Originally Posted by Seaboro Kibbles View Post
To my knowledge, randomizing objects only works in large numbers. Try spawning at least twelve bridges.
Okay, but how will I ensure that one of the four teleporters are still open?
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Old 2 Weeks Ago   #4 (permalink)
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Im not completely sure, but don't immovable objects ONLY spawn random on the first round?

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Old 2 Weeks Ago   #5 (permalink)
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Originally Posted by cory21 View Post
Okay, but how will I ensure that one of the four teleporters are still open?
Have four objects placed over the teleporters, set them not to spawn, and set the minimum to 3. Then have more of the same objects somewhere else, and I'm not sure of those should be set to spawn or not, but it shouldn't be hard to test.

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Originally Posted by Viet Honor
Im not completely sure, but don't immovable objects ONLY spawn random on the first round?
Not to my knowledge.

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Old 2 Weeks Ago   #6 (permalink)
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I am going with make 4 reciever nodes unblocked, wouldn't that be random?




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Old 2 Weeks Ago   #7 (permalink)
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I think its a remake of the halo CE map . You know the one with a lot of teleport ! But your idea are cool . I caint wait !

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Old 2 Weeks Ago   #8 (permalink)
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If I were you, I would test the randomness in custom, and not in forge, since forge is a bit glitched.

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Old 2 Weeks Ago   #9 (permalink)
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Quote:
Originally Posted by cory21 View Post
I've got quite a bit of a problem here. I'll try to explain as best I can what I need. There are 2 teams of two. They both spawn in their own small box on top of each other, so they can't shoot or see the other team. What I need is a method where there are 4 random areas, where both teams are randomly sent to the same area.
Allow each team to have only 1 sender node. Then put 4 different reciever nodes in four different locations on your map. Next, make the channel for each of them the same. Example: 2 sender nodes(one for each team) to channel 9. 4 reciever nodes to channel 9. By doing this the location in which they teleport to will be random.
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Old 2 Weeks Ago   #10 (permalink)
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a better way.. increase the amounts of exits, decrease the number of channels in each area and at the same time increase the number of randomized covered areas. like...

[ 11 22 ] [ 33 44 ] [ 55 66 ] [ 77 88 ]

O r

[ 11 11 ] [ 22 22 ] [ 34 56 ] [ 78 90 ]
this side recievers this side with two
attached to 4 way nodes
senders

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Last edited by Aranore; 2 Weeks Ago at 02:54 PM.
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