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Old 2 Weeks Ago   #1 (permalink)
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Intentional Z-fighting


Is it possible to make it so two objects are purposely z-fighting? Normally it's rather annoying in maps, but I was thinking that if placed correctly in a dark infection map, it could give the effect of a light flickering in the room/hallway.

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Old 2 Weeks Ago   #2 (permalink)
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Z-fighting is usually given a negative connotation, any use of it will be seen negatively, even when used correctly.


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Old 2 Weeks Ago   #3 (permalink)
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Quote:
Originally Posted by Plasma Blades View Post
Is it possible to make it so two objects are purposely z-fighting? Normally it's rather annoying in maps, but I was thinking that if placed correctly in a dark infection map, it could give the effect of a light flickering in the room/hallway.
That's actually a very intriguing idea. The only thing is, one cannot illuminate an object simply by having Z-Fighting. You'll need a light source still, but the idea would be pretty cool, if implemented cautiously and correctly.

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Last edited by Black Theorem; 2 Weeks Ago at 10:26 PM.
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Old 2 Weeks Ago   #4 (permalink)
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I was thinking it could be put in a hallway along with a red light. It would give the map the feeling that an alarm went off, and the power to the overhead lights is skewed.

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Old 2 Weeks Ago   #5 (permalink)
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Well, the technique that is used to correct z-fighting could also be used to create z-fighting. You could try having both object flush against a brace, setting one of them to not spawn at start, and then double tapping the other. Save and quit until you get the desired results. Or you could just use tin cups, those things love to z-fight.



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Old 2 Weeks Ago   #6 (permalink)
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Yes, a map I have made, Telekinesis, has intentional z-fighting. The z-fighting gives the appearance that the centerpiece is "spinning". Even though it wasn't intentional at first, I liked the result, so I kept it. With a light, I'm not sure, that's actually a good question, I'd like to see if this can be done.

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Old 2 Weeks Ago   #7 (permalink)
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Itd won't be possible with a light, however blue and red columns would work nicely... The light just won't though because the light is going to be put ount no matter if its merged and inside or outside (if that makes any sense)
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Old 2 Weeks Ago   #8 (permalink)
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Well I was think that the pieces that make up the hallway would be z-fighting, not necessarily the light, but it would be interesting if that was possible (the z-fighting light that is).
RC, I don't quite see what you saying, unless you're talking about merging the light with the wall or something..?
It'd be pretty cool to merge a blue and red light so they begin to z-fight though..

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Old 2 Weeks Ago   #9 (permalink)
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Quote:
Originally Posted by Plasma Blades View Post
Well I was think that the pieces that make up the hallway would be z-fighting, not necessarily the light, but it would be interesting if that was possible (the z-fighting light that is).
RC, I don't quite see what you saying, unless you're talking about merging the light with the wall or something..?
It'd be pretty cool to merge a blue and red light so they begin to z-fight though..
The blue and red light will simply overlap their light to make a purple light, they won't Z-fight and flicker for you.

What he's saying with the columns is you can get the red and blue from the columns to Z-fight and it will flash red and blue and probably look pretty cool.
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Old 2 Weeks Ago   #10 (permalink)
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Stupid me, I see that all the time (red and blue light). But that would give an interesting effect with the collumns. Though it might get annoying if it's placed in a frequently used area in a competitive map.

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