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Old 11-03-2009   #11 (permalink)
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Quote:
Originally Posted by Given To Fly View Post
I have an idea dude, we should forge sometime, but like the containment area of zombies should be a tube merged slightly into the tower with a Slit wall over it like on my map, but have the back of the container be the gun of the tower or something and if humans survive long enough then they can take a teleporter to the outside of the map so that the towers shoot at them and instantly kill the zombies. Something like that would work maybe, but it would basically be a RR map. I don't know.

Also the targets aren't rediculasly hard to hit, I think it would be a challenge but still fun.
I looked at it
Your a smart one aren't you? I would love to forge with you, and your idea isn't half bad. Though the humans don't earn points, it's still a dramatic way to die... But it does oppose a problem: Glare from the tower light can potentially ruin your view.

And once again, your correct, targets aren't that hard to hit from the towers, plus with multiple zombies, someone's bound to hit there intended target.

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Last edited by Viet Honor; 11-03-2009 at 23:03.
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Old 11-04-2009   #12 (permalink)
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you could make a floating platform where humans get on some warthogs and start dogging the spartan lasers tha woul be cool.and some kill ball so they dont frow themselves from the plataform.if you wnat i could help you this a great idea you had my gt is alextrer.

edit:hey maybe theres another mechanism for humans getting a point imagine when 3 minutes after hard survival of spartan lasers,a bridge coud appear leading you to a teleporter that makes you go on a platform wheres a custom powerup and some snipers i think i dont need to give more information right?(im spanish so please people dont reply by saying improve your grammar retard)

Last edited by alextrer; 11-04-2009 at 09:56. Reason: new ideas:
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Old 11-04-2009   #13 (permalink)
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I have an idea for the custom powerup the humans recieve after a certain amount of time alive. Make it just like a camoflauge, eccept make it last longer. Also have snipers spawn at this time so the humans can pick one up. If the zombies even blink then they'll lose sight of the humans. Next thing you know, BAM!....the zombie's head gets shot off!
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Old 11-04-2009   #14 (permalink)
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You could make it VIP, one sided, with destinations, so that the attackers can score points.
That way, the defending team could spawn in the outside towers, yet the attackers spawn inside the map.

The attackers could have snipers and lasers, and for distance use, it should play somewhat like a more horizontal 'run/duck for cover' on 'Zeus'. (If you've played that)
But instead of having random destinations, have a set route, and you could even somewhat limit the player (loosely) to this route.

So in short, It would play like Insane54's cave freaks, but instead of the 'zombies' being swords and close range based, it would be more distance based, and somewhat of a sharpshooting challenge.

But don't let me talk you through your own map for you, I'm just throwing ideas around.

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