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Old 2 Weeks Ago   #1 (permalink)
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*UPDATE* The TEMPLE v2.0


Ok so i went back and did some merging on alot of the objects o help smooth everything out. I added a whole new walkway from the bases to the opposite side shrine. I added alot of aesthetic changes to make the map look a little more appeasing. I am 98% done with map but i am having a problem. I want to add a rocket to the map and i need to put slayer starting points but it won't let me create anymore objects! I still have like $400 in my budget though. Any help on that problem would be awesome. Let me know what you guys think of this new version so far.















The spoiler is my entire first post including pics so you can use them as comparison to the new map.


Last edited by meantactics; 2 Weeks Ago at 12:03 PM. Reason: Made a new version
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Old 2 Weeks Ago   #2 (permalink)
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This map looks pretty good. However, if your going to have only attacker and defender spawn points then you're really going to have to spread them out alot. Because f you don't then there will be tons of spawn killing, making the map boring to play on. I recommend using neutral spawns and just put respawn areas for CTF, Assault, And Territories.
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Old 2 Weeks Ago   #3 (permalink)
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You've got a good concept going on here. However, (yep, I'm gonna say it), NEEDZ MOAR INTERLOKZ!!!


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Making YouTube Videos of Maps!!!


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Old 2 Weeks Ago   #4 (permalink)
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Some nice solid forging, but there is really nothing new or "breath-taking" about this map...

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Old 2 Weeks Ago   #5 (permalink)
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BtR Chaos - I will try that but what i really need is testers. If anyone would be interested in testing just hit me up. Gamertag is in my profile.

jameslieb - what do you mean interlokz? Are you saying i should merge more of the objects together?

Atik - Uh... Thanks i guess?
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Old 2 Weeks Ago   #6 (permalink)
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Quote:
Originally Posted by meantactics View Post
BtR Chaos - I will try that but what i really need is testers. If anyone would be interested in testing just hit me up. Gamertag is in my profile.
You can try the Testers Guild if you need testers.
Quote:
Originally Posted by meantactics View Post
jameslieb - what do you mean interlokz? Are you saying i should merge more of the objects together?
By interlokz, he means interlock.. Another word for merging, so yes, you are correct.


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Old 2 Weeks Ago   #7 (permalink)
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I did some interlocking and also i don't really have the time to join that guild :(
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Old 2 Weeks Ago   #8 (permalink)
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The problem you have is that you hit the OLN limit, which is basically the largest number of objects possible on the map. Bungie added it to reduce lag, and in sandbox if you have a stacked canvas (a map with all of the default, or OLN objects. OLN stands for Object Limit Number.) you get 640 objects. Without it the number is much lower because the default objects do not count towards the OLN limit. So, basically if you start on a blank canvas you have to restart, but can finish it after much tedious effort. If you used an stacked canvas your SOL.

I hope to god that you used a blank...

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Old 1 Week Ago   #9 (permalink)
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Originally Posted by Death YoYo View Post
The problem you have is that you hit the OLN limit, which is basically the largest number of objects possible on the map. Bungie added it to reduce lag, and in sandbox if you have a stacked canvas (a map with all of the default, or OLN objects. OLN stands for Object Limit Number.) you get 640 objects. Without it the number is much lower because the default objects do not count towards the OLN limit. So, basically if you start on a blank canvas you have to restart, but can finish it after much tedious effort. If you used an stacked canvas your SOL.

I hope to god that you used a blank...
Im not quite sure i understand what your saying buy i downloaded a Blank Sandbox map off bungie from MasonCain and thats what i started building the map on.
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