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Old 3 Weeks Ago   #1 (permalink)
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The Library, SketchUp model, in need of skilled foger(s)!


The Library
The Library, SketchUp File

This is my first *real* attempt at designing a map. It takes inspiration from Epitaph (the pillars and upper walkway), Complex (the side hallways)(from Goldeneye 007), and some of the feel of Halo: CE maps (at least, I hope it will, it will need to be tested eventually).

With that said, here's the situation:
I am unable to forge right now, as I got the RRoD recently. In lieu of this, I come to you, the good people of ForgeHub, and want to see what you can do with the map. I will provide screenshots below, as well as a link to the SketchUp file. In the SketchUp file, I mostly did not account for interlocking between walls/floor pieces that is necessary to keep things smooth and solid, to prevent bumpiness and lost grenades. Aside from this, and any other changes I might mention, I would prefer it if you did not take any artistic liberties. Just follow the Sketch as close to the letter as you can.

Now, here's the thing. I am putting this up here as an open challenge to the community. I don't intend to waste anyone's time or hurt anyone's feelings, but if I get multiple submissions, I will use the one that I feel is most to my liking. Don't take it personally, and please don't let this discourage you from attempting the map. Anyone who at least attempts this will be recognized when I finally present a finished map to FH.

"The Library" is to be a rotationally symmetric map placed in the Crypt level of Sandbox.

Gameplay wise, allow me to explain some of my choices. You might notice the large amount of columns in the map. I feel that they provide a nice balance of cover and aesthetics: They give the map a fairly unique feel, and also create the illusion of hallways when viewed from certain shallow angles, but are not solid walls--some simple movement can easily and quickly put you back in line to shoot at your target. The wide open area allows for nice long lines of sight, with some cover in between in the form of quasi-railings or ramps. Also, the high ceiling is, I feel, a staple of a good Halo map. It removes the feeling of being cramped in a box, and allows you to lob a grenade across the map.

On to the map. Here's the screenshots, some of them are out of date, but not by too much. The SketchUp file is up to date, and probably finished unless I feel that I need to add some construction to the bottom middle area to limit the large LoS in the courtyard area. Other changes to note are the Large Columns (orange) that go from the floor to the surrounding walkway, are now stone columns. Also, the top level of the bases now have 2 wall, slits. Further, the ribcage structure along the ceiling will have to be removed, though it is not removed in the sketchup file. There simply (and sadly) aren't enough large columns (orange) for it to happen.
























The big white panels here are simply the un-textured bottom side of Ramp-Wide's






Object Totals so far
No spawns or weapons placed. Still to be placed: one, possibly 2 of both Red and Blue lights.

493/640 Objects
$2,465 spent
x40 Wall
x16 Wall, Corner
x18 Wall, Slit
x18 Wall, T
x38 Wall, Double
x06 Wedge, Small
x10 Wedge, Long
x38 Block, Large
x38 Block, Double
x06 Block, Tall
x28 Block, Huge
x28 Wedge, Huge
x04 Ramp, Large
x18 Wedge, Large
x28 Wedge, Corner
x17 Column, Blue Small
x17 Column, Red Small
x24 Column, Large
x19 Column, Stone Large
x04 Obelisk
x04 Fin
x12 Ramp, Short
x20 Ramp, Wide
x02 Ramp, Thick
x20 Arch
x20 Wood Bridge, Large

Last edited by swils; 2 Weeks Ago at 10:08 PM. Reason: Entirely rewrote first post
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Old 3 Weeks Ago   #2 (permalink)
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I'm kind of interested, it seems as though you've got something good cooked up. I'd love to see your pics, maybe I'll help you build it.
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Old 3 Weeks Ago   #3 (permalink)
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This reminds me of a level on Demon souls...
(Demons souls is a game on the PS3)

Will this be in the sky bubble or crypt?
Edit: new pics clearly show that it is in the crypt.


(click me!)
(1200+ Downloads)
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Last edited by MetaWaddleDee; 3 Weeks Ago at 11:28 PM.
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Old 3 Weeks Ago   #4 (permalink)
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my gt is BLUE MAG1C 91...fr me nd ill be glad to help
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Old 3 Weeks Ago   #5 (permalink)
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Quote:
Originally Posted by cory21 View Post
I'm kind of interested, it seems as though you've got something good cooked up. I'd love to see your pics, maybe I'll help you build it.
Quote:
Originally Posted by urban destroyer View Post
my gt is BLUE MAG1C 91...fr me nd ill be glad to help
If you think you're up to the challenge, heh, then you're more than welcome to give it a go. I'll try to get a copy of the SU file linked in the main post shortly. I won't be available through Xbox Live until I get a new 'box, but I'll be readily available on here.

Quote:
Originally Posted by MetaWaddleDee View Post
This reminds me of a level on Demon souls...
(Demons souls is a game on the PS3)

Will this be in the sky bubble or crypt?
Edit: new pics clearly show that it is in the crypt.
Aye, it's designed for the crpyt. Sorry for the white-space, I hid all the features but the floor to ease the building process (Accidentally zooming out past the walls was starting to get really annoying, heh). As far as Demon souls, never played it. Sounds like it has good level design though, haha.

Last edited by swils; 3 Weeks Ago at 11:37 PM.
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Old 3 Weeks Ago   #6 (permalink)
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This map looks very interesting and fun to play on. I just wondering what program you used to create this images, because I would love to get my hands on it. This being your first post I'm suprised, it was very well written and professional. Keep up the great work!
...oh, and could I get the name of that program please? Or maybe the website in which you downloaded it
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Old 3 Weeks Ago   #7 (permalink)
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Looks good. Only thing I could recommend is one extra exit from the bases. They seem to all be coming from one side.



How to become famous: Get quoted in someone's signature.
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Old 3 Weeks Ago   #8 (permalink)
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I'll do it. If you want to see the quality of my work, click the pictures in my sig.

I believe the correct term is "pooned".

I often times speak without thinking. If you feel my post is derogatory please PM me.
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Old 3 Weeks Ago   #9 (permalink)
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Quote:
Originally Posted by xX BtR Chaos Xx View Post
This map looks very interesting and fun to play on. I just wondering what program you used to create this images, because I would love to get my hands on it. This being your first post I'm suprised, it was very well written and professional. Keep up the great work!
...oh, and could I get the name of that program please? Or maybe the website in which you downloaded it
http://www.forgehub.com/forum/halo-f...mpilation.html

Quote:
Originally Posted by Aaronator View Post
Looks good. Only thing I could recommend is one extra exit from the bases. They seem to all be coming from one side.
Yeah, I was thinking about adding a tunnel or pathway of sorts that cuts into the "dead space" to the left/ride sides of the main area, and connects the upper level corners opposite the opposing team's top base entrance. Another possibility would be to remove the current sidewalls (both top and bottom) and make the map a giant rectangle. But all that can happen once I get my box back, heh.


Quote:
Originally Posted by ZANDER1994 View Post
I'll do it. If you want to see the quality of my work, click the pictures in my sig.
Awesome, I posted the SketchUp file in the first post (it's 44MB), so see what you can do with it. No rush, of course, you've pretty much got all month, haha.

Last edited by swils; 3 Weeks Ago at 01:22 AM.
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Old 3 Weeks Ago   #10 (permalink)
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Im definitely interested but its looks like theres a few people already wanting to do this. This map looks promising and I cant wait to see it out

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