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Old 3 Weeks Ago   #1 (permalink)
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Asset Map Pack


Asset Map Pack


What is Asset?
Asset is a 1-sided VIP game. In a 1-sided VIP game, one team will have a VIP, and the other will not. The ODST (defenders) have a VIP, an asset. Your asset is Vergil the engineer (yes,I said Vergil). He’s a high priority asset, and if he dies your mission is over. Vergil, like in Halo 3 ODST has certain traits given away when players are close to him, or proximity traits. During asset maps, the main goal is to have Vergil reach a destination point (escape, basically) somewhere he normally cannot get to without the help of the ODST. The attackers are the covenant, and it is their goal to kill the VIP. You’ll have certain classes available to you as the covenant, but the main goal is to kill the VIP, and stop him from getting to that destination point.




The gametype is a bit more complicated than this, but at least you now have the gist of it.

If you would like to understand more of it, please see the Asset Guide.

Maps so far
__________________________________________________
Monolith by rifte gifle


One of the biggest maps, it is built on the large dune of sandbox and the map will cover the main tier. This map features less easier to camp spots unlike Protocol. The 2 best spots to holdout in are:

Higher ground
Pros:
-Close to hornet spawn
-Closer to respawns
-Height advantage
-Easier to kill infantry from a distance
Cons:
-Banshees and wraith are more dangerous
-Enemies will be coming from every angle
-Guardian towers may kill you, even when in the safe area

Ground Level
Pros:
-Closer to power weapons
-Tunnel has a turret on top
-Wraiths and other vehicles will be easier to take out
-More cover
Cons:
-Farther away from spawns
-Difficult to out infantry with amount of cover they have
-Far away from the hornet spawn, and the journey there could mean death

Status: Released!
__________________________________________________
Sandstone Plaza by R0FLninja



It's an "H".. on a helipad.. Get it?
Holdout map on the outside of sandbox. It's like Protocol, but more close quarters.

Status: Released!
__________________________________________________
Desert Highway by jakob hunter
This will be an escort/holdout hybrid style map, as you can see the theme is well... a highway.



Status: Testing
__________________________________________________
Last Bird Out by rifte gifle



This unlike the other holdout style asset maps, will actually force players to escort their VIP to the destination point. No escape vehicle, and it's on Rat's Nest(if you haven't already noticed). Also, a modified version of the story by jakob hunter and HomeTheArmless will be added when the map is realeased for teh luls.

Status: Released!
__________________________________________________
Premise by I6ExplodinCars



It's a Hummingbird silly, not a pelican.

Holdout style map, based on an oil rig type structure.

Status: Testing.
_________________________________________________

Map pack Maps
Quote:
Originally Posted by rifte gifle View Post
Confirmed
Monolith by rifte gifle
Last Bird Out by rifte gifle/jakob hunter
Uplift Reserve by ROFLninja
Desert Highway by jakob hunter
Premise by I6ExpplodinCars
Chapel by MetaWaddleDee
Unamed by Ell3ment/Gunnergrunt
Finished maps
Monolith by rifte gifle
Sandstone Plaza by R0FLninja
Last Bird Out by rifte gifle

All of these maps generally carry the same objective, and will be tested for hours to make sure they all play properly. I'll be updating this thread every once in a while to introduce new maps.



Last edited by rifte gifle; 1 Day Ago at 12:12 AM.
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Old 3 Weeks Ago   #2 (permalink)
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Ah, you posted it.

Whoa, Jakob's one is amazing, Both of yours are much more complex looking than mine :P. Ill be working on Uplift as soon as I get home from vaccay (in a day.) Hopefully you can help me out then, Rifte.
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Old 3 Weeks Ago   #3 (permalink)
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all of these look great! i saw rolf's map and the gametype really appeals to me so i am really looking forward to it



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Old 3 Weeks Ago   #4 (permalink)
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If I had to choose a favorite it would definitely have to be jakob's. The entire complex looks amazing, and it is leveled. And yes, I see the turtle. Especially after seeing yours I know that I have to download at least one of them.


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Old 3 Weeks Ago   #5 (permalink)
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ASSET IS MY FAVOURITE GAMETYPE EVER.

Seriously, I've had such fun on protocol I'm so glad this is being released. It has the combination of Infection, VIP, ODST, and sauce. Winsauce, that is.

Really, This along with Conquest and stuff, later on this should have it's own tag.
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Old 3 Weeks Ago   #6 (permalink)
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Why was I not informed of this! Anywho, it looks promising. Asset is a gametype with a lot of potential!




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Old 3 Weeks Ago   #7 (permalink)
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I really dont know how Jakobs map would work out gameplay wise, but it appears that gameplay would be interesting, considering it is the first firefight/odst/asset map I've seen that is enclosed, I will definetly have to get a forging session in on this with you or Jakob, rifte.

Last edited by R0FLninja; 3 Weeks Ago at 11:01 PM.
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Old 3 Weeks Ago   #8 (permalink)
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After playing both Protocol and Monolith, I can safely assume that Uplift Reserve and ONI Aftermath will be equally awesome.

Asset = A Pretty Cool Guy
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Old 3 Weeks Ago   #9 (permalink)
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I remember that moment while testing monolith, I was A chieftan and Virgil was hiding in the tube piece, once I got past those three odst ( the screenshot of a chieftan getting a triple kill ) I got into the tube piece and the shit hit the fan for virgil who was basicly stuck ( picture of me cornering Virgil as a chieftan in the tube piece ) thankfuly, rifte has informed me that the tube piece at the bottom of monolith, has been opened up so that it is accesable by 2 ways, which gets rid of the camping, which will probably perfect the gameplay for monolith, which was Already fun anyways, be sure to invite me to a test the next time I get on, rifte.
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Old 3 Weeks Ago   #10 (permalink)
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This all looks really fun, glad to see your making these vip sort of games... I really like the look of the first one, although that last one looks really odd, kinda messy, idk if it is suppose to look like that though. Either way any creation from you is fun to play, good luck.

Jumping Maps:
Jumper: Sandbox | Jumper: Expert | Mountian Climb | Always Sliding | Serenity | Contents (final jump map) | Mountain Climb v2

Other Maps:
9Mins till Evac | Conquest map (80%) | Monument (asset)





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