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Old 4 Weeks Ago   #11 (permalink)
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I would suggest adding late spawning and force spawning for those that don't use the no-clip glitch.
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Old 4 Weeks Ago   #12 (permalink)
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Add ghost merging, and snap/tear/raindrop merging. < That one has lots of names.

I believe the correct term is "pooned".

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Old 4 Weeks Ago   #13 (permalink)
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teardrop merging is included.

reading the entire topic tells you that ghost merging is being proofread.

Though, when you add Ghost Merge, add in Pre-bracing and Dummying as well.

Adding Timed Map Events would be a nice addition also.

In the meantime, stickied. good work.

Last edited by LIGHTSOUT225; 4 Weeks Ago at 05:48 PM.
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Old 4 Weeks Ago   #14 (permalink)
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Wow this must have taken forever. Good job on this and hope it will help people out in the future. Also i agree with everyone else in saying that you should add forging techniques

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Old 4 Weeks Ago   #15 (permalink)
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And it's already Stickied! Congrats.

Now get those anchor links done Nao!

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Old 4 Weeks Ago   #16 (permalink)
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Great work, lookin good.

I have a small suggestion though. To make for easier browsing, if you have time and enough space in your character count, try using jumpto tags and anchor tags. Using these you can click the table of contents and jump to the appropriate entry. If you want to save characters for your character count limit, maybe just have one anchor per 5 entries or something like that. So anchor 1 would surround the first 5 entries in the table of contents, and clicking anything in there would jump to the first entry.

Like this:
Code:
[jumpto=ABDC]Click here to jump to anchor 1[/jumpto]
[jumpto=2]Click here to jump to anchor 2[/jumpto]


Then later, down low in your post:

[aname=ABCD]anchor 1[/aname]
[aname=2]anchor 2[/aname]

That becomes this...


Click here to jump to anchor 1
Click here to jump to anchor 2


Then later, down low in your post:

anchor 1
anchor 2

Last edited by Ladnil; 4 Weeks Ago at 10:38 PM.
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Old 4 Weeks Ago   #17 (permalink)
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Also, consider adding

Risk vs Reward
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Old 4 Weeks Ago   #18 (permalink)
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this is very good. i wish this was around when i first started forging



"Your toast has been burned and no amount of scraping will remove the black parts!" - Caboose from RvB
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Old 4 Weeks Ago   #19 (permalink)
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Quote:
Originally Posted by O Blarg 0 View Post
Technically, it should be magazines, not clips. Clips hold ammunition for insertion into a magazine, which actually goes into the gun and contains a spring loaded follower like most modern firearms.

Magazine (firearms) - Wikipedia, the free encyclopedia
I am aware the real world term is called a magazine, but in the weapons advanced option menu it is spare clips not spare magazines, so Im not flipping terms, its a dictionary for halo real world definitions and physics need not apply.

Quote:
Originally Posted by Sotha Sil156 View Post
I'm glad you put teletapping into the dictionary. And yes, you should achor all of the entries as soon as possible. You should add No-Clip Merging to it.
Alright, Im not sure exactly what I will do for no-clip merging auto merging and ghost merging yet. I have a feeling since they are all very commonly used, Ill probably have to hyphenate them, but we'll see.


Quote:
Originally Posted by Conkerkid11 View Post
Are you placing forge techniques in the Dictionary too? Because then I would suggest adding No-Clipping - The forge technique allowing you to move an object through other solid objects freely.

I'm sure you could come up with a better definition, but just don't call it Ghost Merging...
Um yes the title forge dictionary sort of implies that it will define forge techniques, and as I have said the definition is in spell check and Im not quite sure how I will adjust for the several terms. I know there are many against calling it ghost merging but the name is so used currently that it would be defeating this dictionaries purpose by not defining it in some way.

Quote:
Originally Posted by ShaddoBlade View Post
I would suggest adding late spawning and force spawning for those that don't use the no-clip glitch.
By late spawning, do you mean setting an object to place at start no? Or is this a method of making an object spawn even later by having it spawn outside the map area then spawn inside after it resets?

I guess force spawning deserves its own definition, it is very close to instant spawn, but it has its own meaning (instant spawn is for gameplay, force spawn is to save time while forging) and is frequent in use. Ill add that soon. I may add a little disclaimer for force spawning OLN objects.

Quote:
Originally Posted by LIGHTSOUT225 View Post
teardrop merging is included.

reading the entire topic tells you that ghost merging is being proofread.

Though, when you add Ghost Merge, add in Pre-bracing and Dummying as well.

Adding Timed Map Events would be a nice addition also.

In the meantime, stickied. good work.
Pre-Bracing? I am not familiar with that term, is that basically using a brace before a merge? If so I'm not sure the need to add it with the term Brace already defined.

Dummying is underway as well, sorry forgot to mention that with ghost merging at the bottom of the OP.

Oh and thanks for the sticky.

Quote:
Originally Posted by PwnsauceAddict View Post
Wow this must have taken forever. Good job on this and hope it will help people out in the future. Also i agree with everyone else in saying that you should add forging techniques
Forging techniques are in there, such as geomerging, interlocking, tear drop merging, etc. The only forging techniques not on the list are the extremely recent ones which are, as stated in my first post, being spell checked and polished.

Quote:
Originally Posted by Sotha Sil156 View Post
And it's already Stickied! Congrats.

Now get those anchor links done Nao!
I get it sotha their added :P, and thanks.

Quote:
Originally Posted by Ladnil View Post
Great work, lookin good.

I have a small suggestion though. To make for easier browsing, if you have time and enough space in your character count, try using jumpto tags and anchor tags. Using these you can click the table of contents and jump to the appropriate entry. If you want to save characters for your character count limit, maybe just have one anchor per 5 entries or something like that. So anchor 1 would surround the first 5 entries in the table of contents, and clicking anything in there would jump to the first entry.

Like this:
Code:
[jumpto=ABDC]Click here to jump to anchor 1[/jumpto]
[jumpto=2]Click here to jump to anchor 2[/jumpto]


Then later, down low in your post:

[aname=ABCD]anchor 1[/aname]
[aname=2]anchor 2[/aname]
That becomes this...


Click here to jump to anchor 1
Click here to jump to anchor 2


Then later, down low in your post:

anchor 1
anchor 2
I understand how anchorlinks work, they just vary from site to site, I had looked for anchor but didn't see it so I skipped it. Then as I went to add them I didn't realize that

1)if the tags dont have their respective tag counterpart up, it will look like Im using the code wrong

2) If I do the code removes itself for being empty.

So I basically set up all 65 anchorlinks 3 times each. Sorry it took so long.

Quote:
Originally Posted by LIGHTSOUT225 View Post
Also, consider adding

Risk vs Reward
Ya that has been brought up several times, it plays into incentives and deterrents but I may add it.

Thanks for the ideas and support everyone.
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Old 4 Weeks Ago   #20 (permalink)
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Pre-Bracing
pre-bracing is a brace that has been set up prior to performing the ghost merge trick After you have dummied your objects and picked up your normal respawning item, you can press it against the pre-brace so that when you duplicate the item, you have the precise angle the block needs to be at already in place.
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