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10-18-2009
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#21 (permalink)
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Member
Join Date: Sep 2009
Location: Yorkshire, UK
Posts: 437
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Quote:
Originally Posted by B3NW
No MLG wouldnt refuse every asymetric map. Im proposing an asymetric map with rotational symetry, exactly like that new mythic map, the whole map is rotational.
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Heretic isnt rotaional, nor is citadel. They are both just symmetric from a horizontol line through the middle. Both bases are identical but each side point isnt, the line of symmetry runs from both middle points instead of the usual both base points.
Quote:
Originally Posted by Dragull
MLG would refuse to put an asymmetric forged map in the playlist. I'm 90% sure of it. The fact is, symmetrical maps just work way better for MLG.
This will never happen. No MLG will have power weapons enough to make you drop the BR, and even if it had, no one would do it.
I mean, its just stupid to hold rockets AND sniper, when you could give your teammate one of them.
EDIT: one more thing: make save spawns. For exemple, onslaught spawns suck. Bad.
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Nope the reason why Onslaught is a sucess is because of its spawns. It allows spawnkilling (like narrows and pit and amplified and guardian (catch my drift?)) But Amplified is the one that got it wrong, it hasnt got enough spawn areas to prevent spawn killing at all.. All areas are constantly controlled which is why some people spawn and just beatdown instantly and actually get kills because its so messed up. Basing spawns on Onslaught would be a good shout though.
Quote:
Originally Posted by Dragull
Citadel is symmetric.
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Agreed, Citadel is definately symmetric :P
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10-18-2009
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#22 (permalink)
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Senior Member
Join Date: Sep 2008
Location: Cal, Xbox live
Posts: 818
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My brain hurts.
-Heretic is just plain symmetric.
-Citadel is inverse symmetric, which also makes it rotationally symmetric because if you rotate it 180 degrees it still looks exactly the same.
-Guardian is clearly asymmetric, but the gameplay flows in one rotational direction due to the lifts, and the two sides share somewhat similar features for balance's sake.
Symmetrical maps are easier to balance, but MLG wouldn't outright refuse a well balanced asymmetric map. The fact that Guardian was in, and maps like Blackout and Regicide were tested for MLG is a clear indicator that they're perfectly fine with an asymmetric map if it manages to pull off the difficult feat of being balanced and fun.
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10-18-2009
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#23 (permalink)
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SMOOOOOOOOOOOOOOTHIE
Join Date: Dec 2007
Posts: 1,785
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Quote:
Originally Posted by steve 11thselby
Heretic isnt rotaional, nor is citadel.
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Uh.. yea it is.
Quote:
Originally Posted by steve 11thselby
the reason why Onslaught is a sucess is because of its spawns. It allows spawnkilling (like narrows and pit and amplified and guardian (catch my drift?)) But Amplified is the one that got it wrong, it hasnt got enough spawn areas to prevent spawn killing at all
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What? You just said that allowing spawn killing was a good thing, but amplified sucks because it doesn't prevent spawn killing? Which means Amp doesn't work because it allows spawn killing... What???
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10-18-2009
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#24 (permalink)
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Heroic Member
Join Date: Aug 2008
Posts: 1,392
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I think weve now deciphered that citadel is a rotational symetry map and this is what the map is going to be like.
We now need suggestions for map layout and features! :)
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10-18-2009
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#25 (permalink)
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Heroic Member
Join Date: Mar 2008
Location: PA
Posts: 1,797
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I could work on one with you. I have plenty designs that would be AMAZING. In fact I have one that's about done that I will be releasing soon. I could either do a collaboration or sketch one up. Let em know if you want help.
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10-18-2009
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#26 (permalink)
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Member
Join Date: Aug 2009
Posts: 171
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Quote:
Originally Posted by Dragull
This will never happen. No MLG will have power weapons enough to make you drop the BR, and even if it had, no one would do it.
I mean, its just stupid to hold rockets AND sniper, when you could give your teammate one of them.
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I moreso mean give them a reason, nay-a need-to grab other weapons.
I understand the no self-respecting MLG play would ever ditch his BR; it is far to vauluble.
However, what annoys me is when I see players pass up snipers and maulers under the excuse of "Oh, I got my BR..."
Slightly off topic: I have a MLG map idea which uses the default "U" shape of foundry. Could it work?
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10-18-2009
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#27 (permalink)
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Heroic Member
Join Date: Aug 2008
Posts: 1,392
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Quote:
Originally Posted by BlazeIsGod
I could work on one with you. I have plenty designs that would be AMAZING. In fact I have one that's about done that I will be releasing soon. I could either do a collaboration or sketch one up. Let em know if you want help.
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Sure, only do a quick sketchup of your idea, if its good ill let you know and we can work together, we can do a collaberation!
Quote:
Originally Posted by Atik
I moreso mean give them a reason, nay-a need-to grab other weapons.
I understand the no self-respecting MLG play would ever ditch his BR; it is far to vauluble.
However, what annoys me is when I see players pass up snipers and maulers under the excuse of "Oh, I got my BR..."
Slightly off topic: I have a MLG map idea which uses the default "U" shape of foundry. Could it work?
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Sure im up for any idea, if its plausable and others like it then why not, just give me a quick pitch of it :)
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10-18-2009
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#28 (permalink)
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Member
Join Date: Sep 2009
Location: Yorkshire, UK
Posts: 437
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Quote:
Originally Posted by Orangeremi
Uh.. yea it is.
What? You just said that allowing spawn killing was a good thing, but amplified sucks because it doesn't prevent spawn killing? Which means Amp doesn't work because it allows spawn killing... What???
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Ok fair enough, i agree with citadel, but for matters sake, its still technically symmetric as each side has the same exact features.
And read the amplified thing properly. In all maps, Spawn killing is POSSIBLE which is good. In Amplified, Spawn killing is INEVITABLE! You cant go through 1 match of Amplified without either spawnkilling someone withing 2 seconds of being alive, or you cant spawn without being killed within 2 seconds from someone just turning around at the right time and beating you down before you get your bearings. THAT is why Amplified fails. Onslaught always has a spawn available that isnt always covered. (Either Back or top A, Back of Top B, Bottom B, Bottom A, Base) Notice there are 5 spawn areas, there are only 4 people to a team, the team cant control every spawn area, Thus there is an exit to the spawn killing. Amplified only has 4 main spawns (that actually work) And all are relatively out in the open.
Quote:
Originally Posted by Atik
I moreso mean give them a reason, nay-a need-to grab other weapons.
I understand the no self-respecting MLG play would ever ditch his BR; it is far to vauluble.
However, what annoys me is when I see players pass up snipers and maulers under the excuse of "Oh, I got my BR..."
Slightly off topic: I have a MLG map idea which uses the default "U" shape of foundry. Could it work?
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If you think Foundry would be a viable map for MLG it would work. I hate to be negative but I dont think it would. Orbital grasps the U shape at its best. Because U's should come in pairs. I'd like to see a map variant try isolate the U shape though. Foundry is probably THE worst example of a U shaped map every... its so unbelievably biast.
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10-18-2009
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#29 (permalink)
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Heroic Member
Join Date: Aug 2008
Posts: 1,392
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Quote:
Originally Posted by steve 11thselby
Ok fair enough, i agree with citadel, but for matters sake, its still technically symmetric as each side has the same exact features.
And read the amplified thing properly. In all maps, Spawn killing is POSSIBLE which is good. In Amplified, Spawn killing is INEVITABLE! You cant go through 1 match of Amplified without either spawnkilling someone withing 2 seconds of being alive, or you cant spawn without being killed within 2 seconds from someone just turning around at the right time and beating you down before you get your bearings. THAT is why Amplified fails. Onslaught always has a spawn available that isnt always covered. (Either Back or top A, Back of Top B, Bottom B, Bottom A, Base) Notice there are 5 spawn areas, there are only 4 people to a team, the team cant control every spawn area, Thus there is an exit to the spawn killing. Amplified only has 4 main spawns (that actually work) And all are relatively out in the open.
If you think Foundry would be a viable map for MLG it would work. I hate to be negative but I dont think it would. Orbital grasps the U shape at its best. Because U's should come in pairs. I'd like to see a map variant try isolate the U shape though. Foundry is probably THE worst example of a U shaped map every... its so unbelievably biast.
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Okay okay, so spawn killing in quantity is okay but nothing insanely over the top.
If a team works hard enough they can control the spawns so that they can get a team to spawn in a specific spot where they can get some easy kills?
BTW im going to edit this post with an idea, I need some critisism :)
It will be a picture BTW
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10-18-2009
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#30 (permalink)
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Member
Join Date: Sep 2009
Location: Yorkshire, UK
Posts: 437
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Lol its a bit basic, but you'll want to look at building something similar. I've gone for an onslaught style. But obviously don't go for this exactly, just what i mean with the spawns, and overall structuring. It gives an example of what you could get with the rotational symmetry your after, as its not directly symmetrical, but you get the idea.
Shit forgot to write this on the actual picture:
Black = Pitfall
Green = Walkable land
Grey = Direct route, but not an actual pathway. Its just a drop down from base, run along map floor, reach destination, which is why its grey. Its just the A - C route, not A - B - C if you get me?
Last edited by steve 11thselby; 10-18-2009 at 13:33.
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