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Old 10-15-2009   #11 (permalink)
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Originally Posted by CaMOfo View Post
The squid is actually not going to effect gameplay at all. I'm cutting off half of Longshore and building new ramps and walkways, its goin to be a small 4v4 map at most. But yes, it's going to be compatiable with all gametypes.
Bhump.

I'm checking this out tomorrow, we're going to do a quick forging session and I'm going to throw random ideas at you.

K? =D



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Old 10-15-2009   #12 (permalink)
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I hope you've still got enough budget and objects left over after the Octopus, CaMOfo, because that's one large risk your taking with building that thing only for aesthetics.
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Old 10-15-2009   #13 (permalink)
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@RST: Shuree. :]

@Conker: The thing I do different then most forgers is use my objects wisely. Most forgers would use Plan 1 (see diagram), but I would use Plan 2 (see diagram) because of the use of minimal objects. The spaces in between the boxes in Plan 2 would be thin enough so that a player wouldn't be able to fit through.


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Old 10-15-2009   #14 (permalink)
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Originally Posted by CaMOfo View Post
@Conker: The thing I do different then most forgers is use my objects wisely. Most forgers would use Plan 1 (see diagram), but I would use Plan 2 (see diagram) because of the use of minimal objects. The spaces in between the boxes in Plan 2 would be thin enough so that a player wouldn't be able to fit through.

But if you do that it will look aesthetically un-appealing on an aesthetic map. And you'll bump around, and lose grenades.



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Old 10-15-2009   #15 (permalink)
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But if you do that it will look aesthetically un-appealing on an aesthetic map. And you'll bump around, and lose grenades.
I can make it look appealing. :D

And I knew someone would say something with the grenades, if you have been playing Halo for at least a week, you know where to throw your grenades and trust me it won't hurt gameplay at all. The chance of you dying because of a lost grenade is like 1/1000. :]

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Old 10-15-2009   #16 (permalink)
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Originally Posted by RightSideTheory View Post
But if you do that it will look aesthetically un-appealing on an aesthetic map. And you'll bump around, and lose grenades.
Let me get this straight, isn't it in the water? So, A. You wouldn't see it. B. Some grenades float, some sink, that's dependant on the random variable of powder put in it. Ok, I know scientifically that doesn't make much sense, but it's Halo so it works as an excuse.

Unless this is out of the water, in which case I'm on RST's position.

Hey, if you need someone for testing a map, just Add me. GT is on my profile. AKA look to the left. No, your other left.

P.S. Let me know you need me for testing. Otherwise I won't add you.
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Old 10-16-2009   #17 (permalink)
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The squid is in the water, but the action and games will be play on a custom-half of Longshore (land). But yeah, you're wrong, the grenade worry is out of the picture. Trust.

Update: New Picture

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Old 10-16-2009   #18 (permalink)
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No offense to the other forgers, but this is actually the first good Longshore map I have seen out there. The security camera type pictures are very fitting to the map.

Can't wait to see its completed version. Until then, good luck with finishing up.
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Old 10-16-2009   #19 (permalink)
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Nice, I love the tentacle grasping the boat thing... But when will we get pictures of the actual map? I can't wait this long!
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Old 10-16-2009   #20 (permalink)
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I haven't even started on the map yet, lol. I have the squid complete, I may add suction cups on the tentacles, that's if I have enough budget. I'll be starting on the map tonight and I'll probably start testing in a week or so.

I was going to cut off the upper-right corner, and add geometry of course.



Last edited by CaMOfo; 10-16-2009 at 01:53 PM.
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