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Old 10-14-2009   #1 (permalink)
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Endure v4.1 (Conquest Playtesters Needed)


For whatever reason you guys want to check out the old version's post, the link is Here. It's got a list of the changes from V2.0 to V4.0. (If you saw version 2, you might notice the changes in the pictures.)
Endure

Author: Steve 11thSelby
Map: Sandbox
Current Version: 4.1
Additional Notes: Special thanks to GunnerGrunt for helping me configure this map into a competitive Conquest map.
Fileshare: Endure v4.1

Screenshots


I do need people to help me test this map. It's not entirely finished. I really need to know how the shield doors fit into the gameplay. If anyone is interested in testing.. Please message me or add me on Steve 11thSelby.

Thanks


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Old 10-14-2009   #2 (permalink)
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I hate to be the one to burst your bubble, but Shield doors should never be used directly in the linear path in a conquest map, EVER. You may want to remove those, or do something else if you wanted to make cover.

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Old 10-14-2009   #3 (permalink)
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Quote:
Originally Posted by Master Debayter View Post
I hate to be the one to burst your bubble, but Shield doors should never be used directly in the linear path in a conquest map, EVER. You may want to remove those, or do something else if you wanted to make cover.
Actually i spoke to GunnerGrunt about those.. Initially, his problem was the line of sight from territory 3 to territories 2 and 4. I asked if Shield doors were allowed, and he said no one really used them, but theres nothing preventing anyone. He said the only thing that could cause a problem with them is having people sit back and camp behind them.

BUT, you might not be able to notice in the pictures, theres a gap about a foot big, so grenades can be dropped over if the opposition are hiding behind them too often. So its like a temporary cover, that doesnt obstruct line of sight, and doesn't prevent full movement from being executed.

Last edited by steve 11thselby; 10-14-2009 at 10:03 PM. Reason: typo
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