Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Discussion


Reply
 
Thread Tools Display Modes
Old 10-14-2009   #1 (permalink)
Junior Member
 
D4RK 3NCRYPT3R's Avatar
 
Join Date: Dec 2008
Gamertag: D4RK 3NCRYPT3R
Location: The SkyBubble
Posts: 70
MLG Independence


this is actually just a plan and i wanted some advice before i started to make it

here are the pics







PLEASE COMMENT!

^Kidbomber made this^
D4RK 3NCRYPT3R is offline   Reply With Quote
Old 10-14-2009   #2 (permalink)
Senior Member
 
Join Date: Aug 2008
Gamertag: B3NW
Posts: 943
Looks really nice, I like the middle structure mostly but cant understand the base layout at all..
B3NW is offline   Reply With Quote
Old 10-14-2009   #3 (permalink)
Junior Member
 
D4RK 3NCRYPT3R's Avatar
 
Join Date: Dec 2008
Gamertag: D4RK 3NCRYPT3R
Location: The SkyBubble
Posts: 70
Its pretty simple, a one floored afair. there is a set of stairs an a door you can use to get up.

^Kidbomber made this^
D4RK 3NCRYPT3R is offline   Reply With Quote
Old 10-14-2009   #4 (permalink)
Senior Member
 
MeNaCe x TIGER's Avatar
 
Join Date: Apr 2009
Gamertag: MeNaCe x TIGER
Location: United States
Posts: 626
Send a message via AIM to MeNaCe x TIGER Send a message via Skype™ to MeNaCe x TIGER
That looks really good. I can't wait to see the actually outcome, and how it plays.
MeNaCe x TIGER is offline   Reply With Quote
Old 10-14-2009   #5 (permalink)
Senior Member
 
Ladnil's Avatar
 
Join Date: Sep 2008
Gamertag: Vodka Fountain
Location: Cal, Xbox live
Posts: 708
Send a message via Skype™ to Ladnil
You've got a very interesting structure there, unfortunately you only have one interesting thing on the map. The rest of the map, particularly the walkway at the back wall, really needs some height variation to break LOS and provide more interesting gameplay. The long flat street from one end to the other will create boring gameplay. I say keep the angled wall structure and work on something for the other side, and you'll have a pretty good map on your hands, even if it is just another 2 base MLG foundry map.
Ladnil is offline   Reply With Quote
Old 10-14-2009   #6 (permalink)
Member
 
MultiLockOn's Avatar
 
Join Date: Sep 2008
Gamertag: MultiLockOn
Posts: 440
Much to linear, it's almost like you thought of one neat structure and decided to build a map off of it. Come on now, do something creative! Bases are easy to toy with, try and thinking of something creative to do with 'em. Also, barriers aren't allowed in MLG.




MultiLockOn is offline   Reply With Quote
Old 10-14-2009   #7 (permalink)
Member
 
C0N741N3D's Avatar
 
Join Date: Dec 2008
Posts: 304
Center looks like a perfect idea, but the bases are a littl simple and looks the same as all of the others. Love the centers as i said though, very great, hope it turns out that way.

Reduing Signature...

Maps
None Finished
C0N741N3D is offline   Reply With Quote
Old 10-14-2009   #8 (permalink)
Member
 
used man's Avatar
 
Join Date: Mar 2009
Gamertag: used man
Location: seattle
Posts: 307
Quote:
Originally Posted by Ladnil
You've got a very interesting structure there, unfortunately you only have one interesting thing on the map. The rest of the map, particularly the walkway at the back wall, really needs some height variation to break LOS and provide more interesting gameplay. The long flat street from one end to the other will create boring gameplay. I say keep the angled wall structure and work on something for the other side, and you'll have a pretty good map on your hands, even if it is just another 2 base MLG foundry map.
I would suggest you build a duplicate wall structure across from the first one. that would be substantially cooler and more unique
then the current setup


thanks to RaBBiiTTT for the sig :)
used man is offline   Reply With Quote
Old 10-14-2009   #9 (permalink)
Member
 
Scobra's Avatar
 
Join Date: Apr 2009
Gamertag: Bwendon
Location: Derp.
Posts: 485
Send a message via AIM to Scobra
I think you should mimic the structure in the last picture on the other side as well. It will look much nicer and provide more interesting gameplay. Other than that, the setup seems very nice. I really hope you follow through with creating this.



m y f o r g e m a p s & p r o j e c t s ;
| The Artificial | Mudkip Farm | Miami Nights (Updated Preview) | Sassafras (Preview) | Dez Moines | Galaxy Milk |
Scobra is offline   Reply With Quote
Old 10-14-2009   #10 (permalink)
Senior Member
 
CaptnSTFU's Avatar
 
Join Date: Jan 2009
Gamertag: CaptnSTFU
Location: Texas
Posts: 694
Send a message via AIM to CaptnSTFU
Quote:
Originally Posted by MultiLockOn View Post
Much to linear, it's almost like you thought of one neat structure and decided to build a map off of it. Come on now, do something creative! Bases are easy to toy with, try and thinking of something creative to do with 'em. Also, barriers aren't allowed in MLG.
I thought they were if they are held down by weapon holders etc?

Anyway it looks like a good concept but like people above me said to plain oh jane for the rest of it.
CaptnSTFU is offline   Reply With Quote
Reply

Tags
mlg independence



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:14 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0